Thrillville109's Locomotion Expanded

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

Which feature would you want in development?

Old American Locomotives (1830-1900)
10
17%
Old European Locomotives (1830-1900)
11
18%
New American Locomotives (1900-2000)
15
25%
New European Locomotives (1900-2000)
9
15%
New American Aircraft (1905-2500)
6
10%
New European Aircraft (1915-2100)
9
15%
 
Total votes: 60

User avatar
Walter1940
Chairman
Chairman
Posts: 798
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: Thrillville109's Locomotion Expanded

Post by Walter1940 » 07 Jul 2014 15:34

Thrillville109 wrote:what tool did you use to get the pics? Locotool doesn't have an interface.


I use the Loco Viewer from digidampfman

http://www.wisim-welt.de/filebase/index ... ce-Teil-1/

For viewing files it is the fastest and easiest way
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 07 Jul 2014 18:52

Thank you Walter1940. It doesn't have every angle of the vehicle and the animation button doesn't work, but it's OK.
On an Unrelated Note, The New Model For The 767 and A300 (Which are the same model) Are Ready for Use, but are not quite complete.
So, if something (besides takeoff) looks off, tell me. And the shadows, which I have fixed, but will not release until the next update.
Attachments
767.DAT
The Boeing 767 (Remade)
(150.42 KiB) Downloaded 73 times
A300.dat
The Airbus A300 (Remade)
(150.43 KiB) Downloaded 73 times
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Locomotion Expanded

Post by Thrillville109 » 21 May 2016 23:38

The mod, as I first envisioned it, is dead. My hard drive has been wiped, and most progress I made during that time is gone. So... you can go home now. It's over. I still have a map of Japan and Manchuria I am working on, but otherwise, this is the end of the line for the mod.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

User avatar
Walter1940
Chairman
Chairman
Posts: 798
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: Thrillville109's Locomotion Expanded

Post by Walter1940 » 22 May 2016 08:16

Too bad. But I had the same problems last year. This is extremely annoying.
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

User avatar
lobster
Tycoon
Tycoon
Posts: 5644
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Re: Thrillville109's Locomotion Expanded

Post by lobster » 29 May 2016 15:10

s***, and here I am reading this thread through thinking "this looks really cool, wonder if it's gotten anywhere so far". Sad times.
"On the other hand, I have different fingers" -- The rascal formerly known as astath, loathing you and more specifically your religion. Anti-theist, be like it. -- Last.fm -- Official TT-Dave Worley Fan Club -- Good times.

Image

Image

<orudge> make love to me while I surf, dear lobster

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 29 Jul 2016 17:17

Don't fret, I'm still working on a few things, even a fully-fledged map of Japan and Manchuria. So don't think I've stopped working on new ideas for Locomotion just because the mod is dead. I might even work on it at a later date, or even reinvent it. So, maybe the mod is dead, but maybe it will return. Just keep on waiting and you may see some new content.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

User avatar
Walter1940
Chairman
Chairman
Posts: 798
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: Thrillville109's Locomotion Expanded

Post by Walter1940 » 29 Jul 2016 20:12

LOL :P ..... Since I have the permission of AeroSim I build on locomotives from Japan. 8) Maybe that's what for your map of Japan!?
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 29 Oct 2016 21:21

I'm looking for something that fits Locomotion's current art style, and if you can manage a look similar to that, I'll be all for packaging the locomotives with the map I've created.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

User avatar
Walter1940
Chairman
Chairman
Posts: 798
Joined: 19 Mar 2007 01:30
Location: Munich, Germany
Contact:

Re: Thrillville109's Locomotion Expanded

Post by Walter1940 » 30 Oct 2016 00:42

What do you think about? Do you have any ideas? :roll:
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 15 Nov 2016 02:05

If you look at Locomotion's art style, it's very minimalistic compared to what people besides me are making, or at least attempting to make. Two colours, detail doesn't get in the way of the primary and secondary company colours, and, for the most part, it tries to stay clear and concise when it comes to design. Think AV8 from OpenTTD when you think of the designs of all the vehicles. Very simplistic compared to what Locomotion modders are posting, but each vehicle is still identifiable as said vehicle, and look nice for what they're worth.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

Kr4g3n
Engineer
Engineer
Posts: 6
Joined: 06 Jun 2019 18:37

Re: Thrillville109's Locomotion Expanded

Post by Kr4g3n » 10 Jun 2019 04:54

Hi. I just grabbed locomotion off steam.

I downloaded this mod, and copied the objects/scenario folders into steamapps/common/locomotion directory.

I was prompted to overwrite 5 files.

All seemed well, the new scenarios were present. I tried to load the beginner scenario with a random map and it hung at "generating terrain".

Any suggestions please?

User avatar
Thrillville109
Engineer
Engineer
Posts: 35
Joined: 06 Jun 2013 16:47

Re: Thrillville109's Locomotion Expanded

Post by Thrillville109 » 06 Aug 2019 01:59

Yeah, hate to break it to you, the mod is dead for the time being. Not forever, just until I regain the motivation to continue working on it.
"If they don't believe you, set them on fire with your mind."
-Michael J. Nelson, Comedian

Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 6 guests