Flatlands III

Got a nice scenario or saved game for Locomotion? Post it here!

Moderator: Locomotion Moderators

Post Reply
User avatar
doxlulzem
Traffic Manager
Traffic Manager
Posts: 161
Joined: 05 Mar 2014 21:44
Skype: carl.stonehouse1
Location: Teesside, North Yorkshire

Flatlands III

Post by doxlulzem »

Today I made another Flatlands map for myself, but then I noticed that it was okay. So I am releasing it. Just ignore the III
Mods version
The mods it has are:
BR Set version 5.0 through to 5.2.5a
Digidampfan's (or however you spell his name) Stations Kit 1-
High Speed Brick Bridge
Earth Slopes
AFIAK it has Steel bridge and Tube bridge installed too, but that's been a bit buggy lately
UK Station Pack V1
UK Bus Pack 1-3
EU Semi Trucks
Boundary Fence
Paasky's Aircraft Pack

That's all, I think. I've also released a "less mods" version. All the mods I know I can remove from the list and they'll be gone are not there.

Less Mods version
The mods it has are:
Digidampfan's Stations Kit 1-4
High Speed Brick Bridge
Earth Slopes
(It may or may not have the Steel and Tube bridge)
I'm also pretty sure I removed the UK Station Pack and Paasky's Aircraft Pack

Screenshots time!
Screenshot8.jpg
Screenshot8.jpg (662.97 KiB) Viewed 3799 times
Screenshot6.jpg
Screenshot6.jpg (378.19 KiB) Viewed 3799 times
Download!
Flatlands III.zip
(687.15 KiB) Downloaded 207 times
P.S. Where are the Hex codes for the heights on locomotion so I can do these things easier? I can't find them anywhere
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
User avatar
Killianbass3
Traffic Manager
Traffic Manager
Posts: 221
Joined: 17 Aug 2012 20:19

Re: Flatlands III

Post by Killianbass3 »

did you make the map with the mapgen and some image editor? If so i have what you need but they're not in hex they're in grey-scale. ill up date this when i find them.

Edit: I forgot grey-scale colors are still in hex format.


OK here we go I'll give you two different ones the hex codes and if you use GIMP (which i suggest because it has excellent features to make maps and things) I'll give you the Palette file for GIMP, but if you want that I'll have to send it to you through an email because it wont let me upload it here, sorry.

Code: Select all

Locomotion Heights and their corresponding Hex Codes


Height          Hex Code

<-48ft>----------<#000000>

<-32ft>----------<#060606>

<-16ft>----------<#0d0d0d>

<0ft>----------<#131313>

<16ft>----------<#1a1a1a>

<32ft>----------<#202020>

<48ft>----------<#262626>

<64ft>----------<#2d2d2d>

<80ft>----------<#333333>

<96ft>----------<#3a3a3a>

<112ft>----------<#404040>

<128ft>----------<#464646>

<144ft>----------<#4d4d4d>

<160ft>----------<#535353>

<176ft>----------<#5a5a5a>

<192ft>----------<#606060>

<208ft>----------<#666666>

<224ft>----------<#6d6d6d>

<240ft>----------<#737373>

<256ft>----------<#7a7a7a>

<272ft>----------<#808080>

<288ft>----------<#868686>

<304ft>----------<#8d8d8d>

<320ft>----------<#939393>

<336ft>----------<#9a9a9a>

<352ft>----------<#a0a0a0>

<368ft>----------<#a6a6a6>

<384ft>----------<#adadad>

<400ft>----------<#b3b3b3>

<416ft>----------<#bababa>

<432ft>----------<#c0c0c0>

<448ft>----------<#c6c6c6>

<464ft>----------<#cdcdcd>

<480ft>----------<#d3d3d3>

<496ft>----------<#dadada>

<512ft>----------<#e0e0e0>

<528ft>----------<#e6e6e6>

<544ft>----------<#ededed>

<560ft>----------<#f3f3f3>

<576ft>----------<#fafafa>
Last edited by Killianbass3 on 01 Aug 2014 15:21, edited 1 time in total.
User avatar
doxlulzem
Traffic Manager
Traffic Manager
Posts: 161
Joined: 05 Mar 2014 21:44
Skype: carl.stonehouse1
Location: Teesside, North Yorkshire

Re: Flatlands III

Post by doxlulzem »

Yeah, I can just import the greyscales and delete the image after
I use mapgen and Paint.NET
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
Post Reply

Return to “Locomotion Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 5 guests