[REL] Dragon Traps
Moderator: Locomotion Moderators
[REL] Dragon Traps
Hello,
The test fase is closed, had to do a few ajustments, and tested it again, i played the map 100 years, the last 10 years i have a steady 100% prefomance.
Here is the scenario RTR with Original Locomotion stuff or you LocoMOD you own desired rolling stock (the only thing you need extra are the boundary markers).
There is allso a Landscape that you can rebuild entirely.
There is only one row of boundary markers along the river, north of Dragon Town is a strait edge there you can cross it.
have fun
Best regards
Zimmlock
The test fase is closed, had to do a few ajustments, and tested it again, i played the map 100 years, the last 10 years i have a steady 100% prefomance.
Here is the scenario RTR with Original Locomotion stuff or you LocoMOD you own desired rolling stock (the only thing you need extra are the boundary markers).
There is allso a Landscape that you can rebuild entirely.
There is only one row of boundary markers along the river, north of Dragon Town is a strait edge there you can cross it.
have fun
Best regards
Zimmlock
- Attachments
-
- Dragon Traps.SC5
- The scenario
- (1.13 MiB) Downloaded 287 times
-
- Dragon Traps.SC5
- The Landscape
- (1.11 MiB) Downloaded 245 times
-
- Dragon Traps 100 year game.png
- (285.39 KiB) Downloaded 1 time
Last edited by Zimmlock on 22 Apr 2014 17:21, edited 1 time in total.
Hodie Mihi Cras Tibi
- Killianbass3
- Traffic Manager
- Posts: 221
- Joined: 17 Aug 2012 20:19
Re: [WIP] Dragon Traps
So what exactly will the map be, as in what will the challenge be what type of landscape as in the scenery? What kind of industries? Other than those questions, the map looks interesting and like it would challenging to play. Your maps are always great and this one doesn't seem to be an exception.
Re: [WIP] Dragon Traps
Sooo start to be curiouse hu?Killianbass3 wrote:So what exactly will the map be, as in what will the challenge be what type of landscape as in the scenery? .
The challenge ll be the landscape and the placement of the industrys, i plan to release 2 versions, a landscape only but with towns, without any industry, so you can finish the scenario like you want, selecting your fav trains. and a scenario version with Original Locomotion trains, then you can locoMOD your fav trains in.
I build the landscape using a Original Objectdata file, i cant make it with my standard file, have to many wicked things in there that, even if they are not selected, can end up in the scenario.
Lets teas a little more, here a screenie of the barn land, dont think you can get easy from Dragon Town to Zimmcity
- Attachments
-
- Dragon traps barn land.png
- (54.79 KiB) Downloaded 3 times
Hodie Mihi Cras Tibi
- Killianbass3
- Traffic Manager
- Posts: 221
- Joined: 17 Aug 2012 20:19
Re: [WIP] Dragon Traps
It looks most triumphant, but what kind of cargoes will be transported, and what kinds of industries are to be included in this map?
Re: [WIP] Dragon Traps
Always happy to see a new project from you, Zimmlock
Is that snow or a salt flat?
Is that snow or a salt flat?
Re: [WIP] Dragon Traps
SnowZakos wrote:Always happy to see a new project from you, Zimmlock
Is that snow or a salt flat?
@Killianbass3 i dont know yet what industry, but i am sure its the same as usual, iron ore, coal, wood, grain, animals, oil,
The Landscape is finished, trees, boundary markers, electricity pilons, towns and a powerplant. when released you can place your own industrys and select your own trains.
Now working on the scenario version with industrys
- Attachments
-
- Dragon traps landscape.png
- (465.56 KiB) Downloaded 3 times
Hodie Mihi Cras Tibi
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: [WIP] Dragon Traps
Hello Zimmlock !
This one looks impressive...but it's also so much different then your other scenarios. I'm looking forward to play this one, but there must be some sort of catch behind it as the scenario is called Dragon Traps...
Are there any traps in it, some hidden places that are very hard to reach because of boundry markers...Please suprise me (us). If you need another tester for this map, please show me the way !
Good Luck,
Erik
This one looks impressive...but it's also so much different then your other scenarios. I'm looking forward to play this one, but there must be some sort of catch behind it as the scenario is called Dragon Traps...
Are there any traps in it, some hidden places that are very hard to reach because of boundry markers...Please suprise me (us). If you need another tester for this map, please show me the way !
Good Luck,
Erik
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: [WIP] Dragon Traps
You sure seem to have a thing for heavy shrubbery.
Re: [WIP] Dragon Traps
I guess i have to explain something about the name Dragon traps, the word traps has nothing to do with a device to catch animals or humans, its a known geological term used for a sort of shaped landcape made by vulcanos there exist 2 famouse traps, the Deccan traps in India and the Siberian traps in Russia the word trap is a Dutch word in means staircase and it explains the shape of the landscape, this word is commonly known in the geological world.Emperor Darth Sidious wrote:Hello Zimmlock !
This one looks impressive...but it's also so much different then your other scenarios. I'm looking forward to play this one, but there must be some sort of catch behind it as the scenario is called Dragon Traps...
Are there any traps in it, some hidden places that are very hard to reach because of boundry markers...Please suprise me (us). If you need another tester for this map, please show me the way !
Good Luck,
Erik
Hodie Mihi Cras Tibi
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: [WIP] Dragon Traps
Thank you for that fine...forensic analysis Mr. Zimmlock...I know what it means But that still doesn't reveal a whole lot about the scenario whahahaha...
Anyway, I'm looking forward to play this one, as I do with all of your newly released scenarios...
Does this one also will include industry, vehicles etc and a certain goal or will it be released as a landscape so you can put in your own vehicles and industries ?
Anyway, I'm looking forward to play this one, as I do with all of your newly released scenarios...
Does this one also will include industry, vehicles etc and a certain goal or will it be released as a landscape so you can put in your own vehicles and industries ?
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: [WIP] Dragon Traps
Ill release a landscape and a ready to play scenarioEmperor Darth Sidious wrote:Thank you for that fine...forensic analysis Mr. Zimmlock...I know what it means But that still doesn't reveal a whole lot about the scenario whahahaha...
Anyway, I'm looking forward to play this one, as I do with all of your newly released scenarios...
Does this one also will include industry, vehicles etc and a certain goal or will it be released as a landscape so you can put in your own vehicles and industries ?
Hodie Mihi Cras Tibi
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: [WIP] Dragon Traps
Yep indeed, scenario is tested by me but I really cannot say anything about it yet. I will first report to Zimmlock...It is kinda self-centered to name a town after yourself ZimmCity ? Reminds me of another great game
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: [WIP] Dragon Traps
Whahaha, wel you can change the name, and be honest ZimmCity sounds much better then Emperor Darth Sidious City but EDS Town isnt so bad toEmperor Darth Sidious wrote:Yep indeed, scenario is tested by me but I really cannot say anything about it yet. I will first report to Zimmlock...It is kinda self-centered to name a town after yourself ZimmCity ? Reminds me of another great game
Hodie Mihi Cras Tibi
Re: [WIP] Dragon Traps
Emperor Town? Darthville?
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: [WIP] Dragon Traps
How about Kaldieville...Zimmlock knows my last name, perhaps he can change one of the cities to that
But Sidiousville, Emperor-Town or Darth-City isn't bad either
But Sidiousville, Emperor-Town or Darth-City isn't bad either
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: [WIP] Dragon Traps
ok all the town names are cool... Name the railroad after me LS&BC RR aka LaSalle and Bureau County Railroad Company info here
http://www.trainweb.org/lsbc/information.html
Yep my home town short line.
http://www.trainweb.org/lsbc/information.html
Yep my home town short line.
- doxlulzem
- Traffic Manager
- Posts: 161
- Joined: 05 Mar 2014 21:44
- Skype: carl.stonehouse1
- Location: Teesside, North Yorkshire
Re: [WIP] Dragon Traps
Looks very good, ZimmCity needs to be bigger though. Can't wait to play it!
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
Re: [WIP] Dragon Traps
Dont worry Dox, by the time you can effort laying tracks from one town to the other its already growing.doxlulzem wrote: ZimmCity needs to be bigger though. Can't wait to play it!
In Locomotion town use to consume more space then you like.
Test is stil running, had to start over after a few ajustments
Hodie Mihi Cras Tibi
Re: [REL] Dragon Traps
SEE FIRST POST FOR RELEASE FILES
a few images of my test game
a few images of my test game
- Attachments
-
- Dragon Traps Tracks.png (24.32 KiB) Viewed 702 times
-
- Dragon Traps at Inzeway.png
- (469.01 KiB) Downloaded 1 time
-
- Dragon Traps river crossing.png
- (289.38 KiB) Downloaded 1 time
Hodie Mihi Cras Tibi
Who is online
Users browsing this forum: No registered users and 26 guests