Signal Challenge
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Signal Challenge
Okay this is a different thing, in my attempt to make a verry small challenging scenario this is one of the ideas, for me its not yet small and challenging enough, but i had some hours fun.
There are 2 files "Signal Challenge Save" and "Signal Challenge"
Signal Challenge Save is my saved game, its finished all trains, tracks and vehicles are there but i have stoped all trains at the lower level and removed all signals, its up to you to replace them before you start the trains.
Signal Challenge is the empty scenario there your free to build it all your selve.
It is made with a original (default) Objectdata file the only alien file you maybe need is the boundary marker, its not used but i found it later in my file.
I allso recommend to use non breakedown trains, you have only 2 locomotives and a emu at your disposal.
Have fun
There are 2 files "Signal Challenge Save" and "Signal Challenge"
Signal Challenge Save is my saved game, its finished all trains, tracks and vehicles are there but i have stoped all trains at the lower level and removed all signals, its up to you to replace them before you start the trains.
Signal Challenge is the empty scenario there your free to build it all your selve.
It is made with a original (default) Objectdata file the only alien file you maybe need is the boundary marker, its not used but i found it later in my file.
I allso recommend to use non breakedown trains, you have only 2 locomotives and a emu at your disposal.
Have fun
- Attachments
-
- Signal Challenge.png
- (1003.22 KiB) Downloaded 9 times
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- Signal Challenge Save.zip
- Saved game
- (215.94 KiB) Downloaded 420 times
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- Signal Challenge.zip
- Empty Scenario
- (28.63 KiB) Downloaded 348 times
Hodie Mihi Cras Tibi
Re: Signal Challenge
and a screen of the empty scenario
- Attachments
-
- SC-empty map.png (371.85 KiB) Viewed 518 times
Hodie Mihi Cras Tibi
- kingmush360
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Re: Signal Challenge
This challenge looks very... er... challenging but I think will be very annoying because one will set up all of the track and run it to find that 1 train/section is faulty!!
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- Illegal_Alien
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Re: Signal Challenge
Looks a rather simple challenge to me, but then again, i didnt play Locomotion for fun for a long time.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Emperor Darth Sidious
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Re: Signal Challenge
Why do you play Locomotion thenIllegal_Alien wrote:i didnt play Locomotion for fun for a long time.
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- cards525
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Re: Signal Challenge
Looks nice. Looking forward to downloading it when I get my PC up and running again.
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Raven Valley Autoworks Scenario
Lincoln Park Coal
Projects in Alpha:
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Re: Signal Challenge
This is a kewl little map Zimmlock but I found a problem in the saved game you posted. The #7 waypoint on trains 6, 7 & 8 are messed up. They stay on course but won't wait for a full load of coal because of it and the other trains get held up since they're not delivering full loads. I just deleted the waypoint and the game runs fine now. Thanks for the map...
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Re: Signal Challenge
Thanks Tattoo, it was a old attempt to do something different than just a other scenario, but any way that faulty waypoint made your challenge a little thougher
Hodie Mihi Cras Tibi
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Re: Signal Challenge
Hey guys,
I have a question...
I downloaded this saved game and I placed it into my Single Player Saved Games, and in my Obj Data maps...
but when I'm trying to run it in Locomotion, I'm getting the message that I am missing : ID , Obj. Data : (very long code)
Does anyone knows what to do?
Thank you so much!
I have a question...
I downloaded this saved game and I placed it into my Single Player Saved Games, and in my Obj Data maps...
but when I'm trying to run it in Locomotion, I'm getting the message that I am missing : ID , Obj. Data : (very long code)
Does anyone knows what to do?
Thank you so much!
- Emperor Darth Sidious
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Re: Signal Challenge
Welcome to the forums !
There is a program around wich will help you find out wich files you are missing when you download a scenario or savedgame, it's called Locossa.
You can find it here:
http://www.wisim-community.net/index.ph ... tem&id=608
I don't think you'll need it in this case (but it might be usefull in the future when you have downloaded more scenario's or saved games), because Zimmlock already said that it's the boundry marker. You can find it in this topic:
http://www.tt-forums.net/viewtopic.php? ... ary+marker
But if you use the 'searchmode' you could have find it yourself...
There is a program around wich will help you find out wich files you are missing when you download a scenario or savedgame, it's called Locossa.
You can find it here:
http://www.wisim-community.net/index.ph ... tem&id=608
I don't think you'll need it in this case (but it might be usefull in the future when you have downloaded more scenario's or saved games), because Zimmlock already said that it's the boundry marker. You can find it in this topic:
http://www.tt-forums.net/viewtopic.php? ... ary+marker
But if you use the 'searchmode' you could have find it yourself...
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- LocoCrazyFoX
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Re: Signal Challenge
Zimmlock I loved this scenario it was very challenging for me sense although been playing LC sense it was created I have only had 4 game reach 100.0% Sadly I am learning new way to create track layouts and more so im getting there and i also see the father the track the higher your Preformance Index goes up.
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Re: Signal Challenge
Thanks and good you have learned something, have fun and enjoy LocomotionLocoCrazyFoX wrote:Zimmlock I loved this scenario it was very challenging for me.
Hodie Mihi Cras Tibi
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