[REL]....The Sand Pit

Got a nice scenario or saved game for Locomotion? Post it here!

Moderator: Locomotion Moderators

Post Reply
User avatar
Greyfox
Route Supervisor
Route Supervisor
Posts: 417
Joined: 19 Jun 2009 14:47
Location: Victoria, Australia

[REL]....The Sand Pit

Post by Greyfox »

Here is another scenario for you to enjoy...............The Sand Pit.

There is a readme.txt with further details, so please read it before downloading the map. There are no competitors, and the start date is 1955.

Screenshots are included.

Enjoy!!!

Greyfox.
Attachments
The Sand Pit Readme.txt
(760 Bytes) Downloaded 186 times
Screenshot1.png
(677.76 KiB) Downloaded 1 time
Screenshot2.png
(246.31 KiB) Downloaded 1 time
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
User avatar
Greyfox
Route Supervisor
Route Supervisor
Posts: 417
Joined: 19 Jun 2009 14:47
Location: Victoria, Australia

Re: [REL]....The Sand Pit

Post by Greyfox »

Here's another screenshot and the scenario.
Attachments
The Sand Pit.SC5
(897.96 KiB) Downloaded 210 times
Screenshot3.png
(541.28 KiB) Downloaded 1 time
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
addick
Engineer
Engineer
Posts: 8
Joined: 20 Aug 2014 16:20

Re: [REL]....The Sand Pit

Post by addick »

My first attempt at trying someone else's scenario, and as you suggested trying one of yours in my 'help' thread Greyfox I figured I'd give this one a go.

Not sure that I chose the quickest route to get the goods delivered (reading up on making villages grow into cities quickly might've helped, but sometimes not knowing is half the fun) as I didn't deliver my first goods until October '66 but managed to complete the task 7 years later. I don't have autopause, earth slopes disappeared when I was trying to sort the 'no breakdown' mod and I didn't notice til I was underway with this scenario so did without it, and don't have the long station patch either.

I thought it was a good scenario, allowing for some long routes and the groups of industries to expand the stations with demand - though that's something I need to practise on as mine look a bit of a mess after a while. You were pretty kind with the lay of the land, not too much undulation over any distance, which is how I like it.

I tool a few screenshots (hope it's OK posting them opened instead of as a link). Feel free to shout at me if I've done anything wrong in either posting, or what you can see of in the game!
Attachments
Completion shot at the oil wells just as I'd realised one well didn't reach both stations.  Oops.
Completion shot at the oil wells just as I'd realised one well didn't reach both stations. Oops.
Screenshot2.png (138.44 KiB) Viewed 3839 times
Bit of a trek across the map from lumber to paper to here and then on to a nearby city but worth it in the end.
Bit of a trek across the map from lumber to paper to here and then on to a nearby city but worth it in the end.
Screenshot3.png (176.79 KiB) Viewed 3839 times
The factory had a steady flow of solely chemicals but was the main source for goods.
The factory had a steady flow of solely chemicals but was the main source for goods.
Screenshot4.png (129.33 KiB) Viewed 3839 times
User avatar
Greyfox
Route Supervisor
Route Supervisor
Posts: 417
Joined: 19 Jun 2009 14:47
Location: Victoria, Australia

Re: [REL]....The Sand Pit

Post by Greyfox »

@addick:

Thank you for trying one of my scenarios. With reference to shouting, you won't get any from me. It's something that's frowned upon in the forums.

From looking at your screenshots, it appears that you have used the available resources quite well to achieve the goal. Of course, you can always continue with the game to make a nice looking network. In the future, you may wish to open up your own screenshots topic, but that's up to you. As for the earth slopes, I assume you placed the .dat file in your ObjData folder and selected the slopes in Scenario Editor.

Towns & villages should expand with early use of trams & busses. It just takes awhile for the town to accept the goods that you need to deliver. Sometimes I place a cargo road terminus somewhere near the town centre, then every so often I check to see if it receives anything. (normally it is mail first, then food, at least most of the time). Then you are ready to build train lines from a distribution point to deliver the goods that are required. A train line carrying passengers between towns can also improve growth.

As for the land layout, Try "The Cliffs", you may have different opinion (lol), it was meant to be a little more difficult. Good luck with that one. I'm not sure what you know and what you don't know, so ignore the points that are irrelevant to you. Anyhow, glad you enjoyed this scenario, keep it up.

Regards. :D
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Post Reply

Return to “Locomotion Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 3 guests