Track Layouts/Tips
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- TrainKid1998
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Track Layouts/Tips
Hi i seem to go bankrupt after 2-3 yasr on playing with one og my homemade scenarios. I was wandering if there were any tips or tricks on how to make useful track layouts for my scenarios. Thanks if you post tips please.ill do this if you do:
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Re: Track Layouts/Tips
Go from the primary producer to the consumer in the quickest possible way... yet, remain economical... that is, be direct, but don't dig a million and one tunnels.
Fast trains work well, Have them 'wait for full loads' to get the most of each train!
Fast trains work well, Have them 'wait for full loads' to get the most of each train!
"There it was, hidden in alphabetical order." Rita Holt
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- Tracer bullet
- Traffic Manager
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Re: Track Layouts/Tips
It is better to use a few smallish trains, rather than one gargantuan one.
Got a new Locomotion. Phew
Re: Track Layouts/Tips
but nowhere near as fun, also, over a long distance bigger is betterTracer bullet wrote:It is better to use a few smallish trains, rather than one gargantuan one.
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For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
- Tracer bullet
- Traffic Manager
- Posts: 190
- Joined: 21 Jun 2009 20:35
- Location: New York
Re: Track Layouts/Tips
That is true. But for anything else than over the whole map a few medium trains are mre econmical than longer ones
Got a new Locomotion. Phew
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