[UPDATE] Boundary Fence
Posted: 11 Feb 2010 08:18
UPDATE! Now includes two versions. See Readme for details.
Are you tired of those pesky peeps messing up your landscape? Are they destroying your farms and forests, and building roads across your RR tracks every few squares? City expansion out of control? Tired of trying to protect your layout with butt-ugly one-way roads or tram tracks on bridges? Then try a Boundary Fence.
========================
BOUNDARY FENCE V2.0
An add-on for Locomotion
Author: Krakr
rar file attached
=======================
INSTALLATION
[NEW] Several options are available. Details in readme file.
After installation, [NEW] two versions show up on the Roads menu in the Scenario Editor. One, or both can show up on the in-game menu at your option. It builds the same way as a road except that the fence cannot cross roads nor tracks. But roads and tracks cannot be built THROUGH it either. Like a road, terrain that has the fence on it cannot be altered until the fence is removed. But, only you can remove or alter the fence. The AI cannot.
========
FEATURES
========
Impenetrable.
Indestructible by the AI.
Can be built anywhere a road could go except across roads or tracks.
Can be tunneled and/or placed underground.
Can be built on slopes (steep slope only).
One version has Tee and Cross-shaped intersections.
Square and diagonal corners.
Can build long diagonal runs by alternating L&R diag. corners.
Cheap to build.
No modification of TRACKST required.
Does not modify nor replace any original files.
====
USES
====
A. Establish an uncluttered right-of-way and prevent excessive crossings.
Allow road crossings only where YOU want them (and look good doing it).
B. Prevent encroachment and destruction of agricultural industries.
C. Establish a clear zone around industries, or reserve exclusive rights
to an industry when playing against the AI.*
D. Reserve downtown city land for future on-ground stations or routes
before city build-up makes it impractical or impossible .
E. Limit city expansion and/or direct the path of expansion.
* See readme for further details. Additional screenshots in archive.
Are you tired of those pesky peeps messing up your landscape? Are they destroying your farms and forests, and building roads across your RR tracks every few squares? City expansion out of control? Tired of trying to protect your layout with butt-ugly one-way roads or tram tracks on bridges? Then try a Boundary Fence.
========================
BOUNDARY FENCE V2.0
An add-on for Locomotion
Author: Krakr
rar file attached
=======================
INSTALLATION
[NEW] Several options are available. Details in readme file.
After installation, [NEW] two versions show up on the Roads menu in the Scenario Editor. One, or both can show up on the in-game menu at your option. It builds the same way as a road except that the fence cannot cross roads nor tracks. But roads and tracks cannot be built THROUGH it either. Like a road, terrain that has the fence on it cannot be altered until the fence is removed. But, only you can remove or alter the fence. The AI cannot.
========
FEATURES
========
Impenetrable.
Indestructible by the AI.
Can be built anywhere a road could go except across roads or tracks.
Can be tunneled and/or placed underground.
Can be built on slopes (steep slope only).
One version has Tee and Cross-shaped intersections.
Square and diagonal corners.
Can build long diagonal runs by alternating L&R diag. corners.
Cheap to build.
No modification of TRACKST required.
Does not modify nor replace any original files.
====
USES
====
A. Establish an uncluttered right-of-way and prevent excessive crossings.
Allow road crossings only where YOU want them (and look good doing it).
B. Prevent encroachment and destruction of agricultural industries.
C. Establish a clear zone around industries, or reserve exclusive rights
to an industry when playing against the AI.*
D. Reserve downtown city land for future on-ground stations or routes
before city build-up makes it impractical or impossible .
E. Limit city expansion and/or direct the path of expansion.
* See readme for further details. Additional screenshots in archive.