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There are three trains on the network, two of them currently visible. Signals A and B are red when they shouldn't be. Signals marked C are all red when no train is directly behind them. The moving train will stop at A and refuse to enter the free station platform. If forced, it will collide with the third train, which will not stop at D.
Signals C will turn green once the first train is ready to move out, so it will be able to take the 'intended' path. If the moving train is forced to proceed on red, it will not see the empty platform, as if it was 'reserved' by an invisible signal, and head towards the occupied one, stopping before it.
I expect the first train to arrive at the signal block to pass. Here the third train should be forced to wait because it came last. Ideally, A and D should be pre-signals, but I can't see how to make them such.
What's going on with these signals? Is the game bugged?
https://koti.mbnet.fi/peksoft/lomo/help/ ... index.html
And her a picture from a ro-ro station
RoRo is definitely the type of station to use on bigger maps. This one's too cramped, and I want to understand the basics first before I proceed. Most of my track is in fact one way and trains have explicit routes.
On another observation, it seems that signals remain red by default until a train calls them, what seems to be three blocks ahead in its route, to turn them green for itself if possible (as if there was a long invisible extension of the train in front of it); and any other train cannot enter those reserved blocks even if it's closer. The visible part of the train doesn't re-evaluate signals anymore, because its invisible part has already passed them. Is this correct? (Weird and not self explanatory...)
What is the function of the lines to and from south-east on the rollon_rolloff picture? It seems that the top line can never be entered because trains don't come out of the station in that direction, and the bottom one can never be exited because the station has the backsides of one-way signals in front of it.
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