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 Post subject: Recomend me a scenario
PostPosted: Mon Nov 23, 2015 1:52 am 
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Engineer
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SO I have spent ages trying to find a still downloadable version of viewtopic.php?t=11170. Seems like that boat has sailed.

So can anyone recomend me a scenario that is in any way similar? As in, has a really complicated chain of industries that is a brainmelt to orgainse?

ty in advance


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PostPosted: Mon Dec 14, 2015 8:59 pm 
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If I where you, I would just download something from Zimmlock or UK-Builder...They have done great scenarios !

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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PostPosted: Tue Dec 15, 2015 10:43 pm 
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Exactly. I can't think of any scenarios like that one except for one that uses the Automod. I remember a discussion about it being almost impossible to complete but I have no idea what it was called. If I were you, I would search the scenarios and saved games forum if you want to find it.

As far as general recommendations, try the Lake District, Soldier Summit, or the Serpent by Zimmlock. I believe you'll need the boundary marker for most/all of those.

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PostPosted: Wed Jan 06, 2016 4:50 am 
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Thanks for the suggestions - zimmlock deffo has some crazy scenarious! I keep restarting with more mods to make them more doable!


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PostPosted: Fri Jan 08, 2016 8:36 pm 
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The man is an evil genius sometimes :P

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PostPosted: Mon Jan 11, 2016 11:55 am 
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Zakos wrote:
Exactly. I can't think of any scenarios like that one except for one that uses the Automod. I remember a discussion about it being almost impossible to complete but I have no idea what it was called.


Do you mean my version of the automod (it was called NAM) wich was based on Plasticman's automod, or to his original automod. His original automod can still be found via Owen's back of AMI-trains and was version 2.6 if I remember correct...My version is indeed banned from the forums after an enormous debat. Some people may still have it and as far is I know Illegal Alien still has the complete version because he has uploaded it to the forums for me back then because of the size (it was 25MB)...

Maybe I will release it again someday (without Plasticman's stuff of course), but I hope that it can still be a project that can be released with his stuff in it, because that would keep the value in that mod...The topic about and the unfortunate debat about it is also still dwelling on the forums somewhere ;(

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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PostPosted: Tue Jan 12, 2016 4:54 am 
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Nope, it was a scenario all of its own. Everyone who tried it out either failed it or finished it with little time to spare. The objective was to deliver a certain number of automobiles by a set date, though I don't remember the time constraint. The requirement was something around 50,000 units.

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