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Trans Oceanic

Posted: 28 Jun 2005 18:51
by DJC
I've made a new scenario where you have to join the industries on either side of a deep ocean. you have to deliver 50,000 tons of steel, beginning in 1934. No competing companies, no mods.

Posted: 01 Jul 2005 12:47
by metalangel
Very interesting idea. It reminds me of the 'ocean assault' maps from Total Annihilation, where you were forced into making massed D-Day style aerial and amphibious assaults. In fact, I think I'd be playing this map and wanting to build battleships and hovercraft :o

Posted: 01 Jul 2005 13:00
by chevyrider
Mind that you need a possibility to earn money on one side of the ocean, before you can make an attempt to reach the other side.

Posted: 01 Jul 2005 18:12
by DJC
You can make money on both sides of the ocean with passengers

Posted: 01 Jul 2005 18:28
by Severous
Are Oil Tanker ships available ? Make money from the Ocean perhaps. :D

Posted: 01 Jul 2005 20:58
by DJC
Severous wrote:Are Oil Tanker ships available ?
Yes, but you have to wait for them to be invented.

Posted: 08 Jul 2005 03:06
by adn
Man this scenario is giving me a hard time!
13 years and not even 40% done.

Posted: 09 Jul 2005 22:26
by adn
17years 5months :?
The beginning is really hard. I couldn't find a way to bypass the ships for the first years. Thing speed up dramatically with the first bridge. I guess there's a reason why this game is not called floatomotion ;)
I ended up with 6 bridges to run 3 not connected rings. One for the 3 south mines, One for the 3 north mines and one for steel of course.
This entry is very perfectible, mostly because I'm sure the early cash management can be dramatically improved.

Posted: 25 Jul 2005 23:33
by chevyrider
Nice scenario.
Like ADN said it's hard at the beginning, but after the first bridge you have plenty of money.
I started in Coalhampton with trams.
After that, ships to the oilplatforms and goods to Coalhampton.
After that coal, iron and at last steel.
I've build 8 bridges, top get maximum speed.
Used some mods to transport the cargo with the trains.
Thanks again DJC, :wink:

I needed 32 years, 4 months, but speed wasn't the goal, only nice lines.
Image

The steel mill and the ÖBB coilwagons.
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The eight bridges to the other side.
Image

Posted: 26 Jul 2005 00:41
by adn
Very nice design!

Posted: 20 Aug 2005 14:49
by Antilles
28 Years and 1 month. Well I used some 4-5 years on optimizing my train lines, so I might have been able to cut of about 2-3 years. I started out by building trams, then a ship coal line (feed by trains), and I think that was my major mistake! I say, keep with the trams untill you have enough money for a bridge, after that, money is no longer an issue.

Anyway, I'm going to try this approach now... I'll get back and tell you how it turns out!

Image

Posted: 02 Jun 2006 17:13
by Emperor Darth Sidious
Hey, it was a very challeging and fun scenario to play. I did a few screenees with it because i think it's way to long to explain what i've done with it and all.

Posted: 02 Jun 2006 17:15
by Emperor Darth Sidious
The Burton on Sea Side of the map and the Middlesburg Side on the map.

Posted: 02 Jun 2006 22:50
by Train-a-Mania
These screenshots are very tempting. I'll download it.

Posted: 03 Jun 2006 09:41
by Emperor Darth Sidious
you're right, the first screens of the scenario where really goog looking, but to build it as far as did until now took me about a week.

And i use really all kind of trains. Some from the Dutch NS and NL pack, some DB, some OBB, some SBB and lots of US and Amtrak.

I never use computer AI, because the AI is really dumb. I tried it out once with 14 compitors against me. I didn't do anything in that game but i don't get the logic of the computer. I mean the way they lay on tracks and roads terrible...

Here I got 1 final example of a "Main Load Station" with extra platforms and continuing lines.

Posted: 03 Jun 2006 12:00
by DJC
Nice screens, thanks. I like seeing people enjoying my work :)

Posted: 03 Jun 2006 17:43
by Samo
fun map, but very hard to get enough income to get rid of loan quickly

how'd u guys start?

Posted: 03 Jun 2006 18:23
by Illegal_Alien
Hmm, i will give this one a try too; but then with airbridges :) I will refuse to use mega bridges. :)

Posted: 04 Jun 2006 08:08
by Emperor Darth Sidious
Ok, I gotto admid when I worked on the scenario in the editor i changed a few things and I got the money with the use of the pizza-trainer and all the vehicles in 1920 orso because I used the LocoMod.

But that is what I do with every scenario I build or download because I like to build those lines and can never wait to begin big time.

Posted: 04 Jun 2006 18:59
by Samo
cheater :p

the most i'd ever cheat on a scenario is lower the intrest rate to 5% and start it earlier so i have more money ehwne the better trains are avalible