[REL] Dragon Traps

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[REL] Dragon Traps

Post by Zimmlock »

Hello,

The test fase is closed, had to do a few ajustments, and tested it again, i played the map 100 years, the last 10 years i have a steady 100% prefomance.

Here is the scenario RTR with Original Locomotion stuff or you LocoMOD you own desired rolling stock (the only thing you need extra are the boundary markers).
There is allso a Landscape that you can rebuild entirely.
There is only one row of boundary markers along the river, north of Dragon Town is a strait edge there you can cross it.

have fun

Best regards
Zimmlock
Attachments
Dragon Traps.SC5
The scenario
(1.13 MiB) Downloaded 287 times
Dragon Traps.SC5
The Landscape
(1.11 MiB) Downloaded 245 times
Dragon Traps 100 year game.png
(285.39 KiB) Downloaded 1 time
Last edited by Zimmlock on 22 Apr 2014 17:21, edited 1 time in total.
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Re: [WIP] Dragon Traps

Post by Killianbass3 »

So what exactly will the map be, as in what will the challenge be what type of landscape as in the scenery? What kind of industries? Other than those questions, the map looks interesting and like it would challenging to play. Your maps are always great and this one doesn't seem to be an exception.
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Re: [WIP] Dragon Traps

Post by Zimmlock »

Killianbass3 wrote:So what exactly will the map be, as in what will the challenge be what type of landscape as in the scenery? .
Sooo start to be curiouse hu? :P

The challenge ll be the landscape and the placement of the industrys, i plan to release 2 versions, a landscape only but with towns, without any industry, so you can finish the scenario like you want, selecting your fav trains. and a scenario version with Original Locomotion trains, then you can locoMOD your fav trains in.
I build the landscape using a Original Objectdata file, i cant make it with my standard file, have to many wicked things in there that, even if they are not selected, can end up in the scenario.

Lets teas a little more, here a screenie of the barn land, dont think you can get easy from Dragon Town to Zimmcity :wink:
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Dragon traps barn land.png
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Re: [WIP] Dragon Traps

Post by Killianbass3 »

It looks most triumphant, but what kind of cargoes will be transported, and what kinds of industries are to be included in this map?
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Re: [WIP] Dragon Traps

Post by Zakos »

Always happy to see a new project from you, Zimmlock 8)

Is that snow or a salt flat?
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Re: [WIP] Dragon Traps

Post by Zimmlock »

Zakos wrote:Always happy to see a new project from you, Zimmlock 8)

Is that snow or a salt flat?
Snow

@Killianbass3 i dont know yet what industry, but i am sure its the same as usual, iron ore, coal, wood, grain, animals, oil,

The Landscape is finished, trees, boundary markers, electricity pilons, towns and a powerplant. when released you can place your own industrys and select your own trains.

Now working on the scenario version with industrys
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Dragon traps landscape.png
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Re: [WIP] Dragon Traps

Post by Emperor Darth Sidious »

Hello Zimmlock !

This one looks impressive...but it's also so much different then your other scenarios. I'm looking forward to play this one, but there must be some sort of catch behind it as the scenario is called Dragon Traps...

Are there any traps in it, some hidden places that are very hard to reach because of boundry markers...Please suprise me (us). If you need another tester for this map, please show me the way !

Good Luck,

Erik
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Re: [WIP] Dragon Traps

Post by Zakos »

You sure seem to have a thing for heavy shrubbery.
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Re: [WIP] Dragon Traps

Post by Zimmlock »

Emperor Darth Sidious wrote:Hello Zimmlock !

This one looks impressive...but it's also so much different then your other scenarios. I'm looking forward to play this one, but there must be some sort of catch behind it as the scenario is called Dragon Traps...

Are there any traps in it, some hidden places that are very hard to reach because of boundry markers...Please suprise me (us). If you need another tester for this map, please show me the way !

Good Luck,

Erik
I guess i have to explain something about the name Dragon traps, the word traps has nothing to do with a device to catch animals or humans, its a known geological term used for a sort of shaped landcape made by vulcanos there exist 2 famouse traps, the Deccan traps in India and the Siberian traps in Russia the word trap is a Dutch word in means staircase and it explains the shape of the landscape, this word is commonly known in the geological world.
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Re: [WIP] Dragon Traps

Post by Emperor Darth Sidious »

Thank you for that fine...forensic analysis Mr. Zimmlock...I know what it means :lol: But that still doesn't reveal a whole lot about the scenario whahahaha...

Anyway, I'm looking forward to play this one, as I do with all of your newly released scenarios...

Does this one also will include industry, vehicles etc and a certain goal or will it be released as a landscape so you can put in your own vehicles and industries ?
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Re: [WIP] Dragon Traps

Post by Zimmlock »

Emperor Darth Sidious wrote:Thank you for that fine...forensic analysis Mr. Zimmlock...I know what it means :lol: But that still doesn't reveal a whole lot about the scenario whahahaha...

Anyway, I'm looking forward to play this one, as I do with all of your newly released scenarios...

Does this one also will include industry, vehicles etc and a certain goal or will it be released as a landscape so you can put in your own vehicles and industries ?
Ill release a landscape and a ready to play scenario
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Re: [WIP] Dragon Traps

Post by Zimmlock »

The scenario is tested at the moment
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Re: [WIP] Dragon Traps

Post by Emperor Darth Sidious »

Yep indeed, scenario is tested by me but I really cannot say anything about it yet. I will first report to Zimmlock...It is kinda self-centered to name a town after yourself :lol: ZimmCity ? Reminds me of another great game :bow:
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Re: [WIP] Dragon Traps

Post by Zimmlock »

Emperor Darth Sidious wrote:Yep indeed, scenario is tested by me but I really cannot say anything about it yet. I will first report to Zimmlock...It is kinda self-centered to name a town after yourself :lol: ZimmCity ? Reminds me of another great game :bow:
Whahaha, wel you can change the name, and be honest ZimmCity sounds much better then Emperor Darth Sidious City but EDS Town isnt so bad to :wink:
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Re: [WIP] Dragon Traps

Post by Zakos »

Emperor Town? Darthville? :P
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Re: [WIP] Dragon Traps

Post by Emperor Darth Sidious »

How about Kaldieville...Zimmlock knows my last name, perhaps he can change one of the cities to that :mrgreen:

But Sidiousville, Emperor-Town or Darth-City isn't bad either :oops:
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Re: [WIP] Dragon Traps

Post by lsbc »

ok all the town names are cool... Name the railroad after me LS&BC RR aka LaSalle and Bureau County Railroad Company info here
http://www.trainweb.org/lsbc/information.html


Yep my home town short line.
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Re: [WIP] Dragon Traps

Post by doxlulzem »

Looks very good, ZimmCity needs to be bigger though. Can't wait to play it!
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Re: [WIP] Dragon Traps

Post by Zimmlock »

doxlulzem wrote: ZimmCity needs to be bigger though. Can't wait to play it!
Dont worry Dox, by the time you can effort laying tracks from one town to the other its already growing.
In Locomotion town use to consume more space then you like.

Test is stil running, had to start over after a few ajustments
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Re: [REL] Dragon Traps

Post by Zimmlock »

SEE FIRST POST FOR RELEASE FILES

a few images of my test game
Attachments
Dragon Traps Tracks.png
Dragon Traps Tracks.png (24.32 KiB) Viewed 702 times
Dragon Traps at Inzeway.png
(469.01 KiB) Downloaded 1 time
Dragon Traps river crossing.png
(289.38 KiB) Downloaded 1 time
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