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[REL]Zimmlock's Locomotive sheds

Posted: 14 Feb 2009 17:30
by Zimmlock
Here is the zip with the 3 locomotive sheds.
Inside you find DEPOT00 for the old time depot (1900-1940) but its non obsolete.
DEPOT40 1940-1980 depot also non obsolete and DEPOT80 for the modern (1980- endless) depot.

best regards
Zimmlock

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 17:56
by bluebeetle
this really awesme, thank u zimm.

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 18:10
by Plastikman
this look really familliar...

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 18:46
by mmarvelstrain
they also work great as add ons to industries.

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 19:01
by bluebeetle
i had to try to try it right away:

Image
Image

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 19:55
by Loco Man
It looks great, I saw it in the Screenshots page. I can't play it because I suck at editing Trackst. Can someone please edit this so it can work with plastik's mods?

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 20:48
by rdrdrdrd
It is easy, btw zim, could you post your other train depots as well, the 1950 one never worked for me, but I use the old one all the time.

Re: [REL] Locomotive shed ad 1960

Posted: 14 Feb 2009 21:50
by bluebeetle
rdrdrdrd wrote:It is easy, btw zim, could you post your other train depots as well, the 1950 one never worked for me, but I use the old one all the time.
same here, i thought i was doing something wrong.

Re: [REL] Locomotive shed ad 1960

Posted: 15 Feb 2009 00:25
by Illegal_Alien
Loco Man wrote:It looks great, I saw it in the Screenshots page. I can't play it because I suck at editing Trackst. Can someone please edit this so it can work with plastik's mods?
Use the famous sticky i made. And that grey / red / whatever color that goofy stuff in your head is.

Re: [REL] Locomotive shed ad 1960

Posted: 15 Feb 2009 14:07
by Zimmlock
I am happy you guys are happy with it.
Looking forwards to see the shed appear in variouse screenshots.

Re: [REL] Locomotive shed ad 1960

Posted: 16 Feb 2009 23:44
by rdrdrdrd
Screeny of all of zims sheds, I like the progression

Re: [REL] Locomotive shed ad 1960

Posted: 17 Feb 2009 01:54
by mmarvelstrain
where are the other 2 they don't come up on search

Re: [REL] Locomotive shed ad 1960

Posted: 17 Feb 2009 03:36
by rdrdrdrd
they were beta, you can ask him about them

Re: [REL] Locomotive shed ad 1960

Posted: 17 Feb 2009 05:03
by Xrufuian
This is so perfect, so beautiful, so amazing. You've have done a wonderful job Zimmlock! I'll definitely be using these for quite some time. :D

Re: [REL] Locomotive shed ad 1960

Posted: 17 Feb 2009 17:43
by Zimmlock
In fact the two "older" sheds are to low, i think i have to redo them, and the crapy thing is they occupy 3 station slots. I have to find a good solution for that. Meanwhile i hope someone ll hack the exe and give us 20 station slots or more.
I ll be redoing the"older" sheds later atm i am bussy with a "secret" project, to learn more about the xml's and there entrys.

Re: [REL] Locomotive shed ad 1960

Posted: 17 Feb 2009 18:00
by rdrdrdrd
I just used the default station slot 2,3,4, there are already more than one of those station types so you don't miss much

Re: [REL] Locomotive shed ad 1960

Posted: 18 Feb 2009 11:20
by Zimmlock
Okay this is what its gona be, i have started to redraw the 2 "older" depots, when finished ill release a small depot pack that ll contain the 3 depots. i know its going to give problems with saved games, but they ll have 3 new names in order to find the data more easy.
The first depot ll be available from 1900 the second from 1940 (it ll get a totaly new view because now its just the 1900 depot with a other roof) and the third ll come at 1980, all 3 ll be non-obsolete so they can be used for industrial scenery and be build together.

Here a screenie of the redone 1900 depot.

Re: [REL] Locomotive shed ad 1960

Posted: 18 Feb 2009 11:48
by CRATSCH
awesome work Zimm!!

What about to make them act like a signal. There is a lot of space in signal folder and you'll be able to build as big complex as you want.

Re: [REL] Locomotive shed ad 1960

Posted: 18 Feb 2009 20:21
by rdrdrdrd
but then it would be a hassel to make trains stop in them and they would overlap unless 1-way signals all in the same direction are used, that also makes it hard to have trains go in and out as eye candy :)
btw zim, nice work, can't wait for them

Re: [REL] Locomotive shed ad 1960

Posted: 19 Feb 2009 12:09
by andel
|I like it, looks good - can't wait to use them when I get a computer I can run lomo on!