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Converting mods to Locomotion

Posted: 06 Nov 2014 11:41
by Predador
Hello everybody, I am told that it is possible to convert mods from Train Simulator (MSTS) to Locomotion. This is true?? Because if, I can bring my mods made for MSTS for Locomotion. :D

Re: Converting mods to Locomotion

Posted: 06 Nov 2014 16:00
by Zakos
MSTS to Loco does exactly that. Use the search function and it will turn up.

Re: Converting mods to Locomotion

Posted: 06 Nov 2014 17:02
by TJ-99

Re: Converting mods to Locomotion

Posted: 06 Nov 2014 17:05
by Zakos
That's the one. Also check out Walter's other stuff; he has a plethora of useful tools.

Re: Converting mods to Locomotion

Posted: 07 Nov 2014 10:52
by Predador
TJ-99 wrote:From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
Thank you very much, i'm going do this with some mods i make to MSTS.
Zakos wrote:That's the one. Also check out Walter's other stuff; he has a plethora of useful tools.
Sure LocoRoller, i will check it. Thank you.

Re: Converting mods to Locomotion

Posted: 07 Nov 2014 13:09
by andrewnewman
Morning group. I am trying to load the MSTS2Locomotion application but I keep on getting an error called VB.USERCONTROL and when ever I use the install bat I get a Dll Registar Server fail and a it says something about a Comctl32 fail as well? Anyone able to help.

Re: Converting mods to Locomotion

Posted: 07 Nov 2014 15:08
by TJ-99
Comctl32.dll is a Windows/System32 file, in WinXP Pro. I think I remember seeing that file name from earlier versions of Windows as well, such as Win2000 and ME. I don't know if it exists in newer versions of Windows.

What version of Windows do you? That may be your problem.

Re: Converting mods to Locomotion

Posted: 07 Nov 2014 22:15
by Greyfox
If the file " Comctl32" is missing, use an online search tool, you should be able to find it and download it.

Re: Converting mods to Locomotion

Posted: 07 Nov 2014 22:55
by Walter1940
I still use Windows XP. Therefore, I can attach it. Hope that's help

Re: Converting mods to Locomotion

Posted: 08 Nov 2014 03:01
by OpenRailer90
When I load a .s file an error message appears: "Run-time error '6': Overflow"

Re: Converting mods to Locomotion

Posted: 08 Nov 2014 05:23
by Walter1940
tycoonkid9 wrote:When I load a .s file an error message appears: "Run-time error '6': Overflow"
This error message I only get when I first installed MSTS2Loco and then the Shape Viewer. The Shape Viewer overwrites important files from MSTS2Loco. I can never keep both programs run concurrently. But that does not matter.

Re: Converting mods to Locomotion

Posted: 10 Nov 2014 11:07
by Predador
When i start my MSTS2Loco i get this error: Component "Comctl32.ocx" or one its dependencies not correctly registered: a file is missing or invalid. Someone know why?

Re: Converting mods to Locomotion

Posted: 10 Nov 2014 13:55
by Walter1940
I assume you used Windows 7 !? But which version? 32-bit or 64-bit?

I had this problem with Windows 7 32-bit. But unfortunately found no solution. Therefore I have Windows XP installed again. But this is no solution for always.

Re: Converting mods to Locomotion

Posted: 11 Nov 2014 01:52
by Predador
Walter1940 wrote:I assume you used Windows 7 !? But which version? 32-bit or 64-bit?

I had this problem with Windows 7 32-bit. But unfortunately found no solution. Therefore I have Windows XP installed again. But this is no solution for always.
I have Windows 7 64-bit. Oh really no solution? So i can't make nothing??? 8o

Re: Converting mods to Locomotion

Posted: 11 Nov 2014 02:49
by Walter1940
I dont know. Maybe there is a solution for 64-bit. Only I do not know it. Sorry

Re: Converting mods to Locomotion

Posted: 26 Nov 2014 12:41
by Tattoo
Predador wrote:I have Windows 7 64-bit. Oh really no solution? So i can't make nothing??? 8o
Firstly, do you still have the models you used to make the msts vehicles? If you do, I would suggest using 3ds max to render them instead. msts2loco kinda sux because it will only load an .s file and not the .eng file so if you have a second .s in the eng file, forgot what it's called atm, it will not show up. There is a render scene for max floating around here somewhere to render the sprites.

If you don't have the models, you can still convert them using this program - ShapeConverter. Scroll down and find this "Versione stabile: release 4.1 ( eseguibile o sorgenti)" to download it.
This will also import the animation of the model but it's kinda messed up. It loses the 8th frame somehow. You'll see what I mean if you try it.

If you don't use max or another 3d program to render them and HAVE to use msts2locomotion, then you will have to download and install Route Riter. I had the same problem as described above when I started and was told about Route Riter. It is a program for msts routes but it installs the missing files. After I installed Route riter, the programs worked right away and I have Window 7 Ultimate 64 bit.

Hope this helps...

EDIT: When installing Route Riter, it also installs 2 other small programs for the .ace files but they need to be installed into the Route Riter folder to work properly with RR. So please read the readme for Route Riter to find out exactly how to install them. They come in handy when installed correctly.

Re: Converting mods to Locomotion

Posted: 30 Jun 2015 10:14
by montanna.27
so sorry to drag up an old post but i am reciving the say "Run-time error '6': Overflow" error i have brrn trying to fix it for the last couple of weeks but would like sum help please!!

Re: Converting mods to Locomotion

Posted: 02 Jul 2015 11:37
by Walter1940
More information would be good.

Re: Converting mods to Locomotion

Posted: 05 Jul 2015 09:32
by montanna.27
i am trying to convert msts locos to locomotion so when i use the msts2locomotion part of vehicle creator i get that error

Re: Converting mods to Locomotion

Posted: 05 Jul 2015 10:36
by Walter1940
Did you read my tutorial? ---> http://www.walter1940.de/tutorial/msts2loco/english/

Do you have the error anyway?
- Which operating system do you use?
- Have you clicked "Install.bat"?
- Has it already been working with you?