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PostPosted: Fri Feb 19, 2010 5:34 pm 
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Did that but it said in red print that it doesn't support tha Bpmt or something like that, you how to fix that or something

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PostPosted: Fri Feb 19, 2010 8:18 pm 
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Paint :lol:

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PostPosted: Fri Feb 19, 2010 9:52 pm 
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Thanks man

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PostPosted: Tue Mar 02, 2010 7:07 pm 
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Here's a savegame of one of my games with the "liberty city" scenario, viewtopic.php?f=39&t=45056 ,which is more an excursion in the citybuilding genre, although the automobile industry is a real challenge and required a lot of strategy. I played for 60 years and could have played longer, but I'm happy that the trains are all more or less under control. :mrgreen:
You need the automotive mod, basic megapack (1.10 full) from PlastikMan and the provo scenario mini scenery pack installed.


Attachments:
Liberty City start 1965 + KI.zip [667.5 KiB]
Downloaded 313 times
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PostPosted: Tue Mar 02, 2010 8:40 pm 
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well..

that was fun to watch for a few hours robo.

thanks for posting.

***************
a few thinngs made me laugh..

the tunnel full of lost greyhound busses going in loops.

the AI bridge through the town suspended in mid air followin the the streets under it.. um why the hell didnt it use the street that was there?

the huge traffic jam of AI ships and even with 4 boats parked at one refinery, it had a decrease in production.....

The sexy intermodal train that has no where to unload cause none of the stations on its route takes goods. (it prolly did at one point)

***************
I could not find any of the auto transport trucks..

you just showed me how much I dont utilize the landscape on that map.

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North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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PostPosted: Tue Mar 02, 2010 10:13 pm 
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Plastikman wrote:
well..



***************
I could not find any of the auto transport trucks..


I really would like to try out some of your new stuff you showed on some screenshots, did you already release the autotransport trucks? 8o


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PostPosted: Tue Mar 02, 2010 10:23 pm 
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I thought i PM'd them to you a month ago when you fist made a comment on them... I'll look.

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North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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PostPosted: Sun Mar 21, 2010 3:28 pm 
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Plastikman wrote:
well..

***************
a few thinngs made me laugh..

the tunnel full of lost greyhound busses going in loops.


Hm, I found out I made a few mistakes when building all these one-way-roads, that's why the greyhound busses are going in loops, because the traffic circle around the castle ruin needs to be build differently.
Theoretically I would need to recreate a lot of my intersections made of one-way-roads in this scenario. ;(

But I like the new taxis. :)


Attachments:
File comment: improved traffic circle
improved traffic circle.png
improved traffic circle.png [ 112.11 KiB | Viewed 5844 times ]
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PostPosted: Thu May 06, 2010 12:36 am 
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Where did you get that tractor trailer?


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PostPosted: Thu May 06, 2010 12:36 am 
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Location: detroit michigan, USA
Plastiks Cotainer mod.


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PostPosted: Mon May 24, 2010 1:35 pm 
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Location: Cumbria (UK)
How did you get that? He hasnt put it up for download yet.

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PostPosted: Mon May 24, 2010 1:50 pm 
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Skype: tommietomato1
Location: South London and Pembroke Dock.
Its in beta.

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PostPosted: Wed Jun 23, 2010 10:50 am 
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A few people asked me for a savegame from the trucker island scenario (viewtopic.php?f=39&t=48648), here's one, but with an improved road network (I replaced all intersections with small roundabouts) and some other small changements. There are 200 trucks on the island and my industry depots are a bit congested, some busses, trams and a few trains.
In additon to zeaks roadfree.dat you need all the trailers and Cab-over truck from the first item contest viewtopic.php?f=40&t=47658 to load the savegame and (only optional) the roofless station.

I didn't care much about profitability of trucks in this game (although this might be possible with less vehicles on the road or faster access to industry stations). :)


Attachments:
trucker island road traffic simulation savegame.zip [350.1 KiB]
Downloaded 208 times
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PostPosted: Sun Aug 22, 2010 5:24 pm 
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Here's mine.

It has massive networks and a LOT of money! :!: NO MODS NEEDED :!:


Attachments:
Screenshot8.JPG
Screenshot8.JPG [ 160.58 KiB | Viewed 5134 times ]
Screenshot10.JPG
Screenshot10.JPG [ 155.29 KiB | Viewed 5134 times ]
Nox Bo Dynamics.SV5 [1.77 MiB]
Downloaded 236 times

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I build train networks in locomotion. It's really fun. You should download my public game. Get it at:


Last edited by AmblingSam on Fri Oct 01, 2010 9:43 pm, edited 2 times in total.
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PostPosted: Mon Aug 23, 2010 12:22 am 
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Ummm, well, jeeze, I... I... don't know, um, what to say... that is FREAKING AWESOME. It would take me, literaly, years to do something like that.

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PostPosted: Mon Aug 23, 2010 2:52 am 
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Posts: 675
Location: Australia; Melbourne
to be honest thats not an efficient network (junction), as only one train can cross at a time... but still its a space saver..

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PostPosted: Sat Aug 28, 2010 11:20 am 
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Posts: 9
Here is my saved game.
Make about 20million $ a year
it has A LOT of trains and its a bit messed up need to change the vehicles all the time but still its cool.


Attachments:
Orange land After train change.SV5 [1.26 MiB]
Downloaded 187 times
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PostPosted: Sat Aug 28, 2010 10:56 pm 
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Screenshot please + list of mods.

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:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of:
LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...


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PostPosted: Sat Sep 11, 2010 2:25 pm 
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Heres another of my saved game of Western Ohio Fun - Automod Remix that I really enjoy
Beat in in 80 years
I've built plenty of train yards, like theres one in ST. Paris Steel Mill and Grain Elevator in which
Coal, Iron, and Grain gets inported while Steel and Food gets exported
Mods
    North American Megapack 1.1.1 FULL(Cargo, Amtrak, Classic Pass)
    Automotive mod 2.6.1 [New Industries]
    Dekosoft BN Pack (Needs UP Pack) 1.0.5
    Dekosoft BNSF Pack (Needs UP Pack) 1.0.5Dekosoft UP Pack with Provo Scenario and Mini Scenery Pack 1.0.5
    LTD1 Conrail Alco Pack

Heres where I found the scenario but I happend to add more BNSF and remove time limit
http://www.tt-forums.net/viewtopic.php?f=39&t=45769


Attachments:
Western Ohio Fun - Auto Mod Remix 1 (Modifed).SV5 [1.88 MiB]
Downloaded 226 times
Completed The Challenge!!.jpg [241.28 KiB]
Downloaded 4 times
St. Paris Yard.jpg [274.89 KiB]
Downloaded 4 times

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PostPosted: Wed Nov 10, 2010 11:45 pm 
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Posts: 272
Location: Somewhere on the Beach
Heres My Savegame.
it needs all of plastik's us stuff and all of ljs's stuff and great lakes mod.
Heres list:

--- Sounds ---
SND142HO : SND142HO.dat
SND142MO : SND142MO.dat
SNDA424E : SNDA424E.dat
SNDACLEN : SNDACLEN.dat
SNDD70FA : SNDD70FA.dat
SNDD70HO : SNDD70HO.dat
SNDDDXEN : SNDDDXEN.dat
SNDDSH9E : SNDDSH9E.dat
SNDF40EG : SNDF40EG.dat
SNDFP7FA : sndfp7fa.dat
SNDFP7HO : sndfp7ho.dat
SNDFRGH2 : SNDFRGH2.dat
SNDFRGHT : SNDFRGHT.dat
SNDGP35E : SNDGP35E.dat
SNDGP35H : SNDGP35H.dat
SNDLUMBR : SNDLUMBR.dat
SNDRDCHO : SNDRDCHO.dat
SNDSD40E : SNDSD40E.dat
SNDSD40H : SNDSD40H.dat
SNDSD45E : SNDSD45E.dat
SNDUSAIR : sndusair.dat
SNDUSB01 : SNDUSB01.dat
SNDUSB02 : SNDUSB02.dat
SNDUSHO1 : SNDUSHO1.dat
SNGP40HO : SNGP40HO.dat


--- Vehicle Effects ---
EXALCO : EXALCO.dat


--- Cargo Types ---
AUTOS : AUTO.dat
EXPORTS : EXPORTS.dat
IMPORTS : IMPORTS.dat
SCRAP : SCRAP.dat


--- Signals ---
SIGCUS1 : sigcus1.dat
SIGDWARF : sigdwarf.dat
SIGUSGO1 : SIGUSGO1.dat
SIGUSGO2 : SIGUSGO2.dat


--- Bridges ---
BRDGARCH : brdgarch.dat
BRDGEART : BRDGEART.dat
FLYOVER : flyover.dat


--- Train Stations ---
DEPOT00 : DEPOT00.dat
DEPOT40 : DEPOT40.dat
DEPOT80 : DEPOT80.dat
SCEN01-Z : SCEN01-Z.dat
TRSTAFRT : TRSTAFRT.dat
TRSTAINV : TRSTAINV.dat
TRSTAT13 : TRSTAT13.dat
TRSTAT14 : TRSTAT14.dat
TRSTAT6 : TRSTAT6.dat


--- Track Mods ---
TREXFRTW : TREXFRTW.dat


--- Tracks ---
GFUND : GFUND.dat


--- Road Stations ---
CARTLOAD : CARTLOAD.dat


--- Airports ---
HPORTD : HPORTD.dat


--- Vehicles ---
BULLDOZE : BULLDOZE.dat
CRC40801 : CRC40801.dat
CTW1FC01 : CTW1FC01.dat
CTW1FC02 : CTW1FC02.dat
CTW1TR01 : CTW1TR01.dat
CTW1TR02 : CTW1TR02.dat
CTW1TR03 : CTW1TR03.dat
CTW1TR04 : CTW1TR04.dat
CTW1TR05 : CTW1TR05.dat
CTW1TR06 : CTW1TR06.dat
CTW1TR07 : CTW1TR07.dat
CTW1TR08 : CTW1TR08.dat
CTW1TR09 : CTW1TR09.dat
CTW1TR10 : CTW1TR10.dat
CXC40802 : CXC40802.dat
FLATBED : Semi-Flatbed-Trailer.dat
FLIPPER2 : FLIPPER2.dat
FSC44AC1 : FSC44AC1.dat
FXC44AC1 : FXC44AC1.dat
FXES4401 : FXEES4401.dat
FXSD4021 : FXSD4021.dat
FXSD40R1 : FXSD40R1.dat
FXSD40R2 : FXSD40R2.dat
FXSD70A1 : FXSD70A1.dat
GB50RBOX : GB50RBOX.dat
GCBAOK01 : GCBAOK01.dat
GCBAOK02 : GCBAOK02.dat
GCBCRLE1 : GCBCRLE1.dat
GCBCRLE2 : GCBCRLE2.dat
GF53SP01 : GF53SP01.dat
GF60BN01 : GF60BN01.dat
GHSDSF01 : GHSDSF01.dat
GHSDSF02 : GHSDSF02.dat
GHSDSF03 : GHSDSF03.dat
GHSDSF04 : GHSDSF04.dat
LNGTANK : LNG_TANK.dat
L-STOCK : Semi-Livestock-Trailer.dat
MINECART : MINECART.dat
MINELOCO : MINELOCO.dat
NMSD4021 : NMSD4021.dat
NMSD4022 : NMSD4022.dat
NMSD4023 : NMSD4023.dat
NMSD4024 : NMSD4024.dat
NMSD40R1 : NMSD40R1.dat
P-379L : Semi-Peterbilt 379 L-Truck.dat
RB57FGE1 : RB57FGE1.dat
SHOPPER : Semi-Hopper-Trailer.dat
TRACKCN1 : TRACKCN1.dat
USATCOA4 : USATCOA4.dat
USATCOAC : USATCOAC.dat
USATCOC3 : USATCOC3.dat
USATF40P : USATF40P.dat
USATHBG3 : USATHBG3.dat
USATHCO3 : USATHCO3.dat
USATHOB3 : USATHOB3.dat
USATHVD1 : USATHVD1.dat
USATP38 : USATP38.dat
USATP383 : USATP383.dat
USATP40 : USATP40.dat
USATP42 : USATP42.dat
USATSD43 : USATSD43.dat
USATSLBC : USATSLBC.dat
USATSLCA : USATSLCA.dat
USATSLCO : USATSLCO.dat
USB32803 : USB32803.dat
USB398LM : USB398LM.dat
USB40803 : USB40803.dat
USB40822 : USB40822.dat
USB40823 : USB40823.dat
USB40836 : USB40836.dat
USB408NY : USB408NY.dat
USC30723 : USC30723.dat
USC30736 : USC30736.dat
USC307FM : USC307FM.dat
USC307NM : USC307NM.dat
USC36724 : USC36724.dat
USC36736 : USC36736.dat
USC42023 : USC42023.dat
USC42423 : USC42423.dat
USC42424 : USC42424.dat
USC42523 : USC42523.dat
USC42524 : USC42524.dat
USC42540 : USC42540.dat
USC43023 : USC43023.dat
USC43024 : USC43024.dat
USC62823 : USC62823.dat
USC62824 : USC62824.dat
USC6282A : USC6282A.dat
USC62840 : USC62840.dat
USC63023 : USC63023.dat
USC63024 : USC63024.dat
USC6302A : USC6302A.dat
USC63623 : USC63623.dat
USC63624 : USC63624.dat
USCF7ANM : USCF7ANM.dat
USD903 : USD903.dat
USD936 : USD936.dat
USD939 : USD939.dat
USD9UC : USD9UC.dat
USE602NM : USE602NM.dat
USGBC519 : USGBC519.dat
USGBC524 : USGBC524.dat
USGEVO36 : USGEVO36.dat
USGEVO99 : USGEVO99.dat
USGEVONS : USGEVONS.dat
USGFBH01 : USGFBH01.dat
USGP3003 : USGP3003.dat
USGP35CR : USGP35CR.dat
USGP4223 : USGP4223.dat
USGP4236 : USGP4236.dat
USGP4XM3 : USGP4XM3.dat
USGP910 : USGP910.dat
USGP911 : USGP911.dat
USGP939 : USGP939.dat
USHC303 : USHC303.dat
USHC321 : USHC321.dat
USHC324 : USHC324.dat
USHC336 : USHC336.dat
USHC341 : USHC341.dat
USLBUC1 : USLBUC1.dat
USLSB02 : USLSB02.dat
USNYR142 : USNYR142.dat
USNYR14W : USNYR14W.dat
USNYR22 : USNYR22.dat
USNYR22S : USNYR22S.dat
USNYR36 : USNYR36.dat
USSCC03 : USSCC03.dat
USSCC36 : USSCC36.dat
USSD4237 : USSD4237.dat
USSD42CR : USSD42CR.dat
USSD42ME : USSD42ME.dat
USSD42UC : USSD42UC.dat
USSD4503 : USSD4503.dat
USSD4523 : USSD4523.dat
USSD4536 : USSD4536.dat
USSD45M3 : USSD45M3.dat
USSD6023 : USSD6023.dat
USSD6036 : USSD6036.dat
USSD6099 : USSD6099.dat
USSD60OL : USSD60OL.dat
USSD6M03 : USSD6M03.dat
USSD6M23 : USSD6M23.dat
USSD6M36 : USSD6M36.dat
USSD7203 : USSD7203.dat
USSD7A20 : USSD7A20.dat
USSD7A28 : USSD7A28.dat
USSD7A31 : USSD7A31.dat
USSD7A39 : USSD7A39.dat
USSD7A59 : USSD7A59.dat
USSD7A94 : USSD7A94.dat
USSD7AFM : USSD7AFM.dat
USSD7M04 : USSD7M04.dat
USSD7M36 : USSD7M36.dat
USSD7M37 : USSD7M37.dat
USSD7M96 : USSD7M96.dat
UST4851 : UST4851.dat
USTANKT : USTANKT.dat
USTKCBO1 : USTKCBO1.dat
USU36B22 : USU36B22.dat
USU36B37 : USU36B37.dat
USWH2B36 : USWH2B36.dat
USWH2BCE : USWH2BCE.dat
USWH2BGA : USWH2BGA.dat
USWH3BCX : USWH3BCX.dat
USWH3BGW : USWH3BGW.dat
USWH3BN1 : USWH3BN1.dat
USWH3BN2 : USWH3BN2.dat
USWH3BNS : USWH3BNS.dat
UTLXOTC1 : UTLXOTC1.dat


--- Buildings ---
bigboard : bigboard.dat
BLDHOM02 : BLDHOME2.dat
BLDUS13 : BLDUS13.dat
BLDUSAP1 : BLDUSAP1.dat
BLDUSAP2 : BLDUSAP2.dat
BLDUSH02 : BLDUSH02.dat
BLDUSHT1 : BLDUSHT1.dat
BLDUSRS1 : BLDUSRS1.dat
BLDUSRS2 : BLDUSRS2.dat
BLDUSS01 : BLDUSS01.dat
BLDUSSO1 : BLDUSSO1.dat
BLDUSSO2 : BLDUSSO2.dat
BLDUSSO3 : BLDUSSO3.dat
CSSHOP1 : CSSHOP1.dat
CSSHOP2 : CSSHOP2.dat
CSSHOP3 : CSSHOP3.dat
CSSHOP4 : CSSHOP4.dat
PORT : PORT.dat
PORT2 : PORT2.dat
PORT3 : PORT3.dat
PORT4 : PORT4.dat
USBLDMH : BLDUSH01.dat
WAREHAUS : WAREHAUS.dat
ZB10 : zb10.dat
zb11 : zb11.dat
ZB12 : zb12.dat
ZB13 : zb13.dat


--- Industries ---
RECYCLE : RECYCLE.dat


Attachments:
Port Tudor Modified XD.SV5 [1.18 MiB]
Downloaded 186 times

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