[WIP] Container Mod For Locomotion
Moderator: Locomotion Moderators
- Carlostraincrazy
- Engineer
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Re: [WIP] Container Mod For Locomotion
Oh yeah,
When this gets released I should use it in one of my scenarios.
Just like blubeetle made the cajon map with space for the mod I also left some 4 it.
It's near an oil refinery.
Screenies coming up in a little while
When this gets released I should use it in one of my scenarios.
Just like blubeetle made the cajon map with space for the mod I also left some 4 it.
It's near an oil refinery.
Screenies coming up in a little while
Visit my Youtube Channel at http://www.youtube.com/user/12194Carlos
- Carlostraincrazy
- Engineer
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Re: [WIP] Container Mod For Locomotion
Here are the shots of the vacted lot near the oil refinery.
1st ones ugly so I improved it.
Last one's the result of remaking the first.
1st ones ugly so I improved it.
Last one's the result of remaking the first.
Visit my Youtube Channel at http://www.youtube.com/user/12194Carlos
- Plastikman's #1 Fan
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Re: [WIP] Container Mod For Locomotion
What owner editor? I was making a pack of shortline logos a few mos. ago and wasn't sure how to export them!
DO NOT FEED THE GENIUS!
Murphy was an optimist.
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Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
- Wibble199
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Re: [WIP] Container Mod For Locomotion
Im not sure were i got it from but i'll attach it when i find the original .zip file. I think I found it on AtariCommunity but I cant find it anymore.
Edit: I can't find the original file but ive uploaded the folder. I hope it works!
Edit: I can't find the original file but ive uploaded the folder. I hope it works!
Last edited by Badger on 16 May 2010 13:20, edited 1 time in total.
Reason: Removed the file
Reason: Removed the file
Re: [WIP] Container Mod For Locomotion
A simple search would have lead you to here. No need to repost when it's already available.
Thanks to Lighthouse for doing the donkey-work.
Thanks to Lighthouse for doing the donkey-work.
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- Plastikman's #1 Fan
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Re: [WIP] Container Mod For Locomotion
Got it saved. Thanks everyone! Now, if only I could..
DO NOT FEED THE GENIUS!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Re: [WIP] Container Mod For Locomotion
.... stop spamming everywhere you wouldn't have every other one of your posts reported. Only post if you have something to actually contribute.Plastikman's #1 Fan wrote:Got it saved. Thanks everyone! Now, if only I could..
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- Plastikman
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Re: [WIP] Container Mod For Locomotion
now that you guys hijacked a perfectly good thread... the company owner makes some of the worse quality compressions and bad code. Your bets to make your own from scratch..Wibble199 wrote:or you could use the official owner editor.
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- Illegal_Alien
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Re: [WIP] Container Mod For Locomotion
Use your brains and your best friends, according to your signature.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
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Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Martin1990
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Re: [WIP] Container Mod For Locomotion
Does anyone Know when its comin out???
- Illegal_Alien
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Re: [WIP] Container Mod For Locomotion
When its done.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Wibble199
- Engineer
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Re: [WIP] Container Mod For Locomotion
For an idea, i know its probably too late but, how about making the cranes like on a track and making them vehicles so that they can move around the dock.
Its just an idea.
Great work BTW
Its just an idea.
Great work BTW
Re: [WIP] Container Mod For Locomotion
i think that is a great idea. Maybe it could be a second model... I'm liking the set, and I can't wait for it's release!For an idea, i know its probably too late but, how about making the cranes like on a track and making them vehicles so that they can move around the dock
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Re: [WIP] Container Mod For Locomotion
Dus any1 hav a link to the seaport mod? (In .zip format plz)
Re: [WIP] Container Mod For Locomotion
No, it had a limited beta release. For now it's still in development, which if you'd read the topic you'd know.Fyrefiter6 wrote:Dus any1 hav a link to the seaport mod? (In .zip format plz)
Also, I suggest you write in proper English, there's no excuse not to, apart from your own laziness.
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