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 Post subject: [REL] Alpine Island
PostPosted: Thu Aug 27, 2009 10:37 pm 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
Transport lumber and coal around this alpine island...

Difficulty: Challenging
AI: no competitors
no mods required
acheive 60% performance index

Well... this map took me a while, and it's not done yet, it's just reached a playable stage. most likely going to be some updates in the future, and would probably go well with some US set.

I invite suggestions and please post some of your screenshots.


Attachments:
Alpine Island 101.rar [135.62 KiB]
Downloaded 362 times

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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Last edited by noofnoof on Fri Aug 28, 2009 2:44 am, edited 1 time in total.
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 Post subject: Re: [REL] Alpine Island
PostPosted: Thu Aug 27, 2009 10:40 pm 
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Tycoon
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Location: A house in Australia...
have some screenshots.


Attachments:
Screenshot5.png
Screenshot5.png [ 24.48 KiB | Viewed 7857 times ]
Screenshot6.png
Screenshot6.png [ 37.79 KiB | Viewed 7857 times ]
File comment: Tehchapi fever has as all
Screenshot7.png
Screenshot7.png [ 175.38 KiB | Viewed 7836 times ]

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Aug 28, 2009 5:52 am 
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Engineer
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Joined: Thu Jun 19, 2008 11:30 am
Posts: 68
Location: Australia
Maybe you could use some of the area in the sea parts for more land, the main islands look a bit bare of open spaces


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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Aug 28, 2009 9:22 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
yes, I intend on doing more work on this map. what do you mean when you say it looks like it lacks open space? It has room to lay tracks, that aint much of an issue.

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Aug 28, 2009 10:17 am 
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Traffic Manager
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Joined: Sun Aug 23, 2009 10:13 am
Posts: 223
Location: Sydney, Australia
It's a beut map, it's just that there's so much open sea space which could be used for land.

But I do love that spiral though.


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 Post subject: Re: [REL] Alpine Island
PostPosted: Sat Aug 29, 2009 8:37 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.

_________________
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Image Image


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 Post subject: Re: [REL] Alpine Island
PostPosted: Sat Aug 29, 2009 9:28 am 
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Traffic Manager
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Joined: Sun Aug 23, 2009 10:13 am
Posts: 223
Location: Sydney, Australia
noofnoof wrote:
Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.

Well, I've decided to use Seaboard Coast line for this map, since the only locos are a FM Cab diesel, a C30-7, a BQ23-7 and a U36B. It works out though, because it's such a small map.

Having said that, because of it's size, you can only squeeze in a few industries. In it's current state however, it's perfect for a trucking empire, but we all know how these fail when citys expand. Also, what's with the random pyramid in the middle of the ocean?


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 Post subject: Re: [REL] Alpine Island
PostPosted: Sat Aug 29, 2009 10:05 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...


Attachments:
File comment: complicated junction is complicated.
Screenshot86.png [281.63 KiB]
Downloaded 44 times
File comment: "Ima lumber-track and Im okay..."
Screenshot85.png [288.5 KiB]
Downloaded 44 times
File comment: sequel to snakes on a plane. train on a bridge.
Screenshot83.png [161.18 KiB]
Downloaded 44 times

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: [REL] Alpine Island
PostPosted: Sat Aug 29, 2009 12:20 pm 
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Tycoon
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Joined: Sun Mar 09, 2008 3:38 pm
Posts: 1423
Location: Virginia
Was it your girlfriend :lol:
great map so far, I would make a second island out there though

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 Post subject: Re: [REL] Alpine Island
PostPosted: Sun Aug 30, 2009 3:50 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
now we are getting slightly off-topic... technically no, but there was something special.

anyway, map. thinking about extending it out past the lumber mill and making there lots opf coal mines, but the terrain very rough and difficult to build track prettily through. and improving junctions with more room

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Image Image


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 Post subject: Re: [REL] Alpine Island
PostPosted: Sun Aug 30, 2009 4:21 am 
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Traffic Manager
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Joined: Sun Aug 23, 2009 10:13 am
Posts: 223
Location: Sydney, Australia
noofnoof wrote:
lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...

Alright then Mr. Noofnoof, here you go. Although, I did some modifications for the map (including getting rid of that pyramid :lol: ) so it won't look the same. Right now, I'm up to 1966 (I started 1952).


Attachments:
File comment: Two GP30s and two DR-6-4-1500s meet at Kenny Junction. The powerplant and sawmill are at the top of the hill.
RI_coal1.png [407.26 KiB]
Downloaded 35 times
File comment: The up freight to Ringo Island town glides under the bridge and into the cutting. One of my favourite gunzel places in the island.
RI_freight1.png [367.9 KiB]
Downloaded 35 times
File comment: The rather modest yard, now renamed Desmond Yard, with all Baldwin power. In a couple of years, all these locomotives will have been replaced by GP30s and SD45s.
RI_yard1.png [300.06 KiB]
Downloaded 34 times


Last edited by C3805. on Sun Aug 30, 2009 10:01 am, edited 1 time in total.
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 Post subject: Re: [REL] Alpine Island
PostPosted: Sun Aug 30, 2009 4:46 am 
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Tycoon
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Joined: Tue Mar 25, 2008 10:11 am
Posts: 1889
Location: A house in Australia...
can I have a map pic? :P

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Image Image


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 Post subject: Re: [REL] Alpine Island
PostPosted: Sun Aug 30, 2009 9:54 am 
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Traffic Manager
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Joined: Sun Aug 23, 2009 10:13 am
Posts: 223
Location: Sydney, Australia
Sure mate. I'm stuck on 1967; my trains keep jamming and everytime I interfere, they somehow crash. :D


Attachments:
RI_aerial1.png [151.9 KiB]
Downloaded 38 times
RI_aerial2.png [171.01 KiB]
Downloaded 34 times
RI_loop1.png [267.21 KiB]
Downloaded 33 times
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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Jul 25, 2014 2:54 pm 
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Location: Teesside, North Yorkshire
What climate is this? It's imaginable it'd be Alpine but all I see is American trains...

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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Jul 25, 2014 4:26 pm 
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Tycoon
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Location: Landgraaf, the Netherlands
Do you really need to bump a five year old topic just for that question ???

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 Post subject: Re: [REL] Alpine Island
PostPosted: Mon Jul 28, 2014 6:26 am 
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Tycoon
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Location: IL, USA
Not to mention the fact that simply playing the scenario answers your question, and if you really want alpine trains then you can mess with the vehicle selection in the editor.

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 Post subject: Re: [REL] Alpine Island
PostPosted: Mon Jul 28, 2014 10:40 am 
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Transport Coordinator
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Location: Victoria, Australia
Well...... I guess some people read the rules when it comes to posting, others don't.

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 Post subject: Re: [REL] Alpine Island
PostPosted: Fri Aug 01, 2014 1:17 pm 
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Traffic Manager
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Joined: Fri Aug 17, 2012 8:19 pm
Posts: 222
Location: South Carolina USA
Although i shouldn't post this because it breaks the rules I have to say this is a kind of map i've been looking for and if that guy hadn't of dug it up i would have never found it and i looked all through the 20 odd pages of topics and never saw this so good job on the map and sory about this post.

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