For the last time before issueing a warning: read the whole topic carefully and use your imagination. What's been written here may not apply litterally, find the concept / the generic idea behind it.IT WONT WORK! wrote:If im adding them to road. Where do i find road?
Ok. So let me get this through my head. I have to replace the bridge or station with (road.dat) or (trackst.dat or narrow gauge (trackng.dat)?
[HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
If im adding them to road. Where do i find road?
Ok. So let me get this through my head. I have to replace the bridge or station with (road.dat) or (trackst.dat or narrow gauge (trackng.dat)?........................................
A warning? For asking for help with this? wtf did i do? I read the damn thing like 666 times. Can you just answer my question? I just am trying to learn this stuff man.
Ok. So let me get this through my head. I have to replace the bridge or station with (road.dat) or (trackst.dat or narrow gauge (trackng.dat)?........................................
A warning? For asking for help with this? wtf did i do? I read the damn thing like 666 times. Can you just answer my question? I just am trying to learn this stuff man.
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
it has been answered.
there are hundred posts out there of people complaining that bridges, signals and stations dont work...
those are advanced mods because you have to EDIT your TRACK file....
Look at what i put in red.
here is one example of someone asking the exact same question about zimmlocks sheds.....
http://www.tt-forums.net/viewtopic.php?p=789755#p789755
there are many more.. hints* search for bridge, station, trackst, etc.
there are hundred posts out there of people complaining that bridges, signals and stations dont work...
those are advanced mods because you have to EDIT your TRACK file....
Look at what i put in red.
here is one example of someone asking the exact same question about zimmlocks sheds.....
http://www.tt-forums.net/viewtopic.php?p=789755#p789755
there are many more.. hints* search for bridge, station, trackst, etc.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Please watch this video i made. Did i follow the steps right? http://www.youtube.com/watch?v=ZVqxpKWTnEs
Edit: A couple hours later. I figured it out.
thanks
I can add stations but i can't add bridges?
Edit: A couple hours later. I figured it out.

I can add stations but i can't add bridges?
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
i tried it and it didnt work
- cartographer29
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
From http://www.tt-forums.net/viewtopic.php?f=40&t=53219
Posting my XML here to see if anyone can find the error. Haven't been able to find the problem and I've gone through the process at least 3 times. Obviously missing something.I've successfully installed Earth Slopes, the Steel Bridge, and am now trying for the Arch Bridge. However, it seems as though the 3rd and final bridge, in whatever combination I try and install them, makes all others become unavailable.
In the scenario creator, all bridge types, including the custom ones, show up and can be selected. However, when I try and play the game, one of two things happens ...
- If only 2 custom bridges are installed and referenced in the TRACKST.DAT, then they will show properly in the list of bridge options when laying track, and can be used willingly.
- If all 3 custom bridges are installed and referenced in the TRACKST.DAT, NONE will show in the list of bridge options and only the game default bridges are available. However, if I build anything but standard track (road, tram, etc.), the Arch bridge is an available option (it's the only custom bridge installed for every mode other than standard rail).
- Attachments
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- TRACKST.xml
- XML w/ Arch, Steel, and Earth bridges referenced
- (90.15 KiB) Downloaded 294 times
- Plastikman
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
cartographer29 wrote:From http://www.tt-forums.net/viewtopic.php?f=40&t=53219
Posting my XML here to see if anyone can find the error. Haven't been able to find the problem and I've gone through the process at least 3 times. Obviously missing something.I've successfully installed Earth Slopes, the Steel Bridge, and am now trying for the Arch Bridge. However, it seems as though the 3rd and final bridge, in whatever combination I try and install them, makes all others become unavailable.
In the scenario creator, all bridge types, including the custom ones, show up and can be selected. However, when I try and play the game, one of two things happens ...
- If only 2 custom bridges are installed and referenced in the TRACKST.DAT, then they will show properly in the list of bridge options when laying track, and can be used willingly.
- If all 3 custom bridges are installed and referenced in the TRACKST.DAT, NONE will show in the list of bridge options and only the game default bridges are available. However, if I build anything but standard track (road, tram, etc.), the Arch bridge is an available option (it's the only custom bridge installed for every mode other than standard rail).
You exceeded the maximum number of bridges per track file.Plastikman wrote:Two big problems with this tutorial. as is, It wont work.
1 You fail to mention the maximum number of mods you can add to a road/track, 7 for stations and bridges. and 16 for signals and only 1 for tunnels.
2 You have to tell the XML how many Mods for each type to look for in the mods section.
Snipped from Trackst.dat. the same lines are valid for the other track/road types.Code: Select all
</bitmask> <variable name="numcompat" size="1">7</variable> <variable name="nummods" size="1">2</variable> <variable name="numsignals" size="1">14</variable> <===========<<< You need to change this line to reflect how many signals You have. (Max 16) <variable name="buildcostfact" size="2">11</variable> <variable name="sellcostfact" size="2">-10</variable> <variable name="tunnelcostfact" size="2">49</variable> <variable name="costind" size="1">1</variable> <variable name="curvespeed" size="2">400</variable> <unknown name="field_1E[4]" size="1">1</unknown> <variable name="numbridges" size="1">7</variable> <===========<<< You need to change this line to reflect how many bridges You have. (Max 7) <variable name="numstations" size="1">7</variable> <===========<<< You need to change this line to reflect how many stations You have. (Max 7) <variable name="displayoffset" size="1">3</variable> <description num="0" language="0">Railway Track</description>
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- cartographer29
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Could have sworn I read it was 8 somewhere. Perhaps it is because it lists 8 in the scenario creator. Hmmm ... such a pain. Oh well.Plastikman wrote:You exceeded the maximum number of bridges per track file.
Is it possible to remove any of the "in game" bridges to create room for any extra custom ones? Suspension bridge never tickled my fancy really.
Edit: Trial and error answered my question. Yes, I can. So now I have my custom bridges, and the never used suspension bridge has been removed for rail use.
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
This has probably been asked A LOT but I've only just joined and couldnt find the search option.
I've downloaded a set of locomotion sheds, installed them. They do come up to select for availablity to use when making a custom scenario and I've selected them, but when I play that scenario they don't appear.
Do I have to use all this coding stuff to get them to work?
I've downloaded a set of locomotion sheds, installed them. They do come up to select for availablity to use when making a custom scenario and I've selected them, but when I play that scenario they don't appear.
Do I have to use all this coding stuff to get them to work?
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Erm yes...
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
The provo utah sub has a track file with the stuff already in it but it won't work still 

Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Ok, now it's working 

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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
I dunno why this thread makes my blood boil.
someone needs to be fired.
someone needs to be fired.
Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Very helpful, care to elaborate?alphanumeric wrote:I dunno why this thread makes my blood boil.
someone needs to be fired.
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Not really in my opinion but I wonder if it helps.LocoRoller wrote:Badger, Hyro, etc., let me know if this is backseat moderation. It was just driving me nuts.
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
hi i have a problem and i followed every move on the forum and read it 3 times and when i try to compile the .xml file to .dat i keep recieving a message that says "couldn't find object to use for compatible[2]".
This is a part of what i edited in NLROAD.dat:
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x94" subclass="0x118EAF" name="NLROAD "><chunk compression="1">
<bitmask name="roadpieces" size="2">
<bit name="smallcurve">1</bit>
<bit name="tightcurve">1</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">1</bit>
<bit name="bit_4">1</bit>
<bit name="reverse">0</bit>
<bit name="bit_6">1</bit>
</bitmask>
<variable name="buildcostfact" size="2">22</variable>
<variable name="sellcostfact" size="2">-20</variable>
<variable name="tunnelcostfact" size="2">55</variable>
<variable name="costind" size="1">1</variable>
<unknown name="field_B[1]" size="1">50</unknown>
<unknown name="field_B[7]" size="1">220</unknown>
<unknown name="field_B[8]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<unknown name="field_15[7]" size="1">7</unknown>
<variable name="numstations" size="1">0</variable>
<variable name="numcompat" size="1">2</variable> <==== i've changed the nr from 1 to 2
<unknown name="field_29[5]" size="1">2</unknown>
<description num="0" language="0">Road</description>
<description num="0" language="1">Road</description>
<description num="0" language="2">Road</description>
<description num="0" language="3">Road</description>
<description num="0" language="4">Road</description>
<description num="0" language="5">Road</description>
<description num="0" language="9">Road</description>
<description num="0" language="11">Road</description>
<useobject desc="compatible" class="20">ROADTRAM</useobject>
<useobject desc="compatible" class="20">EOWROAD1</useobject> <==== i've added wich road to use
<useobject desc="tunnel" class="13">TUNNEL2 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="18">RDSTAT1 </useobject>
<useobject desc="station[1]" class="18">RDSTAT2 </useobject>
<useobject desc="station[2]" class="18">RDSTAT3 </useobject>
<useobject desc="station[3]" class="18">BUSSTOP </useobject>
<useobject desc="station[4]" class="18">RDSTATL1</useobject>
<useobject desc="station[5]" class="18">RDSTATL2</useobject>
<useobject desc="station[6]" class="18">RDSTATL3</useobject>
do i have to specify somewhere the location of the file or something?Cause i don't realize what i did wrong
This is a part of what i edited in NLROAD.dat:
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x94" subclass="0x118EAF" name="NLROAD "><chunk compression="1">
<bitmask name="roadpieces" size="2">
<bit name="smallcurve">1</bit>
<bit name="tightcurve">1</bit>
<bit name="normalslope">1</bit>
<bit name="steepslope">1</bit>
<bit name="bit_4">1</bit>
<bit name="reverse">0</bit>
<bit name="bit_6">1</bit>
</bitmask>
<variable name="buildcostfact" size="2">22</variable>
<variable name="sellcostfact" size="2">-20</variable>
<variable name="tunnelcostfact" size="2">55</variable>
<variable name="costind" size="1">1</variable>
<unknown name="field_B[1]" size="1">50</unknown>
<unknown name="field_B[7]" size="1">220</unknown>
<unknown name="field_B[8]" size="1">1</unknown>
<variable name="numbridges" size="1">5</variable>
<unknown name="field_15[7]" size="1">7</unknown>
<variable name="numstations" size="1">0</variable>
<variable name="numcompat" size="1">2</variable> <==== i've changed the nr from 1 to 2
<unknown name="field_29[5]" size="1">2</unknown>
<description num="0" language="0">Road</description>
<description num="0" language="1">Road</description>
<description num="0" language="2">Road</description>
<description num="0" language="3">Road</description>
<description num="0" language="4">Road</description>
<description num="0" language="5">Road</description>
<description num="0" language="9">Road</description>
<description num="0" language="11">Road</description>
<useobject desc="compatible" class="20">ROADTRAM</useobject>
<useobject desc="compatible" class="20">EOWROAD1</useobject> <==== i've added wich road to use
<useobject desc="tunnel" class="13">TUNNEL2 </useobject>
<useobject desc="bridge[0]" class="14">BRDGBRCK</useobject>
<useobject desc="bridge[1]" class="14">BRDGSTAR</useobject>
<useobject desc="bridge[2]" class="14">BRDGGIRD</useobject>
<useobject desc="bridge[3]" class="14">BRDGSUSP</useobject>
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="station[0]" class="18">RDSTAT1 </useobject>
<useobject desc="station[1]" class="18">RDSTAT2 </useobject>
<useobject desc="station[2]" class="18">RDSTAT3 </useobject>
<useobject desc="station[3]" class="18">BUSSTOP </useobject>
<useobject desc="station[4]" class="18">RDSTATL1</useobject>
<useobject desc="station[5]" class="18">RDSTATL2</useobject>
<useobject desc="station[6]" class="18">RDSTATL3</useobject>
do i have to specify somewhere the location of the file or something?Cause i don't realize what i did wrong
- Illegal_Alien
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
So what type of thing are you adding? Throwing a bunch of code wont work
(Also try another space after "NLROAD " should be 8 long including spaces.
)
Also are the .dat filenames correct etc etc etc.


Code: Select all
<object class="0x94" subclass="0x118EAF" name="NLROAD "><chunk compression="1">
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
the filenames are corect i checked it,and i'm trying to add a trolleybus way(the filename, is eowroad.dat) and i keep recieving a message that says that could not find object for compatible[2]. I only get this message when i change this:
<variable name="numcompat" size="1">1</variable>
to this:
<variable name="numcompat" size="1">2</variable>
EDIT: i dont need to add a space cause there are 8 chars already i dont know what i did wrong cause i followed the instruction step by step
EDIT(again): I solved the problem in another way
,I replaced the original road graphics with the new one and replace the x y coordonates(cause i tested the road and it didn't look very good)and this way the trolleyway can be constructed on the road.I would like to thank Illegal_Allien and the rest persons who made this tutorial 
<variable name="numcompat" size="1">1</variable>
to this:
<variable name="numcompat" size="1">2</variable>
EDIT: i dont need to add a space cause there are 8 chars already i dont know what i did wrong cause i followed the instruction step by step
EDIT(again): I solved the problem in another way


My Favorite vehicles:
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.

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Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
I've tried that way but it didn't work.
By the way how do i add a new catenary to a tram track?
I would like to have 2 different catenaries: one for trolleybuses and one for trams and i edit the xml file,adding what is needed but ingame it won't show up....
By the way how do i add a new catenary to a tram track?
I would like to have 2 different catenaries: one for trolleybuses and one for trams and i edit the xml file,adding what is needed but ingame it won't show up....

My Favorite vehicles:
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.

- Illegal_Alien
- Tycoon
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- Contact:
Re: [HOWTO]Add things to Road, Normal Gauge & Narrow Gauge?
Selected it in the scenario?
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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