Wheat lake Map & Scenario

Got a nice scenario or saved game for Locomotion? Post it here!

Moderator: Locomotion Moderators

User avatar
uktrackbuilder_loco
Director
Director
Posts: 566
Joined: 06 Mar 2007 18:57

Re: Wheat lake Map & Scenario

Post by uktrackbuilder_loco » 30 Nov 2017 11:49

Emperor Darth Sidious wrote:Although this scenario seems like a hell of a job, I was able to finish the goal...First time I did it under the normal circumstances, second time I used my own "food-mod" and my "Maximum production from industries-mod". Both can be found in my signature. Great scenario, even after all these years I missed it completely and never saw it before :roll: :wink:

BB's scenarios remain one of the best scenarios for Locomotion, even though he left the forums long ago... :(
I wish I had your luck, even getting though to the 1970's I was making virtually no money and that was on the basis of 30+ cars in the consist so i was offloading around 4000 tonnes per trip.
I even tried tunneling to shorten distances to no avail
I'll try again in the future as am playing a scenario of my own where you need to move 500,000 tonnes of coal and its not exactly wide open spaces, it is based on a lovely bay view setting using a modified Chesapeake Estuary map

User avatar
uktrackbuilder_loco
Director
Director
Posts: 566
Joined: 06 Mar 2007 18:57

Re: Wheat lake Map & Scenario

Post by uktrackbuilder_loco » 19 Nov 2018 17:03

After some wondering where my screenshots had disappeared too, I eventually found them down in the virtual store (god knows why 10 sticks files down there) so here are some of the views of my take on this map
Attachments
Screenshot9.png
Screenshot9.png (76.67 KiB) Viewed 13758 times
Screenshot10.png
Screenshot10.png (127.64 KiB) Viewed 13758 times
Screenshot11.png
Screenshot11.png (123.77 KiB) Viewed 13758 times

User avatar
uktrackbuilder_loco
Director
Director
Posts: 566
Joined: 06 Mar 2007 18:57

Re: Wheat lake Map & Scenario

Post by uktrackbuilder_loco » 19 Nov 2018 17:04

uktrackbuilder_loco wrote:After some wondering where my screenshots had disappeared too, I eventually found them down in the virtual store (god knows why 10 sticks files down there) so here are some of the views of my take on this map
Some more from the same vein
Attachments
Screenshot12.png
Screenshot12.png (84.86 KiB) Viewed 13758 times
Screenshot13.png
Screenshot13.png (131.38 KiB) Viewed 13758 times

User avatar
Emperor Darth Sidious
Tycoon
Tycoon
Posts: 1097
Joined: 07 May 2006 20:22
Location: Landgraaf, the Netherlands
Contact:

Re: Wheat lake Map & Scenario

Post by Emperor Darth Sidious » 20 Nov 2018 16:31

uktrackbuilder_loco wrote:After some wondering where my screenshots had disappeared too, I eventually found them down in the virtual store (god knows why 10 sticks files down there) so here are some of the views of my take on this map
Well, most of my screenshots are gone too because of that paid site from photobucket. None of the less you did a nice job on this scenario. Nice to der that you are still around on the forums...I haven't played Locomotion for over a year and I don't do anything anymore with my mods although I still have to complete and revisit some of them...I can't find the time and are really not in the mood for it.

User avatar
uktrackbuilder_loco
Director
Director
Posts: 566
Joined: 06 Mar 2007 18:57

Re: Wheat lake Map & Scenario

Post by uktrackbuilder_loco » 21 Nov 2018 06:28

Emperor Darth Sidious wrote:
uktrackbuilder_loco wrote:After some wondering where my screenshots had disappeared too, I eventually found them down in the virtual store (god knows why 10 sticks files down there) so here are some of the views of my take on this map
Well, most of my screenshots are gone too because of that paid site from photobucket. None of the less you did a nice job on this scenario. Nice to der that you are still around on the forums...I haven't played Locomotion for over a year and I don't do anything anymore with my mods although I still have to complete and revisit some of them...I can't find the time and are really not in the mood for it.

Sadly EDS the game is now showing it's age, 10 freezes it or crashes it and on nearly every occasion I have had to reset my screen resolution to play it.
I think in another year I will archive it as the game is getting too much of a problem for everyday fun because I understand what you saying, it takes time to involve yourself and thus you must have the time and the interest to make it happen, which is not the case.

Judging by the forum I would say that after 14 years Locomotion is making its approach to the station throat and soon it will be reaching the buffer stops, the fact that the Steam version does not appear to be compatible with the existing pc version suggest a paid ware version was in mind where you bought the necessary expansion items in game.
Locomotion is old hat when you have better looking rivals available

User avatar
Emperor Darth Sidious
Tycoon
Tycoon
Posts: 1097
Joined: 07 May 2006 20:22
Location: Landgraaf, the Netherlands
Contact:

Re: Wheat lake Map & Scenario

Post by Emperor Darth Sidious » 21 Nov 2018 08:29

uktrackbuilder_loco wrote:Judging by the forum I would say that after 14 years Locomotion is making its approach to the station throat and soon it will be reaching the buffer stops.
Locomotion is old hat when you have better looking rivals available
I play mostly Transport Fever in these days and still a lot of older games like Rollercoaster Tycoon 2 (openrct 2) and GTA San Andreas. I have high hopes for OpenLocomotion. If the creators for OpenLocomotion manage to release a version without the many restrictions like more vehicles, bigger maps and the possibility to use the long station patch and other mods I foresee a comeback for Locomotion...they managed to make a lot of nice changes for OpenRCT2, and if that doesn't work for Locomotion I think the game will surely be finished.

User avatar
uktrackbuilder_loco
Director
Director
Posts: 566
Joined: 06 Mar 2007 18:57

Re: Wheat lake Map & Scenario

Post by uktrackbuilder_loco » 22 Nov 2018 10:18

Emperor Darth Sidious wrote:
uktrackbuilder_loco wrote:Judging by the forum I would say that after 14 years Locomotion is making its approach to the station throat and soon it will be reaching the buffer stops.
Locomotion is old hat when you have better looking rivals available
I play mostly Transport Fever in these days and still a lot of older games like Rollercoaster Tycoon 2 (openrct 2) and GTA San Andreas. I have high hopes for OpenLocomotion. If the creators for OpenLocomotion manage to release a version without the many restrictions like more vehicles, bigger maps and the possibility to use the long station patch and other mods I foresee a comeback for Locomotion...they managed to make a lot of nice changes for OpenRCT2, and if that doesn't work for Locomotion I think the game will surely be finished.
Open Locomotion will depend upon the rights of the various licensee's not being infringed, don't forget the fact that Steam took it up came as a surprise and sadly while the title to software falls dormant after 21 years, there is no such guarantee with Open Locomotion;
I hope it does as the hard limits on maps etc and vehicle numbers belongs from when the game was designed, pc's have advanced markedly since that point and they can handle the higher limits, in fact the exe hacks that have been mentioned would now be of little interest to anyone as I think the board is down to a few members, some of whom don't see the need for clean installs of scenario's.

Post Reply

Return to “Locomotion Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 2 guests