Moderator: Locomotion Moderators
Creating the landscape to use in the game should be in the map gen thread.
If you are looking for help in making the image to make into a map, then I can give you some pointers on that.
First, you will need a paint like program (originally, scracc (sim city region and city creator) but that has been lost to time). I would recommend HME (Height Map Editor) from here. I recommend this one because you can set custom map sizes (like the 386x386 needed for lomo maps).
Second, you'll need a steady hand and patience. Start off simple, then go to more complex designs.
Hope any of this has been helpful. I potter around the forums most days, so if you need more help just drop a pm my way.
Just to help you out, I'll include the height charts that I put together. For reference, in the png height chart, the locomotion heights are on the left, while the heights to use in hme are on the right (sorry the notation on it is a bit messy but it shouldn't be hard to understand.
Oh, If your interested in a map (atleast to test with), I have a map here. Nothing too fancy, but hopefully helpful.
- Height Charts.zip
- Height charts.
- (13.08 KiB) Downloaded 51 times
also can you give me a list of terrain ground code? like which number stand for grass and stuff.
Hopefully I'm not overloading you info but here is some more for making sure you got the right idea. Mapgen asks for a .bmp file first (for the landscape), then a region (A = Alpine, N = North America, B = Britain, or C) C is a custom region (never used it, and from what I've seen of your screenshots, N works best for you), then it asks for a water level (I set mine to 4, so four vertical tiles up water is created, it also depends on the landscape), lastly it asks for the terrain/ground type (which you asked about). And bam, map is done ready for fine tuning in the locomotion landscape editor.
HME asks for .hmp (height map file it creates) and .bmp files. Not sure why it wont load yours (Could you send the file to me and i'll have a look at it).
What do you mean by 'shorter'? Do you mean lower or are you asking if one side of the map can shorter than the other.
The BMP https://www.sendspace.com/file/hbxa2r (Somehow it doesn't allow me to upload BMP here)
The image was cut out of another map right? (probably the reason it wasn't loading HME as well).
My suggestion for getting back on track is recreating the map in HME. The map you have lacks any height information, so if it was working properly the map would be flat any way.
Mapgen works on greyscale, Solid black (or 0 in HME) is the absolute bottom of the map (to where you can't lower it anymore), while solid white (or 255 in HME) will give you the maximum height in lomo (234 is what I have documented as lomos height limit in HME, fyi).
TLDR; HME likes greyscale images to work with (you can set it to greyscale by right clicking the map/work area and selecting "Grey Shades" in the menu that pops up. If you really want exact maps, look online for greyscale topographic maps (obviously of the area you are trying to create), that's your best bet for that.
Probably not the best advise here, but try searching the "Scenario and Savegame" locomotion section for greyscale as others have converted maps and may have info that you can use. Same can be said for this section, as if I recall correctly, mapgen was released early on in locomotion's life and good advice might be buried at the tail end of these sections.
second , I don't quite understand what you're saying , can you be more detail about it?.
That way you get a map that will work better in mapgen, and not have words or other artefacts in the image/map.
In regards to lowering the height, my tip/advice is darken the image to lower it, so it shows up lower in the game.
- example map base.zip
- What your map should at base level look like.
- (5.97 KiB) Downloaded 47 times
Also I didn't mean for you to put it HME, more on putting it in mapgen to see (using parameters set by you) how the looks in game as (and what you should be creating in HME. But looking at it in HME isn't a bad idea, as you get to see the height values in HME, then what it looks like in locomotion.
At this point I'm not going to be of much practical help (as I can't see what you are seeing in regards to what's happening with HME and the crashes). I'll try and help if needed, but it's more thing of making the maps by hand (I never used an existing map, all mine are custom).
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