Oceania Trains v1.0 [WIP/REL]

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Oceania Trains v1.0 [WIP/REL]

Post by Hodkowicz » 08 Mar 2010 20:19

Oceania Trains v1.0

The XPT and Explorer of CountryLink can be found in the first version of oceanic trains. These are diesel units operating in New South Wales - from Sydney to Brisbane, Melbourne, Dubbo and Grafton in case of XPT and from Sydney to Canberra, Broken Hill, Griffith and Armidale in case of Explorer. The XPT is inspired by the Intercity125 train of British Rail, although it has been adapted to specific australian conditions. This train has already been introduced to the game as HST with various coaches. The Explorer is similar to the Endeavour of CityRail Set except that it has got variable number of coaches. Both trains exist in original and/or new coats.


Includes:

-CountryLink (New South Wales, Australia)-

*AUXPLBS1.dat - AU Xplorer 'Saloon - economy class motor carriage' (blue livery)
*AUXPLBS2.dat - AU Xplorer 'Saloon - economy class motor carriage' (blue livery)
*AUXPLBSB.dat - AU Xplorer 'Buffet and saloon - first class motor carriage' (blue livery)
*AUXPLS1.dat - AU Xplorer 'Saloon - economy class motor carriage'
*AUXPLS2.dat - AU Xplorer 'Saloon - economy class motor carriage'
*AUXPLSB.dat - AU Xplorer 'Buffet and saloon - first class motor carriage'
*AUXPTR.dat - AU XPT 'Power car' (red livery)
*AUXPTRS1.dat - AU XPT 'Saloon - first class car' (red livery)
*AUXPTRS2.dat - AU XPT 'Saloon - economy class car (XF)' (red livery)
*AUXPTRS3.dat - AU XPT 'Saloon - economy class car (XFH)' (red livery)
*AUXPTB.dat - AU XPT 'Power car' (blue livery)
*AUXPTBS1.dat - AU XPT 'Saloon - first class car' (blue livery)
*AUXPTBS2.dat - AU XPT 'Saloon - economy class car (XF)' (blue livery)
*AUXPTBS3.dat - AU XPT 'Saloon - economy class car (XFH)' (blue livery)
*AUXPTBSL.dat - AU XPT 'Sleeping car' (blue livery)
*AUXPT.dat - AU XPT 'Power car'
*AUXPTBS1.dat - AU XPT 'Saloon - first class car'
*AUXPTBS2.dat - AU XPT 'Saloon - economy class car (XF)'
*AUXPTBS3.dat - AU XPT 'Saloon - economy class car (XFH)'
*AUXPTBSL.dat - AU XPT 'Sleeping car'

* - new
OceaniaTrains - tycoonez.png
OceaniaTrains - tycoonez.png (210.48 KiB) Viewed 6003 times
oceania1.0.png
oceania1.0.png (132.11 KiB) Viewed 6003 times
Download from: http://www.locomods.eu/

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Hodkowicz
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hodkowicz » 08 Mar 2010 20:20

Some screens from testing...

And as Strongbow said :-):
If you like our work, please support us. We're running Locomods.EU for almost a year now and we'll be paying 680CZK (cca. 26EUR) for the next year of hosting. We do the mods and the website for you and if you think you're getting enjoyment out of our work, a Euro or two will help us pay for the website and we won't have to pay for our hobby. Thank you.
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hodkowicz » 08 Mar 2010 20:48

2 more...
Enjoy the playing...
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Badger » 08 Mar 2010 22:05

Great stuff, really great stuff.
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Kevo00 » 08 Mar 2010 23:13

Wow, another thing to download when I eventually get the time! :)

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Illegal_Alien » 08 Mar 2010 23:15

Hmm, this one attracts me more than the US pack. (Sorry Plastik)
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Harbon 1 » 09 Mar 2010 16:56

:shock: Wow!

I've actually been waiting for these!

Great work Hodkowicz! :wink:

*Clicks download, with a smile*

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Re: Oceania Trains v1.0 [WIP/REL]

Post by noofnoof » 10 Mar 2010 08:02

quite nice, obligitory:
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hammo » 12 Mar 2010 05:47

I've just had a chance to try these out. Is anyone else experiencing weird behaviour from the Xplorer?

Despite what appears to be in the xml, AUXPL(B)S2 appears only to be compatible with AUXPL(B)S1, likewise, AUXPL(B)SB can only couple with AUXPL(B)S2. ie, I can have however many carriages I want, but any given train can only have one driving car or the other (not both, and no more than 1 per train)

Is anyone else having this issue? I've tried to resolve the issue, but everything within the xml (that I can tell) is correct. Then again, it's been a wile since I've done anything to a train's xml.

I've had absolutely no issues with the XPT, nice job on those :)


EDIT: Hang on... I thought that sounded familiar from somewhere... the two motor carriages have the "cancouple" flag to 1... hence the issue I had. I also think that AUXPL(B)S2 is coded backwards... or it's flipping from some other code

Also, in reality, all cars are powered, not just the first and last, each one generating 472 hp.

It would have made editing the DATs less confusing if they were numbered as the real units are EA for the driver buffet/saloon, EB for intermediate Saloon and EC for driver economy saloon. BY that I mean dat names AUXPL(B)EA, AUXPL(B)EB, AUXPL(B)EC. But never mind, I figured that bit out eventually. Also some way of distinguishing between the economy cars in game would be nice (to avoid confusion when buying, or rearranging the train - having the exact same name and looking almost identical side on is a little off-putting)
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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hammo » 12 Mar 2010 07:03

ok, after as much testing and fiddling as time will permit, it appears to me that the following changes could be made to the XPLORERs for V1.1/2.0/whatever is next...

more important:
for the two driving cabs (EA,EC/SB,S2), the 'cancouple' flag needs to be set to 0
the intermediate carriage (EB/S1) needs to have power set to 472, as the other carriages are
the driver economy car (EC/S2) needs all the sprites reversed (unless there is another way to do this?) - the car always faces the wrong way.

less important (optional):
if possible, the last two chars on the dat name be changed from SB S1 S2 to EA EB EC respectively
naming change to distinguish the EB and EC carriages in game (changing the 'description' - although the carriages normally appear different, they are almost identical when viewed in the purchase vehicle screen or 'vehicle details' screen)

I hope none of this sounds demanding - it's intended as constructive criticism.

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Basti6032 » 10 Dec 2016 18:38

Hey people, maybe someone has the set?
I would like to have it but can not download it :bow:

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Walter1940 » 11 Dec 2016 00:32

I have the XPT Trains on my website too :lol:

http://www.walter1940.de/downloads/schn ... australia/
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Basti6032 » 11 Dec 2016 19:58

I know but i looking this set for a Savegame

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hodkowicz » 11 Dec 2016 20:57

Basti6032 wrote:I know but i looking this set for a Savegame
Hey,
I'm glad someone is still interested in our Locomods sets :)

You can download it here

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Basti6032 » 11 Dec 2016 22:21

In this download is your cityRail2.0 and i need the Oceania Trains v1.0 :D


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Re: Oceania Trains v1.0 [WIP/REL]

Post by Basti6032 » 11 Dec 2016 22:29

No does work


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Re: Oceania Trains v1.0 [WIP/REL]

Post by Basti6032 » 11 Dec 2016 23:02

No, still does not work i tested it with both

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Re: Oceania Trains v1.0 [WIP/REL]

Post by Hodkowicz » 11 Dec 2016 23:28

let me know which dats you exactly need or take some screenshots of the error message you are getting, and post it here.

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