Hello,
When I for example wish to build a station or do a change near the city center, I often see the need to demolish a tile containing a road.
But the city refuses me to do this. I have to demolish all the tiles containing roads until I reach the tile I want to change! Is there any way to avoid this? (exploit etc?)
Demolishing roads near city center
Re: Demolishing roads near city center
you go on modify patch and then on construction(something like that,because i play in italian landguage),and click on the button of:permitt city road demolish...you should find it
sorry for the bad typing,i didnt really know how to translate the thing.
sorry for the bad typing,i didnt really know how to translate the thing.
Wup!wup!netherlands! Reds go together!! Forza ac milan!!
dave worley:IM BRIAN BLESSED!
visit my minicity!please increase mypopulation http://molinella.myminicity.com/[img]ht ... ture-1.png[/img]
dave worley:IM BRIAN BLESSED!
visit my minicity!please increase mypopulation http://molinella.myminicity.com/[img]ht ... ture-1.png[/img]
-
- Engineer
- Posts: 7
- Joined: 20 Oct 2008 12:03
Re: Demolishing roads near city center
Ok, so this is a function in openttd? or what?
I have openttd so I will look for it when I get home! Thanks!:)
I saw someone writing about the "home road square" in this forum. That if you deleted this square, the city would stop growing. How can I find out what is the home road square of each city?
I have openttd so I will look for it when I get home! Thanks!:)
I saw someone writing about the "home road square" in this forum. That if you deleted this square, the city would stop growing. How can I find out what is the home road square of each city?
Re: Demolishing roads near city center
I dont know if what you heard is true...and yes,its for ottd.
Wup!wup!netherlands! Reds go together!! Forza ac milan!!
dave worley:IM BRIAN BLESSED!
visit my minicity!please increase mypopulation http://molinella.myminicity.com/[img]ht ... ture-1.png[/img]
dave worley:IM BRIAN BLESSED!
visit my minicity!please increase mypopulation http://molinella.myminicity.com/[img]ht ... ture-1.png[/img]
Re: Demolishing roads near city center
And you have been able to do this in TTDPatch since before OpenTTD was more than a twinkle in ludde's eye. I believe the feature is enabled by default in Patch.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
-
- Engineer
- Posts: 7
- Joined: 20 Oct 2008 12:03
Re: Demolishing roads near city center
Hello DaleStan.
I downloaded the newest patch from openttd.org 2 days ago. It was not enabled by default. I have enabled it and I am now able to remove roads where I please.
I downloaded the newest patch from openttd.org 2 days ago. It was not enabled by default. I have enabled it and I am now able to remove roads where I please.
Re: Demolishing roads near city center
I said "TTDPatch". I did not say "OpenTTD". TTDPatch is not OpenTTD. Where I meant "OpenTTD", I said "OpenTTD".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: No registered users and 16 guests