Red Wind Pass

Got a nice scenario or saved game for Locomotion? Post it here!

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Should I make more, and Also, should they be mod free?

No more please, and N/A!
1
8%
Yes, and I don't care.
4
31%
Yes, and No.
1
8%
Yes, and umm, yes!
6
46%
Ehh, just a nice page to look at.
1
8%
 
Total votes: 13

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Loconoob
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Red Wind Pass

Post by Loconoob »

I made this terrain up about a half a year ago and almost forgot about it. I picked it back up and painted/populated the map with scenery and stuff. The tree placement and tile painting is as spot on as I can make it to how it would be in real life. The whole map was designed around a set of planned routes, so it makes for a nice looking scenario to build long networks of tracks and roads. This is intended for people liek me who have been around awhile and want all the realism possible. This being said, you must have a couple mods for it to work, which most hardcore enthusiasts should have. They include:
-All ground tile types (?)
-The UP, BN, BNSF, and CNW packs from Dekosoft (Plastickman and others)
-The Provo Utah scenery pack (?)
-The flyover, concrete, steel, and arch bridges (Digidampfan, Tattoo, and 2x?)
-The Airplane Mega pack 6.0 (Nicholas)
That should be it, please message me if there is still more missing and I will search thoroughly through my Obj.data.
It is set as Expert, but for an expert, it is relatively easy. It starts in 1963 (when the first UP/CNW engines are available for use. Of course there isn't any AI so as to keep the landscape beautiful and pain free. Please enjoy, and maybe putt in a word to people like GTAmaps and Plastikman :]
Lake Chelan Stations.PNG
Lake Chelan Stations.PNG (229.15 KiB) Viewed 6688 times
Red Wind Pass.sc5
(1.05 MiB) Downloaded 265 times
If someone could please enlighten me as to whether Someone needs all the contents of my Obj.data for a map to run on thier computer it would be really fantastic, thanks in advance! :?: :)) :?:
Last edited by Loconoob on 02 Jan 2013 04:25, edited 5 times in total.
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Here is the route Guide :))
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Red Wind Pass Route Map..PNG
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Screen Pics!
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Desert cliffs.PNG
(315.82 KiB) Downloaded 7 times
Lake Chelan.PNG
(467.89 KiB) Downloaded 7 times
River.PNG
(271.51 KiB) Downloaded 7 times
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NotSoFast
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Re: Red Wind Pass

Post by NotSoFast »

As for dependencies... you list the bridges as "flyover, concrete and steel bridges". The concrete bridge IS the flyover, and what do you mean by steel bridge? The arch bridge? Also, if the modded version has so many dependencies, you perhaps should release an UN-modded version with it for those of us who don't like to have to go searching for all the different packs we might not have..
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Thank you for your feedback, and I'm sorry. I thought that whatever is in my obj.data folder, regardless of whether I selected it or not, had to be in someone else's for it to work on their copy of loco. Also, I love my mods, so I would rather keep them, then lose them to make maps. Also, I apologize for the bridge confusion. The bridges you may need, depending on if what I said is true, are the "Concrete, Flyover, Arch, and yes, the Steel bridge." I know these may be trouble to achieve, but again, I think it is worth it. :?
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

More Pictures!
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Chantau Airport.PNG
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Desert River.PNG
(335.24 KiB) Downloaded 6 times
Wren Valley.PNG
(514.99 KiB) Downloaded 6 times
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Lastly...
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Ellen Woods.PNG
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Routes so far.PNG
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NotSoFast
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Re: Red Wind Pass

Post by NotSoFast »

All of us love our mods. You don't need to lose any of them to make a clean map. Simply keep an unmodified copy of the lomo files in a folder somewhere, and when you're making a map you plan to release, swap out the modded version for the clean one, make the scenario, then swap them back and make the modded copy to your heart's content. A little more work, sure, but it lets those of us who can't find all those bridges use our own mods that we CAN find. Just letting you know for next time :)

Oh, and as for everything in your objdata being needed for a map to work right... in my experience, no, as I send scenarios between machines periodically and even though the two objdatas have different contents, as long as I have the dats that are actually IN the scenarios, then they don't suffer any ill effects. I can't speak for others though, different things seem to happen to different people with lomo.
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Thank you very much, I glad that is cleared up now, and I'm designing a new map as we speak, however industries and such will need to be added later by the down loader-also it is mod free, all north american default. :)
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Re: Red Wind Pass

Post by NotSoFast »

Perfect, thanks. Looking forward to see whatever you have in store!

That said, I'll be hunting bridges for a while now... seems other scenarios need a few I don't have as well. Where did I go wrong...

EDIT:
Correct me if I'm wrong, but here's the four bridges.
Flyover: in Provo Utah pack.
Arch: in Provo Utah pack, hopefully you don't mean the original digidampfman one (at AMI)
Concrete bridge: Probably this one? http://www.tt-forums.net/viewtopic.php? ... 3&start=20
Steel bridge: Probably this one. http://www.tt-forums.net/viewtopic.php?f=40&t=45735

Since the flyover and arch are in the prov utah scenery pack, might as well remove them from your list of dependencies.
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Affirmative, all those are it. Hope you have fun :))
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Trainman888
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Re: Red Wind Pass

Post by Trainman888 »

I am missing these files.
--- Vehicles ---
DKBNGB51 : --- Not installed!!! ---
DKBNGB52 : --- Not installed!!! ---
DKNGP15 : --- Not installed!!! ---
DKNGP401 : --- Not installed!!! ---
DKNGP502 : --- Not installed!!! ---
DKNHT100 : --- Not installed!!! ---
DKNHT102 : --- Not installed!!! ---
DKNHT103 : --- Not installed!!! ---
DKNLO101 : --- Not installed!!! ---
DKNLO102 : --- Not installed!!! ---
DKNMP151 : --- Not installed!!! ---
DKNSD401 : --- Not installed!!! ---
DKNSD421 : --- Not installed!!! ---
DKNSD42B : --- Not installed!!! ---
DKNSD452 : --- Not installed!!! ---
PPEGPOST : --- Not installed!!! ---


can you help?
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

The PPeggpost thingy I'm not sure but I can look at with loco tool i guess, hmmmm, what could it stand for... as for the others, just install the BN, BNSF, UP, amd C&NW packs.
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Re: Red Wind Pass

Post by Trainman888 »

I got the BN pack loaded. the only thing i'm missing is this
PPEGPOST : --- Not installed!!! ---
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

idk what is, you can use the Dat crawler or google and search for the text...
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Re: Red Wind Pass

Post by Lighthouse »

The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
Image........................................................................................
ImageImage
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Re: Red Wind Pass

Post by Trainman888 »

thanks man this map is fantastic!! :D Hope you don't mind but I added some of Plastikman's mods to make a Burlinton Northern route.
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

THE ONLY REASON I WOULDN'T HAVE YOU PUBLICLY SUED OVER NATIONAL TELEVISION FOR COPYING MY WORK AND REPRODUCING FILTH!!!!............ is if you please post some pics of your gameplay :D
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Re: Red Wind Pass

Post by Trainman888 »

some screen shots in the BNSF era.
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Screenshot5.jpg
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Screenshot10.jpg
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Loconoob
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Re: Red Wind Pass

Post by Loconoob »

Nice money, have you made all the routes? Do they all produce descent cash? :wink:
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