Dumb Train AI at signals and Pathfinding

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prppedro
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Dumb Train AI at signals and Pathfinding

Post by prppedro »

Hi all...

I restarted to play Locomotion few months ago. Because I have already played TTD. My problem, however, is not a "beginner problem", but is a game fail. My trains have two basic problems on shared tracks: At red signal, the train don't wait too much time to pass the signal and go back... Other problem is the pathfinding, the Train scape to other lines while trying to find it's destination. Today, I found my tank train at Grain, Livestock and Food zone, and too, delaying the Food transport. The problem was solved when I build a direct track, with a switch near the final station.

Thanks,
Pedro Pinheiro
Penny Lane is in my ears and in my eyes...

Although there's nothing done, I have some projects:
São Paulo TrainSet (+Subway) | Brazil Cargo TrainSet (1% done)

Projects in hiatus. Working in something else.
http://users.tt-forums.net/prppedro (Under construction)
I know that my English is a rubbish, sorry for that. If you find any error, please report me.
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Illegal_Alien
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Re: Dumb Train AI at signals and Pathfinding

Post by Illegal_Alien »

Ever heard of waypoints?
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prppedro
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Re: Dumb Train AI at signals and Pathfinding

Post by prppedro »

The Waypoints (At least for me) didn't solved the problem completely. I'm using the minimal connection method. Now it works more fine.
Penny Lane is in my ears and in my eyes...

Although there's nothing done, I have some projects:
São Paulo TrainSet (+Subway) | Brazil Cargo TrainSet (1% done)

Projects in hiatus. Working in something else.
http://users.tt-forums.net/prppedro (Under construction)
I know that my English is a rubbish, sorry for that. If you find any error, please report me.
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