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PostPosted: Sun Nov 19, 2017 9:49 am 
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Engineer
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Joined: Thu Jun 19, 2008 11:30 am
Posts: 68
Location: Australia
Howdy Folks, I've playing around with map generators over the past week or so and wanted to share something I put together that I've been playing with so far.

The landscape is clean (straight out of the mapgen tool) of mods, towns and industries. Out of preference, it is set to the british region with grass as the olny terrain tile.

While I do have a complete scenario on my end (with mods, so can't post it), I welcome any changes to the landscape or map if you see a way to make it better.

I've attached the base map (the one used in mapgen), the landscape and a preview in locomotion itself. I used the HME terrain editor, so if you have that the height map included in the zip is more useful.

I'll post some screens later of the in progress scenario, detailing some of the changes I made from the base map to make to more of my liking.


Attachments:
File comment: The landscape.
Valley Final.sc5 [4.61 MiB]
Downloaded 89 times
File comment: The map in Locomotion.
Big Valley Bay.png [123.58 KiB]
Not downloaded yet
File comment: The base image and height map.
Big Valley Bay.zip [17.49 KiB]
Downloaded 66 times
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PostPosted: Sun Nov 19, 2017 9:51 pm 
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Joined: Thu Mar 15, 2012 2:48 am
Posts: 3620
Location: IL, USA
Looks promising, maybe I'll give it a look later.

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Formerly known as LocoRoller


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PostPosted: Sun Nov 19, 2017 11:57 pm 
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Engineer
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Joined: Thu Jun 19, 2008 11:30 am
Posts: 68
Location: Australia
Thanks for the interest. I figured that some play ready shots might be in order.

This post is just to show the final look of the map. There are two iterations, Iteration one is from about a week ago with the landscape fairly unchanged and Iteration 2 is the map of what I am playing now with a section land lowered for an extra town and industry.

Both maps show about 10 in-game years of work.


Attachments:
File comment: Fairly unchanged map.
BVB Iteration 1.png [97.89 KiB]
Not downloaded yet
File comment: What I am working with now.
BVB Iteration 2.png [97.04 KiB]
Not downloaded yet
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PostPosted: Mon Nov 20, 2017 12:03 am 
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Engineer
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Joined: Thu Jun 19, 2008 11:30 am
Posts: 68
Location: Australia
The towns on the south side of the valley, Newford, Middlepool and Flurrystoke.


Attachments:
File comment: Main terminus on the south side.
Newford.png [453.93 KiB]
Not downloaded yet
File comment: A small seaside village.
Middlepool.png [474.95 KiB]
Not downloaded yet
File comment: Where I decided to make my HQ.
Flurrystoke.png [408.4 KiB]
Not downloaded yet
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PostPosted: Mon Nov 20, 2017 12:07 am 
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Engineer
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Joined: Thu Jun 19, 2008 11:30 am
Posts: 68
Location: Australia
And now for the north side of the valley, showing Finham, Chapleston, and Broomhall Cross.


Attachments:
File comment: Main terminus on the north side.
Finham.png [440.67 KiB]
Not downloaded yet
File comment: Chapelston, known for its sandcastle competitions.
Chapelston.png [314.57 KiB]
Not downloaded yet
File comment: End of the line for the north branch.
Broomhall Cross.png [272.34 KiB]
Not downloaded yet
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PostPosted: Tue Nov 21, 2017 2:21 pm 
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Tycoon
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Joined: Sun May 07, 2006 8:22 pm
Posts: 1092
Location: Landgraaf, the Netherlands
Looks very promising ! Always nice to see that there are still people who like to play the game ;) Keep it up !

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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