Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Posted: 11 Apr 2014 15:56
It looks like he read the whole rest of the tutorial, so I'll give him the benefit of the doubt.
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Emperor Darth Sidious wrote:A BAK.File is simply the new DAT.file (and I guess it's also a backup-file of the original one, but not sure about that. That's why I also make a backup of the file that I'm editing)...But to save your XML.file as a new DAT.file you must first remove the un-edited one.
So when you drop (for example) Trackst.DAT on Locotool, the picture and the XML.file is created. Next, remove the Trackst.DAT that you dropped onto locotool. Do your editing with the XML.file (or the pictures). Then drop the Trackst.XML file on the Locotool and voila your new Trackst.DAT is created (if you edited everything via the correct way) instead of a BAK.File...(but of course make sure you made a backup of your old Trackst.DAT before you edit and remove it)...
Done !
Tattoo wrote:And you've been doing this how long EDS? You'll confuse him with that explanation. Geez.
Yeah yeah, I know...Even I can make mistakes after 10 years, but my discription wasn't that bad. I just had to tell it in a different way, but no-one (me included) is perfect, and we are only humansIllegal_Alien wrote:Confusius says i am confused.
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x91" subclass="0x118EAF" name="TRACKST "><chunk compression="1">
<bitmask name="trackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">1</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">1</bit>
<bit name="sbend">1</bit>
<bit name="bit_A">1</bit>
</bitmask>
<bitmask name="stationtrackpieces" size="2">
<bit name="diagonal">1</bit>
<bit name="widecurve">0</bit>
<bit name="mediumcurve">1</bit>
<bit name="smallcurve">1</bit>
<bit name="tightcurve">0</bit>
<bit name="normalslope">0</bit>
<bit name="steepslope">0</bit>
<bit name="slopedcurve">0</bit>
<bit name="sbend">1</bit>
</bitmask>
<variable name="numcompat" size="1">7</variable>
<variable name="nummods" size="1">5</variable>
<variable name="numsignals" size="1">15</variable>
<variable name="buildcostfact" size="2">11</variable>
<variable name="sellcostfact" size="2">-10</variable>
<variable name="tunnelcostfact" size="2">49</variable>
<variable name="costind" size="1">1</variable>
<variable name="curvespeed" size="2">400</variable>
<unknown name="field_1E[4]" size="1">1</unknown>
<variable name="numbridges" size="1">6</variable>
<variable name="numstations" size="1">7</variable>
<variable name="displayoffset" size="1">3</variable>
<description num="0" language="0">Railway Track</description>
<description num="0" language="1">Railroad Track</description>
<description num="0" language="2">Voie de chemin de fer</description>
<description num="0" language="3">Eisenbahngleise</description>
<description num="0" language="4">Vía de ferrocarril</description>
<description num="0" language="5">Binario ferroviario</description>
<description num="0" language="9">ÿ¼±ÿ·Î</description>
<description num="0" language="11">ÿÅKÿ¸ôÿyÿ¹D</description>
<useobject desc="compatible[0]" class="17">TRACKNG </useobject>
<useobject desc="compatible[1]" class="20">ROADTMC </useobject>
<useobject desc="compatible[2]" class="20">ROADONE </useobject>
<useobject desc="compatible[3]" class="20">ROADUS2 </useobject>
<useobject desc="compatible[4]" class="20">ROADUS1 </useobject>
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
<useobject desc="compatible[6]" class="20">ROADTRAM</useobject>
<useobject desc="trackmod[0]" class="16">TREX3RL </useobject>
<useobject desc="trackmod[1]" class="16">TREXCAT1</useobject>
<useobject desc="trackmod[2]" class="16">TREXFRTW</useobject>
<useobject desc="trackmod[3]" class="16">TRSTATSY</useobject>
<useobject desc="trackmod[4]" class="16">ONESIDES</useobject>
<useobject desc="signal[0]" class="10">SIGS </useobject>
<useobject desc="signal[1]" class="10">SIGSL </useobject>
<useobject desc="signal[2]" class="10">SIGSD </useobject>
<useobject desc="signal[3]" class="10">SIGSDL </useobject>
<useobject desc="signal[4]" class="10">SIGC3 </useobject>
<useobject desc="signal[5]" class="10">SIGC4 </useobject>
<useobject desc="signal[6]" class="10">SIGSW </useobject>
<useobject desc="signal[7]" class="10">SIGCSW </useobject>
<useobject desc="signal[8]" class="10">SIGSUS </useobject>
<useobject desc="signal[9]" class="10">SIGCUS </useobject>
<useobject desc="signal[10]" class="10">sigdwarf</useobject>
<useobject desc="signal[11]" class="10">SIGUSGN1</useobject>
<useobject desc="signal[12]" class="10">SIGUSGN2</useobject>
<useobject desc="signal[13]" class="10">SIGUSGO1</useobject>
<useobject desc="signal[14]" class="10">SIGUSGO2</useobject>
<useobject desc="tunnel" class="13">TUNNEL1 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="bridge[5]" class="14">BRDGCAUS</useobject>
<useobject desc="station[0]" class="15">TRSTAT1 </useobject>
<useobject desc="station[1]" class="15">TRSTAT2 </useobject>
<useobject desc="station[2]" class="15">TRSTAT3 </useobject>
<useobject desc="station[3]" class="15">TRSTAT4 </useobject>
<useobject desc="station[4]" class="15">TRSTAT5 </useobject>
<useobject desc="station[5]" class="15">TRSTATS </useobject>
<useobject desc="station[6]" class="15">TRSTAINV</useobject>
<sprite id="0" xofs="1" yofs="3">
<bit name="hasdata">1</bit>
<bit name="chunked">1</bit>
<bit name="copy">0</bit>
I've never added too many trackmods before, so I'm not sure if this is related. It sounds like you just need to select his extra CONSTRUC.DAT, as that's what enables the use of his station.