WinGRF
Posted: 14 May 2004 19:59
OK, so even though nobody cared about the first release, I was stupid enough to make another one, and I'm planning another one that will have an action-editor too.
Here's the specs
download @
http://ade.se/projects/wingrf/wingrf.zip
ade
Here's the specs
Code: Select all
1.2 changes
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- added 'Save' option in file menu
- added 'Delete' option in sprite menu
- optimized drawing (especially animation) speed A LOT when zoomed
- added so ALL animation should be there now, (added water, fire, browns...)
- added animation speed buttons
- mouse-over-info shows color's palette ID
- fixed a bug with program being minimized
- fixed a bug with the compression algorithm: crash on 127 bytes of non-compressed data
- fixed a bug with saving GRF files and added replace file dialog
- code is prepared internally for raw data editing
http://ade.se/projects/wingrf/wingrf.zip
ade