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[REL] Alpine Island

Posted: 27 Aug 2009 22:37
by noofnoof
Transport lumber and coal around this alpine island...

Difficulty: Challenging
AI: no competitors
no mods required
acheive 60% performance index

Well... this map took me a while, and it's not done yet, it's just reached a playable stage. most likely going to be some updates in the future, and would probably go well with some US set.

I invite suggestions and please post some of your screenshots.

Re: [REL] Alpine Island

Posted: 27 Aug 2009 22:40
by noofnoof
have some screenshots.

Re: [REL] Alpine Island

Posted: 28 Aug 2009 05:52
by Owen-Alexander
Maybe you could use some of the area in the sea parts for more land, the main islands look a bit bare of open spaces

Re: [REL] Alpine Island

Posted: 28 Aug 2009 09:22
by noofnoof
yes, I intend on doing more work on this map. what do you mean when you say it looks like it lacks open space? It has room to lay tracks, that aint much of an issue.

Re: [REL] Alpine Island

Posted: 28 Aug 2009 10:17
by C3805.
It's a beut map, it's just that there's so much open sea space which could be used for land.

But I do love that spiral though.

Re: [REL] Alpine Island

Posted: 29 Aug 2009 08:37
by noofnoof
Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.

Re: [REL] Alpine Island

Posted: 29 Aug 2009 09:28
by C3805.
noofnoof wrote:Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.
Well, I've decided to use Seaboard Coast line for this map, since the only locos are a FM Cab diesel, a C30-7, a BQ23-7 and a U36B. It works out though, because it's such a small map.

Having said that, because of it's size, you can only squeeze in a few industries. In it's current state however, it's perfect for a trucking empire, but we all know how these fail when citys expand. Also, what's with the random pyramid in the middle of the ocean?

Re: [REL] Alpine Island

Posted: 29 Aug 2009 10:05
by noofnoof
lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...

Re: [REL] Alpine Island

Posted: 29 Aug 2009 12:20
by rdrdrdrd
Was it your girlfriend :lol:
great map so far, I would make a second island out there though

Re: [REL] Alpine Island

Posted: 30 Aug 2009 03:50
by noofnoof
now we are getting slightly off-topic... technically no, but there was something special.

anyway, map. thinking about extending it out past the lumber mill and making there lots opf coal mines, but the terrain very rough and difficult to build track prettily through. and improving junctions with more room

Re: [REL] Alpine Island

Posted: 30 Aug 2009 04:21
by C3805.
noofnoof wrote:lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...
Alright then Mr. Noofnoof, here you go. Although, I did some modifications for the map (including getting rid of that pyramid :lol: ) so it won't look the same. Right now, I'm up to 1966 (I started 1952).

Re: [REL] Alpine Island

Posted: 30 Aug 2009 04:46
by noofnoof
can I have a map pic? :P

Re: [REL] Alpine Island

Posted: 30 Aug 2009 09:54
by C3805.
Sure mate. I'm stuck on 1967; my trains keep jamming and everytime I interfere, they somehow crash. :D

Re: [REL] Alpine Island

Posted: 25 Jul 2014 14:54
by doxlulzem
What climate is this? It's imaginable it'd be Alpine but all I see is American trains...

Re: [REL] Alpine Island

Posted: 25 Jul 2014 16:26
by Emperor Darth Sidious
Do you really need to bump a five year old topic just for that question ???

Re: [REL] Alpine Island

Posted: 28 Jul 2014 06:26
by Zakos
Not to mention the fact that simply playing the scenario answers your question, and if you really want alpine trains then you can mess with the vehicle selection in the editor.

Re: [REL] Alpine Island

Posted: 28 Jul 2014 10:40
by Greyfox
Well...... I guess some people read the rules when it comes to posting, others don't.

Re: [REL] Alpine Island

Posted: 01 Aug 2014 13:17
by Killianbass3
Although i shouldn't post this because it breaks the rules I have to say this is a kind of map i've been looking for and if that guy hadn't of dug it up i would have never found it and i looked all through the 20 odd pages of topics and never saw this so good job on the map and sory about this post.