Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Tue Jun 27, 2017 8:39 pm

All times are UTC




Post new topic  Reply to topic  [ 20 posts ] 
Author Message
PostPosted: Fri Sep 04, 2009 11:41 am 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jan 06, 2008 10:14 pm
Posts: 784
Location: Toronto, Canada
It is a very large lake with high hills around it. the map has some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

Image
Image
Image

Moded version next post!


Attachments:
Wheat Lake No MOD.rar [317.43 KiB]
Downloaded 255 times

_________________
Image
Top
   
PostPosted: Fri Sep 04, 2009 11:51 am 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jan 06, 2008 10:14 pm
Posts: 784
Location: Toronto, Canada
okay this scenario is simple move 3.5 million in grain in 40 years. engines, cabooses, wheat cars, and food boxcars were selected for this scenario. farms have been placed in certain areas to insure you can start to make some money right away.
Plastik's Boundaries have also been placed to discourage crossing directly across the lake.

what do you need for this scenario, well lets take a look:

1. Dekosoft UP, Provo Scenario and Mini Scenery Pack 1.0.5 (you need both)
2. Dekosoft BN Pack (Needs UP Pack)
3. Dekosoft BNSF Pack (Needs UP Pack)
4. North American Megapack 1.0.0
5. North American Megapack 1.0.0 to 1.0.2 Update
6. http://www.tt-forums.net/download/file.php?id=111858 that is the CLW US Patch Updater, you must run it before loading the scenario, because i use plastik new u-boats in it.
7. http://www.tt-forums.net/viewtopic.php?t=32398 - alco pack
8. http://www.tt-forums.net/viewtopic.php?f=40&t=44708 Boundary markers

if you have all these you will have no problem running the scenario.


Attachments:
Wheat Lake Moded.rar [345.16 KiB]
Downloaded 173 times

_________________
Image
Top
   
PostPosted: Fri Sep 04, 2009 6:24 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Dec 24, 2005 3:14 am
Posts: 3941
which version of the alco pack did you use?

1a or 2.0?

_________________
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!


Top
   
PostPosted: Fri Sep 04, 2009 6:50 pm 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jan 06, 2008 10:14 pm
Posts: 784
Location: Toronto, Canada
Plastikman wrote:
which version of the alco pack did you use?

1a or 2.0?


whatever is in your signature, so everyone can get ahold of it

_________________
Image


Top
   
PostPosted: Fri Sep 04, 2009 7:16 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Nov 24, 2004 10:16 pm
Posts: 168
Location: SF Bay
It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:

_________________
(Stand By Me)

TIV


Top
   
PostPosted: Fri Sep 04, 2009 11:07 pm 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jan 06, 2008 10:14 pm
Posts: 784
Location: Toronto, Canada
Train<In>Vain wrote:
It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:


you were able to beat the scenario, sweet, i wasn't sure if i made it too hard.

I love watching plastiks grain cars, there are pieces of art.

_________________
Image


Top
   
PostPosted: Sat Sep 05, 2009 12:38 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Wed Nov 24, 2004 10:16 pm
Posts: 168
Location: SF Bay
I'm only at Aug 62, hence my request for fertilizer. :oops:

Yeah, plas is the Man.
bluebeetle wrote:
Train<In>Vain wrote:
It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:


you were able to beat the scenario, sweet, i wasn't sure if i made it too hard.

I love watching plastiks grain cars, there are pieces of art.

_________________
(Stand By Me)



TIV


Top
   
PostPosted: Sat Sep 05, 2009 2:18 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Dec 24, 2005 3:14 am
Posts: 3941
Train<In>Vain wrote:
Beautiful map, I finally get to see the Boundary markers in action.
:



yeah, i don't like how they are used here. but, i see the need. there is a water boundry set possible

_________________
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!


Top
   
PostPosted: Sat Sep 05, 2009 2:33 am 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jan 06, 2008 10:14 pm
Posts: 784
Location: Toronto, Canada
Plastikman wrote:
Train<In>Vain wrote:
Beautiful map, I finally get to see the Boundary markers in action.
:



yeah, i don't like how they are used here. but, i see the need. there is a water boundry set possible


for now keeps people from building those evil bridges across the water. can be changed at a later date :p :p

_________________
Image


Top
   
PostPosted: Wed Sep 23, 2009 6:53 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Thu Apr 10, 2008 8:08 pm
Posts: 190
Train<In>Vain wrote:
It takes a special breed of gamer to watch hundreds of grain hoppers going around for 38 years. :mrgreen:

Beautiful map, I finally get to see the Boundary markers in action.

Anyone know where I can get a fertilizer mod? :wink:


Prefer fertilizer mod with or without original graphics. I have 2 that are reworks of existing industries. 1 takes 3 chemical loads to produce 2 fertilizers and the other takes 1 of each of the following oil, corn, beans. (which are customized Sawyer graphics)


Top
   
PostPosted: Wed Sep 23, 2009 10:16 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Sun Jun 21, 2009 8:35 pm
Posts: 190
Location: New York
Sounds awesome. Is it done?

_________________
Got a new Locomotion. Phew


Top
   
PostPosted: Wed Sep 23, 2009 11:55 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Thu Apr 10, 2008 8:08 pm
Posts: 190
Tracer bullet wrote:
Sounds awesome. Is it done?

If you refer to the industry mods of mine YES. Are they ready for release..... soon but requires changes to other industries not in this scenario.

So far as this scenario.... Nope I haven't won it yet.... but will soon


Top
   
PostPosted: Sun Sep 27, 2009 3:37 pm 
Offline
Director
Director
User avatar

Joined: Sat Jan 03, 2009 6:17 pm
Posts: 597
Location: Chicago
This is a kewl map altho I don't see how to win it. I only got 20% of the challenge at the end. I'm going to have to reconfigure things and try again. Thanks for the map BB. Did you make any others that I can play? I like maps with Plastikman's trains in em. There's just so many to choose from. It make the game a lot more fun for me. Thanks Plastik...

EDIT: I just found the load of BB maps. I'll be busy for while with these. Can't wait to play em...

_________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Top
   
PostPosted: Tue Sep 29, 2009 9:39 am 
Offline
Director
Director
User avatar

Joined: Sat Jan 03, 2009 6:17 pm
Posts: 597
Location: Chicago
Man, I played this three times now. Each a different way. Better layed out each time since I know the map now. I even doubled the incoming routes so they wouldn't get backed up as bad and I just don't see how this can be accomplished. I only went to 1992 this last time but still only 23% and I don't see it getting there in 7 years. If anyone was able to complete the goal of 3,300,000 dilivered, I surely would like to know how ya did it? I think it's too high of a goal. I like the map but I can't complete it for nothing. I added more farms and all the third time and still not enough. Please let me know how ya did it if ya did. Thanks...

_________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Top
   
PostPosted: Thu Oct 27, 2016 11:53 pm 
Offline
Engineer
Engineer

Joined: Thu Oct 27, 2016 11:33 pm
Posts: 1
bluebeetle wrote:
It is a very large Wood carved lake maps with high hills around it. the map has some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

Image
Image
Image

Moded version next post!


Sounds like fun. I want to play that game. SO tell How can I?


Top
   
PostPosted: Sat Oct 29, 2016 4:59 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Mon Mar 19, 2007 1:30 am
Posts: 752
Location: Munich, Germany
In the second post you find details and the file. :wink:

_________________
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/


Top
   
PostPosted: Mon Nov 28, 2016 9:14 pm 
Offline
Engineer
Engineer
User avatar

Joined: Wed Oct 28, 2009 10:05 pm
Posts: 45
I am at 10% at 1977 and I was thinking of making a track to deliver food to the town. Does anyone know if it is possible for that route to be profitable? My grain trains take about 110 days to go from the farm right next to the town to the elevators. If I understand correctly, any food delivered past 100 days is worth $0.


Top
   
PostPosted: Fri Feb 10, 2017 8:35 am 
Offline
Engineer
Engineer

Joined: Fri Feb 10, 2017 8:28 am
Posts: 2
bluebeetle wrote:
It is a very large lake with high hills around it. the best Wooden maps of lakeshas some steep climbs to areas that almost flat. The unmodded version requires no mods at all, and anyone is free to play it the way they like. I made an path that is pretty much obvious where to build the track, including through the tunnel. The shoreline are rugged and pretty close to what a real lake shore should be, well a great lakes lake shore that is. This map is fictional and portrays nothing real in irl. :p

Image
Image
Image

Moded version next post!



Hello bluebeetle,

Can you suggest some ideas for the different type of maps for one country?

Thanks in advance.


Top
   
PostPosted: Sat Feb 11, 2017 12:01 am 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Mon Mar 19, 2007 1:30 am
Posts: 752
Location: Munich, Germany
Last activity of this member was 18 May 2010. I do not think you will get an answer. :wink:

_________________
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/


Top
   
PostPosted: Wed May 03, 2017 8:15 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1087
Location: Landgraaf, the Netherlands
Although this scenario seems like a hell of a job, I was able to finish the goal...First time I did it under the normal circumstances, second time I used my own "food-mod" and my "Maximum production from industries-mod". Both can be found in my signature. Great scenario, even after all these years I missed it completely and never saw it before :roll: :wink:

BB's scenarios remain one of the best scenarios for Locomotion, even though he left the forums long ago... :(

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 20 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.