Signals didn't appear
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Signals didn't appear
I have downloaded new signals and when i select then in new scenario and start the game, they don't appear. Why?
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- Traffic Manager
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Re: Signals didn't appear
You need to edit your traskst.dat or trackng.dat using Locotool. You have to make a backup though.
Re: Signals didn't appear
C:\Program Files (x86)\Atari\Locomotion\ObjData\trackst.dat
To edit the file, follow this tutorial. Read it carefully. Back up your entire ObjData folder first.
HOWEVER, you may not need to do that. Which pack are the signals from?
To edit the file, follow this tutorial. Read it carefully. Back up your entire ObjData folder first.
HOWEVER, you may not need to do that. Which pack are the signals from?
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- Engineer
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- Skype: kevin.vinicius.franco
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Re: Signals didn't appear
Thanks man, i will try this !!!tycoonkid9 wrote:You need to edit your traskst.dat or trackng.dat using Locotool. You have to make a backup though.
I have installed the Provo Utah Scenario. Thanks for the tutorial !!!! Worked successfully !!!! Thank you LocoRoller and tycoonkid9.LocoRoller wrote:C:\Program Files (x86)\Atari\Locomotion\ObjData\trackst.dat
To edit the file, follow this tutorial. Read it carefully. Back up your entire ObjData folder first.
HOWEVER, you may not need to do that. Which pack are the signals from?
Re: Signals didn't appear
Glad to have been of assistance.
Also glad to hear that a new member was actually able to edit the file without complaining about being confused
Also glad to hear that a new member was actually able to edit the file without complaining about being confused
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Re: Signals didn't appear
Thank you LocoRoller !!! But, has limit to put the signals and bridges?? Because I want to put more.LocoRoller wrote:Glad to have been of assistance.
Also glad to hear that a new member was actually able to edit the file without complaining about being confused
Re: Signals didn't appear
You can have up to 7 bridges, but I have no idea what the signal limit is. I believe I had 17 signals at one point.
Last edited by Zakos on 25 Aug 2013 16:42, edited 1 time in total.
- Walter1940
- Tycoon
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Re: Signals didn't appear
Badger has written in the tutorial-thread 16 signals are possible.
(But I did not know it at the moment too.)
(But I did not know it at the moment too.)
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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- Engineer
- Posts: 43
- Joined: 29 Apr 2012 16:28
- Skype: kevin.vinicius.franco
- Location: Divinópolis - Minas Gerais - Brazil
Re: Signals didn't appear
Ahh is to much signals to add xD.
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- Traffic Manager
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Re: Signals didn't appear
I do not recommend bridges because you can't deselect them. And why does the AI chose to use narrow gauge only if I modify my trackst.dat?
Re: Signals didn't appear
I meant 17, I have 17 signals. It doesn't really matter though, because you can only select 16 in the editor.
Also, if you add more bridges then you'll have to take some out eventually. The problem with this is that if you want to remove a bridge, perhaps the suspension bridge, then you'll have to remove it from all of the roads if you want to remove it in the scenario editor.
Also, if you add more bridges then you'll have to take some out eventually. The problem with this is that if you want to remove a bridge, perhaps the suspension bridge, then you'll have to remove it from all of the roads if you want to remove it in the scenario editor.
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- Engineer
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- Location: Divinópolis - Minas Gerais - Brazil
Re: Signals didn't appear
Haha i will didn't install new bridges.tycoonkid9 wrote:I do not recommend bridges because you can't deselect them. And why does the AI chose to use narrow gauge only if I modify my trackst.dat?
Makes difference if I edit trackst.dat or trackng.dat?LocoRoller wrote:I meant 17, I have 17 signals. It doesn't really matter though, because you can only select 16 in the editor.
Also, if you add more bridges then you'll have to take some out eventually. The problem with this is that if you want to remove a bridge, perhaps the suspension bridge, then you'll have to remove it from all of the roads if you want to remove it in the scenario editor.
Re: Signals didn't appear
tracktst.dat is the regular track, trackng.dat is narrow gauge.Predador wrote:Makes difference if I edit trackst.dat or trackng.dat?
Once you start modding, get rid of the AI altogether. It'll become even more of a nuisance.tycoonkid9 wrote:And why does the AI chose to use narrow gauge only if I modify my trackst.dat?
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Re: Signals didn't appear
I don't mod the track files because it affects AI behaviour. I love playing with mods and AI. Who notices they suck at building things like making useless hills and curves? They even manage to build expensive stuff like mountainous airports and long rail lines at the beginning. What's even more annoying if you have custom avatars, they use it even for non rail services. They refuse to remove grade crossings on any railway lines, and worse, they leave roads alone when stopping service. That's why I can prefer to limit my modding a bit.
Re: Signals didn't appear
Yes, but they still do all of that without mods. I always found myself cleaning up after them (landscaping after they take down an airport on a cliff, for instance) and thus not having fun. And I can't blame them; it's what they're programmed to do. They don't care about making it look pretty. I do. So bye bye AI!tycoonkid9 wrote:I don't mod the track files because it affects AI behaviour. I love playing with mods and AI. Who notices they suck at building things like making useless hills and curves? They even manage to build expensive stuff like mountainous airports and long rail lines at the beginning. What's even more annoying if you have custom avatars, they use it even for non rail services. They refuse to remove grade crossings on any railway lines, and worse, they leave roads alone when stopping service. That's why I can prefer to limit my modding a bit.
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