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 Post subject: ARIZONA Revamped
PostPosted: Wed Nov 11, 2015 2:35 pm 
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Engineer
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Joined: Thu Nov 24, 2011 2:04 am
Posts: 123
Location: Phoenix, AZ... Soon Honolulu, Hawaii!!!
Good day to all!
I've been absent for quite a while and sadly left some unfinished projects, which I regret to say will likely remain unfinished since I've lost the data.
I recently graduated basic and schooling for the Air Force for meteorology, and will be headed to Hawaii within the month as my first base assignment. Hopefully within the next few months I can get re-aquatinted with the gameplay and modding that I love.

NOW WITHOUT FURTHER SUSPENSE... The reason I posted this topic is because I plan on starting my map landscape modding again.... This time hopefully without modded version problems. I may run into these again until I fully understand how to keep the maps clean but keep my objdata full of my favorite mods.
As some may know I'm a realism buff, so on my maps, vegetation and scenery, to include ground type is key!
I've already begun work on a NEW Arizona map that is significantly less developed and simply less messy, so more like a scenario would be from the original game. Hopefully y'all will enjoy the landscapes, which I strive to keep vegetation and city locations accurate, as well as real-world industry placement... Sort of :roll:

Updates and downloads all available on this first post:
-"new" Arizona landscape that hopefully is a lot more playable than Phoenix was. Inludes industries and accurate town/city placement, as well as vegitation and realistic ground tile painting/transitions. Hope ya'll love it!


Attachments:
File comment: I hope it is clean... if not, let me know.
ARIZONA CLEAN.SC5 [1.04 MiB]
Downloaded 193 times
Mongollian Rim.png [501.76 KiB]
Not downloaded yet
File comment: Ignore the stupid AI routes please :D
Topography.png [242.88 KiB]
Not downloaded yet


Last edited by Loconoob on Thu Nov 12, 2015 5:30 pm, edited 1 time in total.
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PostPosted: Wed Nov 11, 2015 6:58 pm 
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Tycoon
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Joined: Thu Mar 15, 2012 2:48 am
Posts: 3615
Location: IL, USA
Glad to see another old face back on the circuit! Happy modding!

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Formerly known as LocoRoller


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 Post subject: Re: ARIZONA Revamped
PostPosted: Tue Nov 17, 2015 5:58 am 
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Tycoon
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Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
Wb Loconoob !

Congrats on your graduation ! I'm also going back to school these days, although I'm almost forty years old whahahaha. Your map looks nice, and it's nice to see someone posting again here on the forums. Good luck on your work on Hawai (would love to put my ass on the beach there sometimes ;) ) and happy modding !

Regards,

EDS (Erik)

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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 Post subject: Re: ARIZONA Revamped
PostPosted: Tue Nov 17, 2015 6:49 am 
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Engineer
Engineer
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Joined: Thu Nov 24, 2011 2:04 am
Posts: 123
Location: Phoenix, AZ... Soon Honolulu, Hawaii!!!
Thanks guys. I'm glad to be back, and I just purchased a sweet new Lenovo gaming laptop so now I should be 100% back to my map modding. Just played for about 4 hours straight. I'm happy there are still old faces posting in the forums. And yes the schooling was rough but nice... 59 credits towards my associates and eventually bachelors in meteorology... Hawaii should be nice I hope. :mrgreen:


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