Moderator: Locomotion Moderators
When creating a new object, create a single topic for that object. Try not to mix projects together and try to keep all the discussion and releases in the same thread. In the case of multiple releases of the same project, update the first post with the latest file so it's easier to find.
The topic title should contain a useful description of the object, as well as a tag to show what stage of development the object is in. Such as:
[Developing] New train signals
[Finished] Tieing my shoelaces
[Discussion] Longer trams
When you have completed an item, please submit it to the Locomotion Cache (http://www.tt-forums.net/viewtopic.php?t=19006).
Guidelines for Users
Before installing any modifications, create a full backup of your ObjData folder in case of any problems. If you do have problems, you can then revert to the original non-buggy versions.
Be nice, if you don't like a particular object, there is no need to start flaming it. Just go back to the thread list. Try to give any helpful comments you have though, so objects can be improved.
Guidelines for Requesting New Modifications
To make life easier for both Modders and Requesters, please use the following format when requesting a new item:
The topic title should be like this:
[REQUEST] place your request here
Give the following information:
Speed: (km/h or mph)
Capacity and type of cargo.
Pictures or MSTS Model
You can give more information, but above are the most essential ones.
Would all users please also read http://www.tt-forums.net/viewtopic.php?t=25992 - many thanks...
- Retired Moderator
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Put in the generally useful sticky.
pikkabird wrote: Camera Setup in 3dsm:
Camera is looking at the world origin.
Camera is in Orthographic Projection (so, no perspective).
Camera is equidistantly positioned to the left and to the front of the origin (so, looking at the origin at 45 degrees.
Camera is raised to look down at the origin. The downward angle is 30 degrees from horizontal
Dummy (Helper) Setup in 3dsm:
Tilt dummy, at the world origin.
Rotation dummy, slightly below the tilt dummy.
The tilt dummy is attached to the rotation dummy. The vehicle to be rendered is attached to the tilt dummy, and is positioned above the origin (as if the origin is ground or rail level).
This is the full render sequence of 184 sprites for an non-animated locomotive with bogie:
Tilt is 0 degrees. Rotate 360 degrees clockwise over 64 frames.
These are the level sprites.
Tilt is 6 degrees. Rotate 360 degrees clockwise over 4 frames.
These are the transition-to-decending sprites.
Tilt is -6 degrees. Rotate 360 degrees clockwise over 4 frames.
These are the transition-to-climbing sprites.
Tilt is 12 degrees. Rotate 360 degrees clockwise over 32 frames.
These are the decending slope sprites.
Tilt is -12 degrees. Rotate 360 degrees clockwise over 32 frames.
These are the climbing slope sprites.
Tilt is 0. Rotate 360 degrees clockwise over 16 frames.
These are the level bogie sprites.
Tilt is 12 degrees. Rotate 360 degrees clockwise over 16 frames.
These are the decending slope bogie sprites.
Tilt is -12 degrees. Rotate 360 degrees clockwise over 16 frames.
These are the climbing slope bogie sprites.
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
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