Florida_1955 Scenario (Screenies and Download URL)

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Overlord1191
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Florida_1955 Scenario (Screenies and Download URL)

Post by Overlord1191 »

Locomotion Scenario
Name: Florida_1955
Author: Brian Wilgus (aka Overlord1191)
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This scenario is a bit more challenging than my Georgia scenario. Again, I used Ampz's Mapgen 1.3 tool to convert a topography map from the National Geophysical Data Center (http://www.ngdc.noaa.gov/seg/topo/state.shtml) into a locomotion landscape. Then I added the cities based on actual cities in Florida and I tried to keep the industries somewhat in the actual regions while still keeping the scenario playable and fun.

The Goals in this scenario are simple. Keep the tourists (passengers) moving. Move 800,000 passengers to win. Sounds easy huh? Well this map isn't exactly flat and because Florida is narrow most of the cities are crammed into a few overpopulated areas. Oh and the AI are challenging you everywere you go.

Hints: Use the offshore oil rigs and chemical plants to support your finances. You are going to need aircraft to really move the people around the map and planes cost money. Lots of money.

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Screenshots:

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Download Florida_1955.zip (external link)
Last edited by Overlord1191 on 04 Oct 2004 16:09, edited 1 time in total.
The Fjonis
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Post by The Fjonis »

I love the look of your maps, Overlord! :D Any chance that you may make non-AI versions, too? I just hate the way the AI builds on non-flat terrain.. Would be great!
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Post by Overlord1191 »

The Fjonis wrote:I love the look of your maps, Overlord! :D Any chance that you may make non-AI versions, too? I just hate the way the AI builds on non-flat terrain.. Would be great!
Here's a linkto a non-AI version.
The Fjonis
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Post by The Fjonis »

Excellent! :D Thanks a bunch. Will play it soon!
Aerond
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Post by Aerond »

It wasn´t hard to win this scenario; but the map is nice :)
-It would be harder with lower town growth rate-
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Overlord1191
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Post by Overlord1191 »

Aerond wrote:It wasn´t hard to win this scenario; but the map is nice :)
-It would be harder with lower town growth rate-
Sorry Aerond, I have no idea how to change that. :(
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