Wheat lake Map & Scenario

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bluebeetle
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Wheat lake Map & Scenario

Post by bluebeetle » 04 Sep 2009 11:41

It is a very large lake with high hills around it. the map has some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

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Moded version next post!
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Wheat Lake No MOD.rar
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bluebeetle
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Re: Wheat lake Map & Scenario

Post by bluebeetle » 04 Sep 2009 11:51

okay this scenario is simple move 3.5 million in grain in 40 years. engines, cabooses, wheat cars, and food boxcars were selected for this scenario. farms have been placed in certain areas to insure you can start to make some money right away.
Plastik's Boundaries have also been placed to discourage crossing directly across the lake.

what do you need for this scenario, well lets take a look:

1. Dekosoft UP, Provo Scenario and Mini Scenery Pack 1.0.5 (you need both)
2. Dekosoft BN Pack (Needs UP Pack)
3. Dekosoft BNSF Pack (Needs UP Pack)
4. North American Megapack 1.0.0
5. North American Megapack 1.0.0 to 1.0.2 Update
6. http://www.tt-forums.net/download/file.php?id=111858 that is the CLW US Patch Updater, you must run it before loading the scenario, because i use plastik new u-boats in it.
7. http://www.tt-forums.net/viewtopic.php?t=32398 - alco pack
8. http://www.tt-forums.net/viewtopic.php?f=40&t=44708 Boundary markers

if you have all these you will have no problem running the scenario.
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Wheat Lake Moded.rar
(345.16 KiB) Downloaded 254 times
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Plastikman
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Re: Wheat lake Map & Scenario

Post by Plastikman » 04 Sep 2009 18:24

which version of the alco pack did you use?

1a or 2.0?
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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bluebeetle
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Re: Wheat lake Map & Scenario

Post by bluebeetle » 04 Sep 2009 18:50

Plastikman wrote:which version of the alco pack did you use?

1a or 2.0?
whatever is in your signature, so everyone can get ahold of it
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Train<In>Vain
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Re: Wheat lake Map & Scenario

Post by Train<In>Vain » 04 Sep 2009 19:16

It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:
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bluebeetle
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Re: Wheat lake Map & Scenario

Post by bluebeetle » 04 Sep 2009 23:07

Train<In>Vain wrote:It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:
you were able to beat the scenario, sweet, i wasn't sure if i made it too hard.

I love watching plastiks grain cars, there are pieces of art.
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Train<In>Vain
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Re: Wheat lake Map & Scenario

Post by Train<In>Vain » 05 Sep 2009 00:38

I'm only at Aug 62, hence my request for fertilizer. :oops:

Yeah, plas is the Man.
bluebeetle wrote:
Train<In>Vain wrote:It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:
you were able to beat the scenario, sweet, i wasn't sure if i made it too hard.

I love watching plastiks grain cars, there are pieces of art.
Rookie of the Year: 2004, 2005, 2007, 2008, 2009, 2010, 2012, 2013, 2014, 2015 & 2016

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Plastikman
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Re: Wheat lake Map & Scenario

Post by Plastikman » 05 Sep 2009 02:18

Train<In>Vain wrote:Beautiful map, I finally get to see the Boundary markers in action.
:

yeah, i don't like how they are used here. but, i see the need. there is a water boundry set possible
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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bluebeetle
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Re: Wheat lake Map & Scenario

Post by bluebeetle » 05 Sep 2009 02:33

Plastikman wrote:
Train<In>Vain wrote:Beautiful map, I finally get to see the Boundary markers in action.
:

yeah, i don't like how they are used here. but, i see the need. there is a water boundry set possible
for now keeps people from building those evil bridges across the water. can be changed at a later date :p :p
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demontrain
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Re: Wheat lake Map & Scenario

Post by demontrain » 23 Sep 2009 18:53

Train<In>Vain wrote:It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:
Prefer fertilizer mod with or without original graphics. I have 2 that are reworks of existing industries. 1 takes 3 chemical loads to produce 2 fertilizers and the other takes 1 of each of the following oil, corn, beans. (which are customized Sawyer graphics)

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Tracer bullet
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Re: Wheat lake Map & Scenario

Post by Tracer bullet » 23 Sep 2009 22:16

Sounds awesome. Is it done?
Got a new Locomotion. Phew

demontrain
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Re: Wheat lake Map & Scenario

Post by demontrain » 23 Sep 2009 23:55

Tracer bullet wrote:Sounds awesome. Is it done?
If you refer to the industry mods of mine YES. Are they ready for release..... soon but requires changes to other industries not in this scenario.

So far as this scenario.... Nope I haven't won it yet.... but will soon

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Tattoo
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Re: Wheat lake Map & Scenario

Post by Tattoo » 27 Sep 2009 15:37

This is a kewl map altho I don't see how to win it. I only got 20% of the challenge at the end. I'm going to have to reconfigure things and try again. Thanks for the map BB. Did you make any others that I can play? I like maps with Plastikman's trains in em. There's just so many to choose from. It make the game a lot more fun for me. Thanks Plastik...

EDIT: I just found the load of BB maps. I'll be busy for while with these. Can't wait to play em...
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

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Tattoo
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Re: Wheat lake Map & Scenario

Post by Tattoo » 29 Sep 2009 09:39

Man, I played this three times now. Each a different way. Better layed out each time since I know the map now. I even doubled the incoming routes so they wouldn't get backed up as bad and I just don't see how this can be accomplished. I only went to 1992 this last time but still only 23% and I don't see it getting there in 7 years. If anyone was able to complete the goal of 3,300,000 dilivered, I surely would like to know how ya did it? I think it's too high of a goal. I like the map but I can't complete it for nothing. I added more farms and all the third time and still not enough. Please let me know how ya did it if ya did. Thanks...
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

edward123
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Re: Wheat lake Map & Scenario

Post by edward123 » 27 Oct 2016 23:53

bluebeetle wrote:It is a very large Wood carved lake maps with high hills around it. the map has some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

Image
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Moded version next post!
Sounds like fun. I want to play that game. SO tell How can I?

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Walter1940
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Re: Wheat lake Map & Scenario

Post by Walter1940 » 29 Oct 2016 16:59

In the second post you find details and the file. :wink:
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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lrac000
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Re: Wheat lake Map & Scenario

Post by lrac000 » 28 Nov 2016 21:14

I am at 10% at 1977 and I was thinking of making a track to deliver food to the town. Does anyone know if it is possible for that route to be profitable? My grain trains take about 110 days to go from the farm right next to the town to the elevators. If I understand correctly, any food delivered past 100 days is worth $0.

era90
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Re: Wheat lake Map & Scenario

Post by era90 » 10 Feb 2017 08:35

bluebeetle wrote:It is a very large lake with high hills around it. the best Wooden maps of lakeshas some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

Image
Image
Image

Moded version next post!

Hello bluebeetle,

Can you suggest some ideas for the different type of maps for one country?

Thanks in advance.

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Walter1940
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Re: Wheat lake Map & Scenario

Post by Walter1940 » 11 Feb 2017 00:01

Last activity of this member was 18 May 2010. I do not think you will get an answer. :wink:
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/

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Emperor Darth Sidious
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Re: Wheat lake Map & Scenario

Post by Emperor Darth Sidious » 03 May 2017 20:15

Although this scenario seems like a hell of a job, I was able to finish the goal...First time I did it under the normal circumstances, second time I used my own "food-mod" and my "Maximum production from industries-mod". Both can be found in my signature. Great scenario, even after all these years I missed it completely and never saw it before :roll: :wink:

BB's scenarios remain one of the best scenarios for Locomotion, even though he left the forums long ago... :(

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