the Seelenquell-update-project-thread

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Illegal_Alien
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Re: the Seelenquell-update-project-thread

Post by Illegal_Alien »

Its the one from Scrat and Oppie. The black one is one of mine.
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

ok let´s get back to topic:
i´m back in some way. but in the same country: germany. br103.
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i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by strongbow »

looking good as always mister. :wink:

this weekend is the return of the old guys. 8)
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

hehe.

some updates for older ((east-)german) coaches

link

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i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by QuikSilver »

This is gonna sound stupid, but i haven't been online in forever and have a question:

If I want to download the ICE3 (no M or TD), which files do I download? I feel stupid for asking, but I just can't tell which ones I download in order to get a complete train set.

Thanks
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Re: the Seelenquell-update-project-thread

Post by Plastikman »

QuikSilver wrote:This is gonna sound stupid, but i haven't been online in forever and have a question:

If I want to download the ICE3 (no M or TD), which files do I download? I feel stupid for asking, but I just can't tell which ones I download in order to get a complete train set.

Thanks
LoL, I'm not sure either, This set gives you all ice trains, including SQ's ICE 3. http://www.amitrains.co.uk/downloads/CL ... _1.0.0.zip
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

you can download the SQBR403A and SQBR403B. in each part are 4 coaches which are a total of 8 cars. they together form the ICE3.
click here for part A and here for part B

or you can download each car itself. and form your own ICE3.
car 1, car 2,
car 3, car 4,
car 5, car 6,
car 7, car 8.

you´ll need the soundfiles too.
click here AND here

if you have further questions, please ask.

btw. thanks john, you were earlier this time :twisted:
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by QuikSilver »

Thanks for the help guys (or girls)

The models from Seelenquell and AMI are both awesome
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

they are the same :twisted: thank you :) (even though there are others which look far better on AMI)

i think i´m a guy. john, how about you?
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

here i am again.

next german locomotives: E03/BR103

e03 *click*
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br103 *click*
ImageImageImageImageImageImageImage

the locomotives have different sizes. that´s pretty normal because they were made longer in the later years. all have custom sounds and of course their own bogey-set.
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there you can see the difference in length..
there you can see the difference in length..
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i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

yes, i´m still alive :D

last days i began making a bit of a house. just to try. to learn. should be available in the next days.
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testhaus_0000.png
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testhaus_0002.png
testhaus_0002.png (3.36 KiB) Viewed 3804 times
testhaus_0004.png
testhaus_0004.png (3.4 KiB) Viewed 3804 times
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by The Tram man »

Sweet! I'll download that!
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

i think it will be downloadable shortly.. this one too...
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testhaus2_0001.png
testhaus2_0001.png (2.72 KiB) Viewed 3670 times
testhaus2_0005.png
testhaus2_0005.png (2.56 KiB) Viewed 3670 times
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by Plastikman »

terrible.. terrible work as usuall..

Still needs a little junk on the roof... I would use that...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: the Seelenquell-update-project-thread

Post by robo »

Nice to see someone making new buildings.
But you should try to apply sun and shadows. The first building has no shadows at all and the second one has the shadows/sun on the wrong side.
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Re: the Seelenquell-update-project-thread

Post by Hammo »

I think they're different sides of the same building... could be wrong though.
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

yeah it´s the same building. right now i´m experimenting with the correct light-setup.
john, you´re right. i know that :D i´ll add some things to get it more real than now. atm it´s just the main-body of the house itself. john, remember what we discovered some months ago about liveries? maybe it would work here too? dunno..

robo, you´re right. atm it´s just a basic light-setup. at first i thought about rotating the lights with the buildings. but if i look at the original buildings, they always have the same setup, however i rotate the scenery. i´m still experimenting. it´s not really final. :)
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: the Seelenquell-update-project-thread

Post by Seelenquell »

you know me - sorry for the doubleposting...

i have worked on the last house and i´ve changed the lightsetup. a bit. i hope it´s a bit better now.
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way too many houses now..
way too many houses now..
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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SD89MAC
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Re: the Seelenquell-update-project-thread

Post by SD89MAC »

Some nice looking buildings there Seelenquell. :)
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Re: the Seelenquell-update-project-thread

Post by C3805. »

Will they be in varying heights, like the game default skyscrapers are?
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