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PostPosted: Sat Sep 04, 2010 1:46 pm 
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Tycoon
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Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
:lol: My problem here is something I solved long ago, but maybe my detailed explanation can help other players to solve their problems as well :lol:

Hey there,

I got a problem with bridges. Everytime when I start up the scenario-editor to build a new scenario I can only use one type of bridge extra. I thought that I was able to choose if I want a wooden, steel or stone bridge myself.

I have the Bauplatz-Pack installed on my game, but the game has preselected 7 of the 8 bridges that I can use. I want to use the Arch Steel Bridge and the Station Concours-roof (from the Bauplatz) together. But with only one extra selection to choose I can't use them both...

How ca I solve this ?

I have put a screenshot with it, so you get to see what I mean...There's only one option left to choose from, just after I clicked on the Scenario-Editor in the main menu of the game...


Attachments:
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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Last edited by Emperor Darth Sidious on Wed Jun 04, 2014 11:37 pm, edited 3 times in total.
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 Post subject: Re: Problem with Bridges
PostPosted: Sat Sep 04, 2010 1:59 pm 
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Tycoon
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viewtopic.php?f=37&t=49092

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Sep 05, 2010 2:24 am 
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Tycoon
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Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
Ok, I tried to works on the TRACKST and it worked for me...but here's another problem wich I have spend an entire evening on. It still has to do with this topic so I'm not changing the subject or something.

Here's the problem...

I had to reinstall locomotion this evening because I messed up something. So I thought I could install it this time without the Bauplatz-Pack and just used Digidampfman Station Kit 1 to 4.

The original TRACKST.dat with nothing in it look like this...

Code:
   <useobject desc="compatible[0]" class="17">TRACKNG </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
   <useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
   <useobject desc="station[0]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT4 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT5 </useobject>


After I installed the station kit it looked like this everything worked ok, except in the scenario-editor I wasn't able to choose different docks (ingame I could only use the standard dock).

Code:
   <useobject desc="compatible[0]" class="17">TRACKNG </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
   <useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
   <useobject desc="station[0]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT4 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT5 </useobject>
   <useobject desc="station[5]" class="15">TRSTAT6 </useobject>
   <useobject desc="station[6]" class="15">TRSTAT7 </useobject>


The TRACKNG.dat is also changed (I assume that you know what the original looked like) into this:

Code:
   <useobject desc="compatible[0]" class="17">TRACKST </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREXRACK</useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
   <useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
   <useobject desc="station[0]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT8 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT11</useobject>
   <useobject desc="station[5]" class="15">TRSTAT9 </useobject>


Four new files where installed to make use of new objects. BHALLEMD.dat, BHALLEGR.dat, PFUND.dat and KIOSK.dat to make use of the station buildings and the new station roof from pack 2 and 3, to activate it you must also select the Kiosk-vehicle from the editor and select the Foundation passenger stations from the tracks-selection. The other files are the GFUND.dat and the FORKLIFT.dat. In the editor you must select the Forklift-vehicle from the editor and the Foundation goods stations from the tracks-selection. The new roof-section for stations is to found in the PFUND.dat file:

Code:
        <variable name="numcompat" size="1">0</variable>
   <variable name="nummods" size="1">0</variable>
   <variable name="numsignals" size="1">15</variable>
   <variable name="buildcostfact" size="2">11</variable>
   <variable name="sellcostfact" size="2">-10</variable>
   <variable name="tunnelcostfact" size="2">49</variable>
   <variable name="costind" size="1">1</variable>
   <variable name="curvespeed" size="2">400</variable>
   <unknown name="field_1E[4]" size="1">1</unknown>
   <variable name="numbridges" size="1">4</variable>
   <variable name="numstations" size="1">7</variable>
   <variable name="displayoffset" size="1">3</variable>
   <description num="0" language="0">Passenger station baseplate</description>
   <description num="0" language="1">Passenger station baseplate</description>
   <description num="0" language="2">Fondement de gare</description>
   <description num="0" language="3">Fundament Personenbahnhof</description>
   <description num="0" language="4">Basamento de estacion</description>
   <description num="0" language="5">Base di stazione</description>
   <useobject desc="signal[0]" class="10">ANBSTA10</useobject>
   <useobject desc="signal[1]" class="10">STWBIBRU</useobject>
   <useobject desc="signal[2]" class="10">OSANBAU </useobject>
   <useobject desc="signal[3]" class="10">STWOSOF </useobject>
   <useobject desc="signal[4]" class="10">STWLUEBK</useobject>
   <useobject desc="signal[5]" class="10">SBBRIDG2</useobject>
   <useobject desc="signal[6]" class="10">STWLUEBM</useobject>
   <useobject desc="signal[7]" class="10">STWCENTR</useobject>
   <useobject desc="signal[8]" class="10">HBANBAU </useobject>
   <useobject desc="signal[9]" class="10">HBSEITE </useobject>
   <useobject desc="signal[10]" class="10">WATRTOWR</useobject>
   <useobject desc="signal[11]" class="10">BLCKPOST</useobject>
   <useobject desc="signal[12]" class="10">DDSEITE </useobject>
   <useobject desc="signal[13]" class="10">OSSEITE </useobject>
   <useobject desc="signal[14]" class="10">SBTOWER </useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BHALLEGR</useobject>
   <useobject desc="bridge[2]" class="14">BHALLEMD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGWOOD</useobject>
   <useobject desc="station[0]" class="15">TRSTAT7 </useobject>
   <useobject desc="station[1]" class="15">TRSTAT8 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT9 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT11</useobject>
   <useobject desc="station[4]" class="15">TRSTAT12</useobject>
   <useobject desc="station[5]" class="15">TRSTAT10</useobject>
   <useobject desc="station[6]" class="15">DDSEITE </useobject>


Now I don't explain things from the GFUND and Forklift files, because they are not the basic of my problem.

Everything works fine on the clean install of Locomotion except for the Docks-selection in the editor as I mentioned above.

-------------------------------------------------

After I tested it out I saw a new cool-item that I realy wanted to have in my game...

The PROVE UTAH Scenario:

I really liked the signals and bridges used in that scenario, so I installed it. During the installation a popup shows up and it says my TRACKST.dat is to be overwritten.

After installation it looked like this:

Code:
   <useobject desc="compatible[0]" class="17">TRACKNG </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>
   <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
   <useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
   <useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
   <useobject desc="signal[12]" class="10">SIGDWARF</useobject>
   <useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
   <useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
   <useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
   <useobject desc="signal[16]" class="10">SIGUSGO2</useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGWOOD</useobject>
   <useobject desc="bridge[4]" class="14">BRDGARCH</useobject>
   <useobject desc="bridge[5]" class="14">FLYOVER </useobject>
   <useobject desc="bridge[6]" class="14">BRDGEART</useobject>
   <useobject desc="station[0]" class="15">TRSTAINV</useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT4 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT5 </useobject>
   <useobject desc="station[5]" class="15">TRSTATFR</useobject>
   <useobject desc="station[6]" class="15">TRSTAFRT</useobject>


As you can see the three lines from station-pack are now gone:

Code:
        <useobject desc="station[0]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[5]" class="15">TRSTAT6 </useobject>
   <useobject desc="station[6]" class="15">TRSTAT7 </useobject>


and replaced by these:

Code:
   <useobject desc="station[0]" class="15">TRSTAINV</useobject>
   <useobject desc="station[5]" class="15">TRSTATFR</useobject>
   <useobject desc="station[6]" class="15">TRSTAFRT</useobject>


Also the lines for the new signals and bridges are added to the TRACKST
So I know a few buildings from the station-pack can no longer be used...but that's not the most bad thing...

In the TRACKNG.dat are no changes made after I installed the Utah Scenario Pack.

After I have installed the Utah Scenariopack I could use the Arch-Bridge and all the new signals. But now I can't select the Foundation passenger stations track anymore, and with that also the nice looking Station Roofs. Also the Kiosk vehicle can't be selected anymore wich you need to select to make use of the Foundation passenger stations. I don't have any problems with the Foundation goods stations, they are still selectable at the tracksection.

So how can I use the two together (The signals and Arch-Bridge from Utah-Scenario, and the station-pack from Digidampfman).

I have been trying and trying all evening, also the other way around. First installed the Utah Scenario and then the Digidampfman Station Pack, it has the same result. I tried to modify the xml. file by putting everything in it like this:


Code:
   <useobject desc="compatible[0]" class="17">TRACKNG </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>
        <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
        <useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
   <useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
   <useobject desc="signal[12]" class="10">SIGDWARF</useobject>
   <useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
   <useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
   <useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
   <useobject desc="signal[16]" class="10">SIGUSGO2</useobject>
        <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
   <useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
        <useobject desc="station[0]" class="15">TRSTAINV</useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT4 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT5 </useobject>
   <useobject desc="station[5]" class="15">TRSTATFR</useobject>
   <useobject desc="station[6]" class="15">TRSTAFRT</useobject>
        <useobject desc="station[7]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[8]" class="15">TRSTAT6 </useobject>
   <useobject desc="station[9]" class="15">TRSTAT7 </useobject>


It also didn't work. For some reason the game refuses to read the PFUND.dat after the installation of the Utah Scenario. So I figured, the PFUND.dat is a new track, so I tried to add this line:

Code:
   <useobject desc="trackmod[3]" class="16">PFUND   </useobject>


It didn't worked either, I tried to add the same line in the TRACKNG.dat, because I thought the Foundation passenger stations track is a Narrow Gauge Track, after I added it to the TRACKNG.dat it still didn't work... :x By the way, after installation of the Utah Scenario all of the bridges are also preselected...I got so far that I could select more, but still the station roofs aren't working, like everything else this evening.

My locomotion never crashed when I changed the xml.files only after that. I'm so confused, please can you help me Alien, or anybody who knows about this stuff. Please don't tell me to watch the forum, believe me I have...I used Illigal Alien's Tut on how to work with it, but after a whole evening of trying, and trying and trying I'm so frustrated that I call for help by you guys...

I haven't been able to play the game only because I tried this over and over again...To type this story alone cost me like an hour, and it's now 4:17 in the morning...So that's almost 8 streight hours of trying. I get to bed, and hope that you guys will know what to do....

Please don't let it be that the combination of those two packs is just not possible...

And sorry for the long story, but at least you guys now know that I realy tried hard to solve this problem myself...But I just can't do it. So hopefully this story is enough for you to figure out what I have done...



Realy big thanks if anyone can help me out with this....

Good night for now, and I wont be out of bed before 12 noon :o :D

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Last edited by Emperor Darth Sidious on Sun Jul 24, 2011 2:36 pm, edited 1 time in total.

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Sep 05, 2010 1:25 pm 
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Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
Goodmorning,

After my cup of coffee I started working on the xml.file again...

I made a fresh install of locomotion because last night it didn't work anymore. I installed the 4 digidampfman station-packs one at the time, after each install I started up the game to make sure the new objects where installed correctly before installing the next pack.

After all the packs where installed I started up the game and everything (exept again the Docks-Selectionbox wich did not appear in the Editor, but who cares, the standard dock is fine by me since I don't use a lot of ships, except for the oil-tanker) worked fine. I could use the total station-pack from digidampfman.

Then I took the FLYOVER.dat and the BRDGARCH.dat file (wich I copied to a fresh empty map on another location somewhere on my pc to work on them later on) from my previous Loco-Installation with the Utah scenario from Dekosoft. I worked on the xml.files from FLYOVER.dat and BRDGARCH.dat and changed the names in two of the original bridges from the game. The FLYOVER.dat is changed in BRDGBRCK.dat and the BRDGARCH.dat is changed in BRDGSUSP.dat. After I changed the names in the xml.files I replaced them with the original files in the Obj.Data map from locomotion. Again I tested the game and they worked perfectly. The Arch wich is build over the station from the Digidampfman-pack now works together with the renamed Flyover-and Archbridge. So far I got what I wanted, without changing the TRACKST.dat myself.
Both these bridges are from the Utah Scenario, but I didn't install the Utah Scenario.

The only thing left to do was find a way to fit the signals from the Utah Scenario in it. I figured the SIGCUS1.dat, SIGCUS2.dat, SIGDWARF.dat, SIGUSGN1.dat, SIGUSGN2, SIGUSGO1 and SIGUSGO2.dat could also be placed in the Obj.Data map. So I did...I started up the game and I found them in my Signals menu in the editor, I could select them but they where nowhere to found in the game. Oops I didn't add them to the TRACKST.dat i figured. So I did that too...After that I restarted Locomotion and again selected them from the Signals Menu. They still did not appear in the game itself...

Then I remembered what the TRACKST.dat looked like after installing the Utah Scenario. So I had to change that too. I placed the 4 files, TREXFRTW.dat, TRSTATFR.dat, TRSTAFRT.dat and TRSTAINV.dat and the 7 signal files, SIGCUS1.dat, SIGCUS2.dat, SIGDWARF.dat, SIGUSGN1.dat, SIGUSGN2, SIGUSGO1 and SIGUSGO2.dat in my Obj.Datamap and added these lines to the TRACKST.dat

Code:
        <useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>


Code:
        <useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
   <useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
   <useobject desc="signal[12]" class="10">SIGDWARF</useobject>
   <useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
   <useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
   <useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
   <useobject desc="signal[16]" class="10">SIGUSGO2</useobject>

Code:
        <useobject desc="station[0]" class="15">TRSTAINV</useobject>
        <useobject desc="station[5]" class="15">TRSTATFR</useobject>
   <useobject desc="station[6]" class="15">TRSTAFRT</useobject>


These are the original numbers after installing the Utah Scenario, but in this case I didn't want to put that scenario in because of the problems in my last post, therefore I wanted to add the signals manualy in the game. After I changed the lines my TRACKST.dat now lookes like this:

<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x91" subclass="0x118EAF" name="TRACKST "><chunk compression="1">
<bitmask name="trackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">1</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">1</bit>
<bit name="sbend">1</bit>
<bit name="bit_A">1</bit>
</bitmask>
<bitmask name="stationtrackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">0</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">0</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">0</bit>
<bit name="sbend">1</bit>
</bitmask>
<variable name="numcompat" size="1">7</variable>
<variable name="nummods" size="1">2</variable>
<variable name="numsignals" size="1">10</variable>
<variable name="buildcostfact" size="2">11</variable>
<variable name="sellcostfact" size="2">-10</variable>
<variable name="tunnelcostfact" size="2">49</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Railway Track</description>
<description num="0" language="1">Railroad Track</description>
<description num="0" language="2">Voie de chemin de fer</description>
<description num="0" language="3">Eisenbahngleise</description>
<description num="0" language="4">Vía de ferrocarril</description>
<description num="0" language="5">Binario ferroviario</description>
<description num="0" language="9">ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿÅKÿ¸ôÿ­yÿ¹D</description>
<useobject desc="compatible[0]" class="17">TRACKNG </useobject>
<useobject desc="compatible[1]" class="20">ROADTMC </useobject>
<useobject desc="compatible[2]" class="20">ROADONE </useobject>
<useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
<useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
<useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
<useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
<useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>
<useobject desc="signal[0]" class="10">SIGS </useobject>
<useobject desc="signal[1]" class="10">SIGSL </useobject>
<useobject desc="signal[2]" class="10">SIGSD </useobject>
<useobject desc="signal[3]" class="10">SIGSDL </useobject>
<useobject desc="signal[4]" class="10">SIGC3 </useobject>
<useobject desc="signal[5]" class="10">SIGC4 </useobject>
<useobject desc="signal[6]" class="10">SIGSW </useobject>
<useobject desc="signal[7]" class="10">SIGCSW </useobject>
<useobject desc="signal[8]" class="10">SIGSUS </useobject>
<useobject desc="signal[9]" class="10">SIGCUS </useobject>
<useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
<useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
<useobject desc="signal[12]" class="10">SIGDWARF</useobject>
<useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
<useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
<useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
<useobject desc="signal[16]" class="10">SIGUSGO2</useobject>

<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="15">TRSTAINV</useobject>
<useobject desc="station[1]" class="15">TRSTAT1 </useobject>
<useobject desc="station[2]" class="15">TRSTAT2 </useobject>
<useobject desc="station[3]" class="15">TRSTAT3 </useobject>
<useobject desc="station[4]" class="15">TRSTAT4 </useobject>
<useobject desc="station[5]" class="15">TRSTAT5 </useobject>
<useobject desc="station[6]" class="15">TRSTAT6 </useobject>
<useobject desc="station[7]" class="15">TRSTAT7 </useobject>
<useobject desc="station[8]" class="15">TRSTATFR</useobject>
<useobject desc="station[9]" class="15">TRSTAFRT</useobject>

<sprite id="0" xofs="1" yofs="3">
<bit name="hasdata">1</bit>
<bit name="chunked">1</bit>
<bit name="copy">0</bit>

The red lines here is the new track mod. (I guess this one is needed for the signals and the one sided Woodenplankstation wich can be selected from the overheadwires tab in the editor, because it came with the Utah Scenario)
The green lines are the new signals. (The Gantry and Dwarf signals)
The blue lines are the new stations. (The invisible station and Woodplanks Station)

After I saved the file by putting the xml.file back in the locotool I replaced the new TRACKST.dat back in my Obj.data map. with the one I have created just moments ago and started up the game. Again I selected the stations, the invisible station, the woodenplank station, bridges, new signals, one-sided woodenplanks and the Kiosk and Forklift vehicles because you need to select those to activate the Passenger and Goods Baseplates.

On the next screenshot you can see that everything worked, except for those signals, the woodenplank stations and the one-sided woodenplank station (wich is in fact an overhead wire)...The Goods Base Plate on the right, the Passenger Base Plate on the left and back (they both use the Narrow Gauge Track), The Normal Gauge in the middle and the bridge and signals on the track.
All this worked fine...

Attachment:
Screenshot2.PNG
Screenshot2.PNG [ 99.5 KiB | Viewed 8581 times ]


After I saved the TRACKST.dat and placed it in my game, I took it again from the Obj.Data mapTRACKST.dat. But after I dropped the converted TRACKST.dat in the locotool again to see if something went wrong when I just changed it it looked the same as before I added the new stuff, so like this:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x91" subclass="0x118EAF" name="TRACKST "><chunk compression="1">
   <bitmask name="trackpieces" size="2">
      <bit name="diagonal">1</bit>
      <bit name="widecurve">1</bit>
      <bit name="mediumcurve">1</bit>
      <bit name="smallcurve">1</bit>
      <bit name="tightcurve">0</bit>
      <bit name="normalslope">1</bit>
      <bit name="steepslope">0</bit>
      <bit name="slopedcurve">1</bit>
      <bit name="sbend">1</bit>
      <bit name="bit_A">1</bit>
   </bitmask>
   <bitmask name="stationtrackpieces" size="2">
      <bit name="diagonal">1</bit>
      <bit name="widecurve">0</bit>
      <bit name="mediumcurve">1</bit>
      <bit name="smallcurve">1</bit>
      <bit name="tightcurve">0</bit>
      <bit name="normalslope">0</bit>
      <bit name="steepslope">0</bit>
      <bit name="slopedcurve">0</bit>
      <bit name="sbend">1</bit>
   </bitmask>
   <variable name="numcompat" size="1">7</variable>
   <variable name="nummods" size="1">2</variable>
   <variable name="numsignals" size="1">10</variable>
   <variable name="buildcostfact" size="2">11</variable>
   <variable name="sellcostfact" size="2">-10</variable>
   <variable name="tunnelcostfact" size="2">49</variable>
   <variable name="costind" size="1">1</variable>
   <variable name="curvespeed" size="2">400</variable>
   <unknown name="field_1E[4]" size="1">1</unknown>
   <variable name="numbridges" size="1">5</variable>
   <variable name="numstations" size="1">7</variable>
   <variable name="displayoffset" size="1">3</variable>
   <description num="0" language="0">Railway Track</description>
   <description num="0" language="1">Railroad Track</description>
   <description num="0" language="2">Voie de chemin de fer</description>
   <description num="0" language="3">Eisenbahngleise</description>
   <description num="0" language="4">Vía de ferrocarril</description>
   <description num="0" language="5">Binario ferroviario</description>
   <description num="0" language="9">ÿ¼±ÿ·Î</description>
   <description num="0" language="11">ÿÅKÿ¸ôÿ­yÿ¹D</description>
   <useobject desc="compatible[0]" class="17">TRACKNG </useobject>
   <useobject desc="compatible[1]" class="20">ROADTMC </useobject>
   <useobject desc="compatible[2]" class="20">ROADONE </useobject>
   <useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
   <useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
   <useobject desc="compatible[5]" class="20">ROADRGH </useobject>
   <useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
   <useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
   <useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
   <useobject desc="signal[0]" class="10">SIGS    </useobject>
   <useobject desc="signal[1]" class="10">SIGSL   </useobject>
   <useobject desc="signal[2]" class="10">SIGSD   </useobject>
   <useobject desc="signal[3]" class="10">SIGSDL  </useobject>
   <useobject desc="signal[4]" class="10">SIGC3   </useobject>
   <useobject desc="signal[5]" class="10">SIGC4   </useobject>
   <useobject desc="signal[6]" class="10">SIGSW   </useobject>
   <useobject desc="signal[7]" class="10">SIGCSW  </useobject>
   <useobject desc="signal[8]" class="10">SIGSUS  </useobject>
   <useobject desc="signal[9]" class="10">SIGCUS  </useobject>
   <useobject desc="tunnel" class="13">TUNNEL1 </useobject>
   <useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
   <useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
   <useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
   <useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
   <useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
   <useobject desc="station[0]" class="15">TRSTAT1 </useobject>
   <useobject desc="station[1]" class="15">TRSTAT2 </useobject>
   <useobject desc="station[2]" class="15">TRSTAT3 </useobject>
   <useobject desc="station[3]" class="15">TRSTAT4 </useobject>
   <useobject desc="station[4]" class="15">TRSTAT5 </useobject>
   <useobject desc="station[5]" class="15">TRSTAT6 </useobject>
   <useobject desc="station[6]" class="15">TRSTAT7 </useobject>
   <sprite id="0" xofs="1" yofs="3">
      <bit name="hasdata">1</bit>
      <bit name="chunked">1</bit>
      <bit name="copy">0</bit>


As you can see the new lines are nowhere to found...and the changes I made just before aren't saved. Although I didn't get a message from locotool that something went wrong, it just doesn't save the file after I made the changes. I tried to replace the TRACKST.dat with the one in the Obj.Data and nothing changed. When that didn't worked I removed the old TRACKST.dat before placing the saved one in the Obj.Data map. It still didn't work.

So what am I doing wrong...I got the stations and Bridges that I wanted to have in my game now. But the signals won't work. I can't change the name of the new signals in the original signals like I did with the bridges because when I try to put one of the new files (SIGCUS1.dat, SIGCUS2.dat, SIGDWARF.dat, SIGUSGN1.dat, SIGUSGN2, SIGUSGO1 and SIGUSGO2.dat) in the LocoTool I get the message that those files aren't DAT.Files.

I noticed that nothing changed in the TRACKNG.dat files after installation of the Utah Scenario so I don't think there's a need to change them to. Or is there ???? The only thing that is added with the Utah Scenario is a bulldozer wich can be placed on the Normal Gauge Track, but I don't think it has anything to do with the Gantry Signals.

I want to have it like this...

Attachment:
Screenshot1.PNG
Screenshot1.PNG [ 85.93 KiB | Viewed 8581 times ]


...together with the ones in the other screenshot.

So most of my problems are solved now, but can anybody please help me with the signals, because I don't know what to do next...

12 Hours of work just to get 7 little signals to work :?: ?( :( , and still no result...

In the meantime I'm going to try to get Zimmlock's Traindepots to work...Hopefully I have more luck on those.... :o :D



Thanks in advance for your time !!!

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Last edited by Emperor Darth Sidious on Sun Jul 24, 2011 2:43 pm, edited 2 times in total.

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Sep 05, 2010 8:40 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
Problem solved !!!

I finally did it on my own...

Attachment:
Finaly !!!.PNG [180.49 KiB]
Downloaded 3 times


For other users who wish to know how I did it...Check the matching colors from the TRACKST.xml and the TRACKNG.xml in the second picture.

Attachment:
Colors Finaly !!!.PNG [186.3 KiB]
Downloaded 3 times


The thing was that I didn't know about how many objects I could use, I know now that the maximum number of stations is (probably) 7, so that's why the 3 extra stations and the Sheds from Zimmlock didn't work. I don't know what the maximum is for Signals but I now have 17 at my disposal. This is the TRACKST.dat after I edited and saved it to my Obj.Data map in the Locomotion Directory.I edited the original files DEPOT00.dat and DEPOT40.dat from Zimmlock to TRSTAT1.dat and TRSTAT7.dat so I could use 2 of the 3 Sheds from Zimmlock...The one from the 80's is the only one I didn't liked so TRSTAT6.dat is still the same as after the Digidampfman set was installed.

<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x91" subclass="0x118EAF" name="TRACKST "><chunk compression="1">
<bitmask name="trackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">1</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">1</bit>
<bit name="sbend">1</bit>
<bit name="bit_A">1</bit>
</bitmask>
<bitmask name="stationtrackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">0</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">0</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">0</bit>
<bit name="sbend">1</bit>
</bitmask>
<variable name="numcompat" size="1">7</variable>
<variable name="nummods" size="1">2</variable>
<variable name="numsignals" size="1">17</variable>
<variable name="buildcostfact" size="2">11</variable>
<variable name="sellcostfact" size="2">-10</variable>
<variable name="tunnelcostfact" size="2">49</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Railway Track</description>
<description num="0" language="1">Railroad Track</description>
<description num="0" language="2">Voie de chemin de fer</description>
<description num="0" language="3">Eisenbahngleise</description>
<description num="0" language="4">Vía de ferrocarril</description>
<description num="0" language="5">Binario ferroviario</description>
<description num="0" language="9">ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿÅKÿ¸ôÿ­yÿ¹D</description>
<useobject desc="compatible[0]" class="17">TRACKNG </useobject>
<useobject desc="compatible[1]" class="20">ROADTMC </useobject>
<useobject desc="compatible[2]" class="20">ROADONE </useobject>
<useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
<useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
<useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
<useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
<useobject desc="signal[0]" class="10">SIGS </useobject>
<useobject desc="signal[1]" class="10">SIGSL </useobject>
<useobject desc="signal[2]" class="10">SIGSD </useobject>
<useobject desc="signal[3]" class="10">SIGSDL </useobject>
<useobject desc="signal[4]" class="10">SIGC3 </useobject>
<useobject desc="signal[5]" class="10">SIGC4 </useobject>
<useobject desc="signal[6]" class="10">SIGSW </useobject>
<useobject desc="signal[7]" class="10">SIGCSW </useobject>
<useobject desc="signal[8]" class="10">SIGSUS </useobject>
<useobject desc="signal[9]" class="10">SIGCUS </useobject>
<useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
<useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
<useobject desc="signal[12]" class="10">SIGDWARF</useobject>
<useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
<useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
<useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
<useobject desc="signal[16]" class="10">SIGUSGO2</useobject>

<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="15">TRSTAT1 </useobject> (This is Zimmlock Shed DEPOT00)
<useobject desc="station[1]" class="15">TRSTAT2 </useobject>
<useobject desc="station[2]" class="15">TRSTAT3 </useobject>
<useobject desc="station[3]" class="15">TRSTAT4 </useobject>
<useobject desc="station[4]" class="15">TRSTAT5 </useobject>
<useobject desc="station[5]" class="15">TRSTAT6 </useobject>
<useobject desc="station[6]" class="15">TRSTAT7 </useobject> (This is Zimmlock Shed DEPOT40)

<sprite id="0" xofs="1" yofs="3">
<bit name="hasdata">1</bit>
<bit name="chunked">1</bit>
<bit name="copy">0</bit>

In the picture the green circels are the signals wich represent the signals in the TRACKST.dat file's xml, the red circels represent the stations in the TRACKST.dat file's xml. The yellow circle represents the Bridge in the TRACKST.dat file's xml.

The TRACKNG.dat was also edited but not by me, it was edited after the installation of the Digidampfman Station Pack. The one in my Obj.Data map now lookes like this:

<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x91" subclass="0x118EAF" name="TRACKNG "><chunk compression="1">
<bitmask name="trackpieces" size="2">
<bit name="diagonal">0</bit>
<bit name="widecurve">0</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">1</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">1</bit>
<bit name="slopedcurve">1</bit>
<bit name="sbend">1</bit>
<bit name="bit_A">1</bit>
</bitmask>
<bitmask name="stationtrackpieces" size="2">
<bit name="diagonal">0</bit>
<bit name="widecurve">0</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">0</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">0</bit>
<bit name="sbend">1</bit>
</bitmask>
<variable name="numcompat" size="1">7</variable>
<variable name="nummods" size="1">2</variable>
<variable name="numsignals" size="1">10</variable>
<variable name="buildcostfact" size="2">9</variable>
<variable name="sellcostfact" size="2">-8</variable>
<variable name="tunnelcostfact" size="2">38</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">150</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<variable name="numstations" size="1">6</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Narrow Gauge Track</description>
<description num="0" language="1">Narrow Gauge Track</description>
<description num="0" language="2">Voie étroite</description>
<description num="0" language="3">Schmalspurgleise</description>
<description num="0" language="4">Vía estrecha</description>
<description num="0" language="5">Binario a scartamento ridotto</description>
<description num="0" language="9">ÿÇùÿ±Ë ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿ¯¶ÿ­yÿ­yÿ¹D</description>
<useobject desc="compatible[0]" class="17">TRACKST </useobject>
<useobject desc="compatible[1]" class="20">ROADTMC </useobject>
<useobject desc="compatible[2]" class="20">ROADONE </useobject>
<useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
<useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
<useobject desc="trackmod[0]" class="16">TREXRACK</useobject>
<useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
<useobject desc="signal[0]" class="10">SIGS </useobject>
<useobject desc="signal[1]" class="10">SIGSL </useobject>
<useobject desc="signal[2]" class="10">SIGSD </useobject>
<useobject desc="signal[3]" class="10">SIGSDL </useobject>
<useobject desc="signal[4]" class="10">SIGC3 </useobject>
<useobject desc="signal[5]" class="10">SIGC4 </useobject>
<useobject desc="signal[6]" class="10">SIGSW </useobject>
<useobject desc="signal[7]" class="10">SIGCSW </useobject>
<useobject desc="signal[8]" class="10">SIGSUS </useobject>
<useobject desc="signal[9]" class="10">SIGCUS </useobject>

<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="15">TRSTAT1 </useobject>
<useobject desc="station[1]" class="15">TRSTAT2 </useobject>
<useobject desc="station[2]" class="15">TRSTAT3 </useobject>
<useobject desc="station[3]" class="15">TRSTAT8 </useobject>
<useobject desc="station[4]" class="15">TRSTAT11</useobject>
<useobject desc="station[5]" class="15">TRSTAT9 </useobject>


The extra signals from the TRACKST.dat are not to be found here because they are not to be used for the Narrow Gauge track.
Also, the original signals from the Narrow Gauge Track can't be used anymore since they are converted to buildings to match the stationset as shown in the black circle (in the TRACKNG.xml the white textlines).
The stations used by the TRACKNG.dat are circeled in blue, there are more stations circeled here then the TRACKNG.dat shows, but that's probably because Those are stations from the Goods Base Plate track and the Passenger Base Plate Track (GFUND.dat and PFUND.dat not shown here)
The wooden bridge and the station arches are both purple in the picture. The station arches are to be found in the PFUND.dat (Passenger Base Plate), and the wooden bridge wich uses a switchhouse is to be found in the GFUND.dat (Goods Base Plate).

So this is how I figured this one out (it only cost me a day of my time, that is almost 24 hours), but I have learned that trying, trying and trying really helps in working things out. I hope other members who still don't know how to use extra stuff find this last post usefull.

So now I'm finally off playing with my new objects :D :D :D !!!!

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Last edited by Emperor Darth Sidious on Thu Sep 30, 2010 10:59 am, edited 6 times in total.

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Sep 05, 2010 8:58 pm 
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Well done indeed. If only everyone could make the effort that you have. Enjoy the fruits of your labour.

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Sep 05, 2010 9:31 pm 
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Thanks :D !

I certainly will !!!

:D :D :D I'm really happy now :lol: :lol: :lol:

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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 Post subject: Re: Problem with Bridges
PostPosted: Sun Oct 10, 2010 2:04 am 
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I'd like to add something about bridges to the very extended explanation that Emperor Darth Sidious posted that people might not realize. The same bridges that are used for rails are also used in all the road.dats. If someone is wanting to eliminate a bridge to not use it at all, say the wooden bridge, you would need to remove it from all of the road.dats as well. I've listed the default .dats below. If you've installed any others, say the causeway from Robo's site I think it is, or any other tracks, that will also need to be edited to remove the bridge.

ROADONE.DAT
ROADRGH.DAT
ROADTMC.DAT
ROADTRAM.DAT
ROADUS1.DAT
ROADUS2.DAT

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 Post subject: Re: Problem with Bridges
PostPosted: Sun Oct 10, 2010 10:00 am 
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Tattoo wrote:
If someone is wanting to eliminate a bridge to not use it at all, say the wooden bridge, you would need to remove it from all of the road.dats as well.

ROADONE.DAT
ROADRGH.DAT
ROADTMC.DAT
ROADTRAM.DAT
ROADUS1.DAT
ROADUS2.DAT


Thnxss Tattoo, but is it not so that when you remove original bridges from the game that it might crash ? Because you need the original bridges for the original scenario's ? I didn't liked the stone bridge so I edited the xml.file and changed it with the Flyover...but kept the original name. So my BRCKBRDG.dat is my FLYOVER.dat and my SUSPBRDG.dat is my ARCHBRIDGE.dat, different bridges same name :D

Since you know about the road.dats...I sure can ask you this.:

You saw in my previous post that I have all kind of stations in my game and how I did that, but to what road.dat file do I have to add new road stations ? Because in the Bauplatz mod I saw a few nice roadstations but I don't know where to add them...also does the road.dat works together with the trackst.dat and is the maximum number of stations also 7 ?

Thnxsss in advance !

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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 Post subject: Re: Problem with Bridges
PostPosted: Sun Oct 10, 2010 5:17 pm 
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road and tracks should not be a problem when addign or removing bridges/stations.

And roud seems to be having a 16 stations limit of it own. (checked in in the scenario editor, but i hate road so never igged further in it, probaly you just need to extract the XML`s of it to be sure.)

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 Post subject: Re: Problem with Bridges
PostPosted: Mon Oct 11, 2010 6:20 am 
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Emperor Darth Sidious wrote:

Thnxss Tattoo, but is it not so that when you remove original bridges from the game that it might crash ? Because you need the original bridges for the original scenario's ? I didn't liked the stone bridge so I edited the xml.file and changed it with the Flyover...but kept the original name. So my BRCKBRDG.dat is my FLYOVER.dat and my SUSPBRDG.dat is my ARCHBRIDGE.dat, different bridges same name :D

Since you know about the road.dats...I sure can ask you this.:

You saw in my previous post that I have all kind of stations in my game and how I did that, but to what road.dat file do I have to add new road stations ? Because in the Bauplatz mod I saw a few nice roadstations but I don't know where to add them...also does the road.dat works together with the trackst.dat and is the maximum number of stations also 7 ?

Thnxsss in advance !

Yes, you are correct about removing original bridges. I just used that as an example and to show that the original bridges are also in the road.dats. So if you add a new bridge to the trackst.dat and think it'll work for roads, it won't. You also need to add it to the road.dats as well.

Which ever road you want the new station to work with would be the one you want to change. If you want the new station to work with all the roads, you would have to change all of the road.dats.

I can't think of any way that the road.dat would work with the trackst.dat so I would say no. Each holds it's own info for bridges and stations.

I don't know what the maximum number of stations would be for roads. The Locomotion WIKI might say what the limit is. Sorry but I've never looked into it. The scenerio editor says Maximum 16.

_________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


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 Post subject: Re: Problem with Bridges
PostPosted: Sat Nov 13, 2010 1:50 am 
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I would love to do this to get my stuff on locomotion to work but apparently I'm to lazy. :(

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 Post subject: Re: Problem with Bridges
PostPosted: Sat Nov 13, 2010 9:16 am 
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Tattoo wrote:
I'd like to add something about bridges to the very extended explanation that Emperor Darth Sidious posted that people might not realize. The same bridges that are used for rails are also used in all the road.dats. If someone is wanting to eliminate a bridge to not use it at all, say the wooden bridge, you would need to remove it from all of the road.dats as well. I've listed the default .dats below. If you've installed any others, say the causeway from Robo's site I think it is, or any other tracks, that will also need to be edited to remove the bridge.

ROADONE.DAT
ROADRGH.DAT
ROADTMC.DAT
ROADTRAM.DAT
ROADUS1.DAT
ROADUS2.DAT


I did that already as I wanted to use the bridges that form part of the Passenger Station pack and I was not allowed to un check the wooden bridge in the scenario editor. It seems to have worked as I have continued in game play even with games that had it ( the wooden bridge) as part of their creation.
Having just read through Darth's excellent description I have never been able to get the items in the passenger station pack comprising of the block tower water tower etc to show in game even when selected and I have edited my bauplatz dat to include them what more do I need to do?

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 Post subject: Re: Problem with Bridges
PostPosted: Sat Nov 13, 2010 12:48 pm 
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Edited at Nov. 13 at 16:40...

Well at the moment I have a lot of stuff in my game...It's alreay changed when you compare it with the above changes. I'll start with the TRACKST.dat because most of the changes where made here...

Attachment:
File comment: Everything that I use for all of my games...
All stations, bridges and signals.PNG [300.38 KiB]
Downloaded 3 times


1. When I started editing the TRACKST.dat I started with a clean installation of Locomotion. The first thing I installed was the Station Pack from Digidampfman. All 4 parts seperate. After each part I installed I started the game to check if it was in there. I also used the TRACKST.dat that came with this pack. Most of the stations from that pack are renamed after the original stations, but I can't use any of my original stations anymore except for the roofless station, because I liked that one. They still are visible in the object-selection but if I select them they don't show up in the game anymore. I also use the later added Woodshed for Coalstations by adding it manually to the GFUND.dat. I also used the Minecart-Stations for trams. The pack for that does not use any of the TRACKST.dat files, so I just installed those files by overwriting some of the ROAD.dat files, and edited the dat.files manually.

2. After this I installed parts of the Provo Utah Scenario. This pack comes with an other TRACKST.dat, but I didn't wanted to overwrite my own TRACKST.dat. So the only thing I could do was install the whole thing manually. I installed it on a different map then my main map, because I wanted to use the signals, bridges and stations from it. This was a long process. I edited my TRACKST.dat by putting in the trackmod that came with it so I could use the invisible station, the wooden base station, the one sided station (wich is in fact a catanary), the signals and the bridges. The stations are named as some of the original stations. The signals where just added to the xml.file. The bridges like the Suspensionbridge and the Brickbridge are named Archbridge and Flyover because those caused problems for some reason (I changed the original bridges in the game so they looked like the Arch and Flyover Bridge). That's why I have now 3 archbridges and two flyovers in my selection list.

3. After I made sure those things worked as well I wanted to have the Bauplatz pack in it because I liked to make detailed stations, and with the bauplatz pack you can make station-buildings wich don't use a station tile. The bauplatz comes with tracksmods as well, as you can see in the Bauplatz.xml lower in this post. The bauplatz uses many of the parts from Digidampfman's pack so there wasn't that much to edit here. I wanted to use the station-parts and trackmods of the Bauplatz only, because the roads that came with it (USA Roads and European Roads) use too much trackmods, bridges and stations as well. That's why I kept them out and only used the Bauplatz Road Stations for the original game-roads. I tried it before and with the roads installed as well and I couldn't select the Passenger and Goodsbase plates from the Digidampfman pack.

4. I also wanted to have some of the Sheds made by Zimmlock, so again I had to choose wich stations I did and wich I didn't wanted to use. I decided to use two of them, and offered 2 original stations for that. Since the stations are still selectable from the Bauplatz pack I could do that.

5. Ater all this worked the most diffecult part came to me. Installing "The Serpent" from Zimmlock. This pack came with an edited TRACKST.dat as well. I still didn't want my own TRACKST.dat to be overwritten so again I took the parts that where needed for the serpent and installed them manually in my TRACKST.dat. It didn't worked...So I made two seperate TRACKST.dat files: one for my regular game and one for the Serpent. For some reason I can now use all of the scenarios with the same TRACKST.dat, it's like the two dat files merged together somehow...I have no explanation for this.

6. The last thing I edited for the game where the ROAD.dat files. But only the US, Rough and Normal Roads. I changed the xml.file for each of those dat files so I could use the roadstations from the Bauplatz pack. I can't use the original roadstations anymore except one of the passenger terminus stations. The rest is edited for the roadstations that came with the bauplatz...

7. And after all this I installed The Long Station patch so I can use those big stations that you see in a few of my posts. For questions about that I have made a seperate topic...

Attachment:
File comment: All the objects I use when playing a game...
Object-Selection.PNG [107.39 KiB]
Downloaded 3 times


These are all of the objects that I use most of the time, I have more of them but you can only select a limited number of objects. My TRACKST.dat is a little bit of a mess, but since it's all working fine I just leave it like this. Besides it took a long time to get it right, a lot of editing and a lot of backups. I use these files for all of my Objdata maps. I have two more, one with Dutch, Belgian, German, Suise and Austria Trains, Trams and Busses, and onother one wich has all of the UK vehicles (I hardly use this one because I don't like the UK stuff that much except for the steamers).

This is how my TRACKST.dat looks like at the moment:

</bitmask>
<variable name="numcompat" size="1">8</variable>
<variable name="nummods" size="1">3</variable>
<variable name="numsignals" size="1">18</variable>
<variable name="buildcostfact" size="2">11</variable>
<variable name="sellcostfact" size="2">-10</variable>
<variable name="tunnelcostfact" size="2">49</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">7</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Railway Track</description>
<description num="0" language="1">Railroad Track</description>
<description num="0" language="2">Voie de chemin de fer</description>
<description num="0" language="3">Eisenbahngleise</description>
<description num="0" language="4">Vía de ferrocarril</description>
<description num="0" language="5">Binario ferroviario</description>
<description num="0" language="9">ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿÅKÿ¸ôÿ­yÿ¹D</description>
<useobject desc="compatible[0]" class="17">TRACKNG </useobject>
<useobject desc="compatible[1]" class="20">ROADTMC </useobject>
<useobject desc="compatible[2]" class="20">ROADONE </useobject>
<useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
<useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
<useobject desc="compatible[7]" class="20">EOWROAD1</useobject>
<useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
<useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
<useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>
<useobject desc="signal[0]" class="10">SIGS </useobject>
<useobject desc="signal[1]" class="10">SIGSL </useobject>
<useobject desc="signal[2]" class="10">SIGSD </useobject>
<useobject desc="signal[3]" class="10">SIGSDL </useobject>
<useobject desc="signal[4]" class="10">SIGC3 </useobject>
<useobject desc="signal[5]" class="10">SIGC4 </useobject>
<useobject desc="signal[6]" class="10">SIGSW </useobject>
<useobject desc="signal[7]" class="10">SIGCSW </useobject>
<useobject desc="signal[8]" class="10">SIGSUS </useobject>
<useobject desc="signal[9]" class="10">SIGCUS </useobject>
<useobject desc="signal[10]" class="10">SIGCUS1 </useobject>
<useobject desc="signal[11]" class="10">SIGCUS2 </useobject>
<useobject desc="signal[12]" class="10">SIGDWARF</useobject>
<useobject desc="signal[13]" class="10">SIGUSGN1</useobject>
<useobject desc="signal[14]" class="10">SIGUSGN2</useobject>
<useobject desc="signal[15]" class="10">SIGUSGO1</useobject>
<useobject desc="signal[16]" class="10">SIGUSGO2</useobject>
<useobject desc="signal[17]" class="10">SIGBS </useobject>
<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGWOOD</useobject>
<useobject desc="bridge[4]" class="14">BRDGARCH</useobject>
<useobject desc="bridge[5]" class="14">FLYOVER </useobject>
<useobject desc="bridge[6]" class="14">BRDGEART</useobject>
<useobject desc="station[0]" class="15">TRSTAINV</useobject>
<useobject desc="station[1]" class="15">TRSTAT2 </useobject>
<useobject desc="station[2]" class="15">DEPOT00 </useobject>
<useobject desc="station[3]" class="15">DEPOT80 </useobject>
<useobject desc="station[4]" class="15">TRSTAT5 </useobject>
<useobject desc="station[5]" class="15">TRSTATFR</useobject>
<useobject desc="station[6]" class="15">TRSTAFRT</useobject>
<sprite id="0" xofs="1" yofs="3">
<bit name="hasdata">1</bit>
<bit name="chunked">1</bit>
<bit name="copy">0</bit>

By now the only original station is the TRSTAT5.dat wich is the roofless station. The rest is edited, so that's why I can't use original stations anymore. The EOWROAD1.dat is used for Trolleybusses. The only new trackmod you see is the TREXFRTW.dat wich came with the Provo Utah Scenario. Probably for the one sided station (wich is a catanary), I'm not sure...Signals 0-9 are original signals. The rest comes from the Provo-Scenario.


This how my PFUND.dat looks like (Passenger Base Plate):

</bitmask>
<variable name="numcompat" size="1">0</variable>
<variable name="nummods" size="1">0</variable>
<variable name="numsignals" size="1">15</variable>
<variable name="buildcostfact" size="2">11</variable>
<variable name="sellcostfact" size="2">-10</variable>
<variable name="tunnelcostfact" size="2">49</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">4</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Passenger station baseplate</description>
<description num="0" language="1">Passenger station baseplate</description>
<description num="0" language="2">Fondement de gare</description>
<description num="0" language="3">Fundament Personenbahnhof</description>
<description num="0" language="4">Basamento de estacion</description>
<description num="0" language="5">Base di stazione</description>
<useobject desc="signal[0]" class="10">ANBSTA10</useobject>
<useobject desc="signal[1]" class="10">STWBIBRU</useobject>
<useobject desc="signal[2]" class="10">OSANBAU </useobject>
<useobject desc="signal[3]" class="10">STWOSOF </useobject>
<useobject desc="signal[4]" class="10">STWLUEBK</useobject>
<useobject desc="signal[5]" class="10">SBBRIDG2</useobject>
<useobject desc="signal[6]" class="10">STWLUEBM</useobject>
<useobject desc="signal[7]" class="10">STWCENTR</useobject>
<useobject desc="signal[8]" class="10">HBANBAU </useobject>
<useobject desc="signal[9]" class="10">HBSEITE </useobject>
<useobject desc="signal[10]" class="10">WTRTWR-Z</useobject>
<useobject desc="signal[11]" class="10">SIGBOX-Z</useobject>
<useobject desc="signal[12]" class="10">DDSEITE </useobject>
<useobject desc="signal[13]" class="10">OSSEITE </useobject>
<useobject desc="signal[14]" class="10">SBTOWER </useobject>
<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BHALLEGR</useobject>
<useobject desc="bridge[2]" class="14">BHALLEMD</useobject>
<useobject desc="bridge[3]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="15">TRSTAT7 </useobject>
<useobject desc="station[1]" class="15">TRSTAT8 </useobject>
<useobject desc="station[2]" class="15">TRSTAT9 </useobject>
<useobject desc="station[3]" class="15">TRSTAT11</useobject>
<useobject desc="station[4]" class="15">TRSTAT12</useobject>
<useobject desc="station[5]" class="15">TRSTAT10</useobject>
<useobject desc="station[6]" class="15">DDSEITE </useobject>

Signals are station-buildings, and original station-names are used for the stations that came with the pack.


This is how my GFUND.dat looks like (Goods Base Plate):

</bitmask>
<variable name="numcompat" size="1">0</variable>
<variable name="nummods" size="1">0</variable>
<variable name="numsignals" size="1">0</variable>
<variable name="buildcostfact" size="2">9</variable>
<variable name="sellcostfact" size="2">-8</variable>
<variable name="tunnelcostfact" size="2">38</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">150</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">1</variable>
<variable name="numstations" size="1">4</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Goods station baseplate</description>
<description num="0" language="1">Goods station baseplate</description>
<description num="0" language="2">Fondement de gare merchandise</description>
<description num="0" language="3">Fundament Güterbahnhof</description>
<description num="0" language="4">Basamento de estacion</description>
<description num="0" language="5">Base di stazione</description>
<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge" class="14">BRDGBRCK</useobject>
<useobject desc="station[0]" class="15">TRSTAT6 </useobject>
<useobject desc="station[1]" class="15">SCEN01-Z</useobject>
<useobject desc="station[2]" class="15">TRSTAT13</useobject>
<useobject desc="station[3]" class="15">TRSTAT14</useobject>

Original station-names are used here, except for the SCEN01-Z wich is from Zimmlock (Industrial Scenery).


This is how my Bauplatz.dat looks at the moment:

</bitmask>
<variable name="numcompat" size="1">6</variable>
<variable name="nummods" size="1">3</variable>
<variable name="numsignals" size="1">27</variable>
<variable name="buildcostfact" size="2">7</variable>
<variable name="sellcostfact" size="2">-5</variable>
<variable name="tunnelcostfact" size="2">35</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">2</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Bauplatz</description>
<description num="0" language="1">Bauplatz</description>
<description num="0" language="2">Bauplatz</description>
<description num="0" language="3">Bauplatz</description>
<description num="0" language="4">Bauplatz</description>
<description num="0" language="5">Bauplatz</description>
<description num="0" language="9">Bauplatz</description>
<description num="0" language="11">Bauplatz</description>
<useobject desc="compatible[0]" class="20">ROADTRAM</useobject>
<useobject desc="compatible[1]" class="20">UROADPRK</useobject>
<useobject desc="compatible[2]" class="20">ROADPRK </useobject>
<useobject desc="compatible[3]" class="20">ROADPRK2</useobject>
<useobject desc="compatible[4]" class="20">ROADONE </useobject>
<useobject desc="compatible[5]" class="17">EnergyMK</useobject>
<useobject desc="trackmod[0]" class="16">TRZAUN01</useobject>
<useobject desc="trackmod[1]" class="16">TRTOR01 </useobject>
<useobject desc="trackmod[2]" class="16">TRZAUN02</useobject>
<useobject desc="signal[0]" class="10">TRGUT01 </useobject>
<useobject desc="signal[1]" class="10">TRGUT02 </useobject>
<useobject desc="signal[2]" class="10">TRGUT03 </useobject>
<useobject desc="signal[3]" class="10">TRGUT04 </useobject>
<useobject desc="signal[4]" class="10">TRGUT05 </useobject>
<useobject desc="signal[5]" class="10">TRGUT06 </useobject>
<useobject desc="signal[6]" class="10">TRCONT0 </useobject>
<useobject desc="signal[7]" class="10">TRCONT01</useobject>
<useobject desc="signal[8]" class="10">TRCONT02</useobject>
<useobject desc="signal[9]" class="10">TRCONT03</useobject>
<useobject desc="signal[10]" class="10">TRCONT04</useobject>
<useobject desc="signal[11]" class="10">TRCONT05</useobject>
<useobject desc="signal[12]" class="10">TRANBAU </useobject>
<useobject desc="signal[13]" class="10">STWBIBRU</useobject>
<useobject desc="signal[14]" class="10">OSANBAU </useobject>
<useobject desc="signal[15]" class="10">STWOSOF </useobject>
<useobject desc="signal[16]" class="10">STWLUEBK</useobject>
<useobject desc="signal[17]" class="10">SBBRIDG2</useobject>
<useobject desc="signal[18]" class="10">STWLUEBM</useobject>
<useobject desc="signal[19]" class="10">STWCENTR</useobject>
<useobject desc="signal[20]" class="10">HBANBAU </useobject>
<useobject desc="signal[21]" class="10">HBSEITE </useobject>
<useobject desc="signal[22]" class="10">WATRTOWR</useobject>
<useobject desc="signal[23]" class="10">BLCKPOST</useobject>
<useobject desc="signal[24]" class="10">DDSEITE </useobject>
<useobject desc="signal[25]" class="10">OSSEITE </useobject>
<useobject desc="signal[26]" class="10">SBTOWER </useobject>
<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BHALLEGR</useobject>
<useobject desc="station[0]" class="15">TRSTAT8 </useobject>
<useobject desc="station[1]" class="15">TRSTAT9 </useobject>
<useobject desc="station[2]" class="15">TRSTAT10</useobject>
<useobject desc="station[3]" class="15">DDSEITE </useobject>
<useobject desc="station[4]" class="15">TRSTAT12</useobject>
<useobject desc="station[5]" class="15">TRSTAT13</useobject>
<useobject desc="station[6]" class="15">TRSTAT1 </useobject>

Signals are station-buildings, and most of original station-names are used for the stations that came with the pack. TRZAUN01.dat, TRZAUN02.dat and TRTOR01.dat are the trackmods for the bauplatz.


This is how my US, Rough and Normal ROAD.dat looks like at the moment:

</bitmask>
<variable name="buildcostfact" size="2">22</variable>
<variable name="sellcostfact" size="2">-20</variable>
<variable name="tunnelcostfact" size="2">55</variable>
<variable name="costind" size="1">1</variable>
<unknown name="field_B[1]" size="1">144</unknown>
<unknown name="field_B[2]" size="1">1</unknown>
<unknown name="field_B[7]" size="1">220</unknown>
<unknown name="field_B[8]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<unknown name="field_15[7]" size="1">7</unknown>
<variable name="numstations" size="1">7</variable>
<variable name="numcompat" size="1">1</variable>
<unknown name="field_29[5]" size="1">2</unknown>
<description num="0" language="0">Road</description>
<description num="0" language="1">Road</description>
<description num="0" language="2">Route</description>
<description num="0" language="3">Straße</description>
<description num="0" language="4">Carretera</description>
<description num="0" language="5">Strada</description>
<description num="0" language="9">ÿµµÿ·Î</description>
<description num="0" language="11">ÿ¤½ÿ¸ô</description>
<useobject desc="compatible" class="20">ROADTRAM</useobject>
<useobject desc="tunnel" class="13">TUNNEL2 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="18">RDSTAT3 </useobject>
<useobject desc="station[1]" class="18">RDSTATL4</useobject>
<useobject desc="station[2]" class="18">RDSTATL5</useobject>
<useobject desc="station[3]" class="18">BUSSTOP </useobject>
<useobject desc="station[4]" class="18">RDSTATL6</useobject>
<useobject desc="station[5]" class="18">RDSTATL7</useobject>
<useobject desc="station[6]" class="18">RDSTATL8</useobject>

RDSTAT3 and BUSSTOP are the original Passenger Terminus and Busstop. The others are the new stations. The BRDKBRDG and SUSPBRDG are now the FLYOVER-bridge and ARCHBRDG so that's why you see tem instead of the normal brick and suspension-bridge. The same goes for the Tram-and Trolleybus Tracks.


This is how my ROADTRAM.dat looks like:

</bitmask>
<variable name="buildcostfact" size="2">12</variable>
<variable name="sellcostfact" size="2">-11</variable>
<variable name="tunnelcostfact" size="2">55</variable>
<variable name="costind" size="1">1</variable>
<unknown name="field_B[1]" size="1">200</unknown>
<unknown name="field_B[7]" size="1">2</unknown>
<variable name="numbridges" size="1">5</variable>
<unknown name="field_15[7]" size="1">2</unknown>
<variable name="numstations" size="1">0</variable>
<unknown name="field_1E[6]" size="1">1</unknown>
<unknown name="field_1E[7]" size="1">1</unknown>
<variable name="numcompat" size="1">5</variable>
<unknown name="field_29[0]" size="1">2</unknown>
<unknown name="field_29[5]" size="1">2</unknown>
<description num="0" language="0">Tram Track</description>
<description num="0" language="1">Tram Track</description>
<description num="0" language="2">Piste tramway</description>
<description num="0" language="3">Tram-Gleise</description>
<description num="0" language="4">Vía de tranvía</description>
<description num="0" language="5">Binario del tram</description>
<description num="0" language="9">ÿÀüÿÂ÷ ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿ¹qÿ¨®ÿ­yÿ¹D</description>
<useobject desc="compatible[0]" class="20">ROADTMC </useobject>
<useobject desc="compatible[1]" class="20">ROADONE </useobject>
<useobject desc="compatible[2]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[3]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[4]" class="20">ROADRGH </useobject>
<useobject desc="roadmod" class="19">RDEXCAT1</useobject>
<useobject desc="tunnel" class="13">TUNNEL2 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="18">BUSSTOP </useobject>
<useobject desc="station[1]" class="18">CARTLOAD</useobject>

It uses only two stations...The regular stop and the Mine station. I still have to edit it so I can use more stations. But I don't dare to edit no more because If I make one mistake I probably can re-install locomotion and have to start all over again.


Different colors are used so you can see the seperate dat.files nicely apart from each other. .

So now you know how all my tracks and roads etc. look like, maybe you can use it as a base for you're own game. Sorry for this long post but it needs a lot of explaining...so I hope that this message together with the above earlier posts can help you a little bit on you're way. How much I wanted to, I can't do it for you sorry to say. You just have to try for yourself and make lots of backups everytime you have something that works. I have come a long way to get this done and pushed the limits for Locomotion.

So good luck on editing everything and when things don't work I'm here to offer a little help...

Now I could use a nice cup of coffee :D :]

(@UKTRACKBUILDER, make sure you're PM is on...I can't reply to you're PM messages)

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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 Post subject: Re: Problem with Bridges
PostPosted: Thu Jan 06, 2011 5:12 pm 
Offline
Engineer
Engineer

Joined: Mon Apr 26, 2010 12:23 pm
Posts: 9
I hate to post this, but in frustration, I have looked everywhere and still can not find STWCENTR file. Anyone have an idea where I can get it?


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 Post subject: Re: Problem with Bridges
PostPosted: Fri Jan 07, 2011 3:02 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1089
Location: Landgraaf, the Netherlands
gregorywest wrote:
I hate to post this, but in frustration, I have looked everywhere and still can not find STWCENTR file. Anyone have an idea where I can get it?


STWCENTR.dat can be found in Digidampfman's Station Pack and in the Bauplatz pack. Bot can be found here: http://www.locomotion-fanpage.net/wbb/i ... abase&c=10

I don't know if you have read the whole topic, but if you don't know how to add new things to the game I suggest that you only use one of the two packs...otherwise follow the steps above to install both pack and check this topic as well: viewtopic.php?f=37&t=29348

Hope this helped...

Good Luck

_________________
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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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 Post subject: Re: Problem with Bridges
PostPosted: Tue Nov 29, 2011 3:09 pm 
Offline
Engineer
Engineer

Joined: Sun Sep 04, 2011 10:41 am
Posts: 42
Location: Somewhere in the world
help

I CANNOT SELECT PASSENGER BASE PLATE AND THE KIOSK

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My Save games :- Soilder Summit - download/file.php?id=151491
Peninsular World - download/file.php?id=151858


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 Post subject: Re: Problem with Bridges
PostPosted: Tue Nov 29, 2011 4:49 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Mon Sep 12, 2011 3:38 pm
Posts: 156
Location: New York
Sounds like you have too many stations selected. Try removing one or two of them from your Tracks.dat and this should then allow you to select them. I have found that having too many bridges selected also stop s me from selecting the baseplates so if the previous tip does not work then try removing one or more of the bridges from the same dat too.


P.S. There is no need to shout. We can read :D

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My Locomotion Files: - Working Low Level Snow In Winter Climate


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 Post subject: Re: Problem with Bridges
PostPosted: Tue Nov 29, 2011 5:38 pm 
Offline
Engineer
Engineer

Joined: Sun Sep 04, 2011 10:41 am
Posts: 42
Location: Somewhere in the world
i have 4 stations and only 2 bridges in my trackst.dat

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My Save games :- Soilder Summit - download/file.php?id=151491
Peninsular World - download/file.php?id=151858


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 Post subject: Re: Problem with Bridges
PostPosted: Tue Nov 29, 2011 7:42 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Mon Sep 12, 2011 3:38 pm
Posts: 156
Location: New York
Is this a problem selecting in the editor or in the game? If its the game you need to select the Kiosk and Forklift vehicles in the editor too or the tracks will not show in the game.

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My Locomotion Files: - Working Low Level Snow In Winter Climate


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