Too much trams problem(?)
Moderator: Locomotion Moderators
Too much trams problem(?)
When I develop a large system of trams, buses, train or whatever,
after a while, I 'm finding myself replacing my vehicales because their
low reliability, and do nothing beside this.
Is there any solution to this problem?
Thanks
after a while, I 'm finding myself replacing my vehicales because their
low reliability, and do nothing beside this.
Is there any solution to this problem?
Thanks
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Use Wrapper tool for that to make them 100% reliable.
http://www.tt-forums.net/viewtopic.php?p=370219#370219
http://www.tt-forums.net/viewtopic.php?p=370219#370219
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- Chief Executive
- Posts: 675
- Joined: 20 Nov 2005 12:10
- Location: Australia; Melbourne
thats what it's ment to do, just drag and drop it in obj folder....
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Start locoWrapper
Tick the box you want (should be a few boxes, with different end results)
Open up loco obj folder (should contain .dat files)
Highlight all (or ctrl-a)
Then drag and drop all .dat files into the large square in locowrapper
(A few messeges will pop up, saying it cannot be transformed {along them lines}, just click okay, as they are buildings that are avalible all years)
Two folders should be created, one named NORMAL, and the other what you ticked ie;"no_breakdowns_no_obsolete"
(normal is for when you wish to have the stats back to pre-settings, its also A good place to place all new mods, and every month just re-wrapper that folder)
Open up the folder you wish "no_breakdowns_no_obsolete"
Highlight all .dat files (or ctrl-a)
And drag all the files into your locomotion object folder "D:\Locomotion\ObjData"
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Start locoWrapper
Tick the box you want (should be a few boxes, with different end results)
Open up loco obj folder (should contain .dat files)
Highlight all (or ctrl-a)
Then drag and drop all .dat files into the large square in locowrapper
(A few messeges will pop up, saying it cannot be transformed {along them lines}, just click okay, as they are buildings that are avalible all years)
Two folders should be created, one named NORMAL, and the other what you ticked ie;"no_breakdowns_no_obsolete"
(normal is for when you wish to have the stats back to pre-settings, its also A good place to place all new mods, and every month just re-wrapper that folder)
Open up the folder you wish "no_breakdowns_no_obsolete"
Highlight all .dat files (or ctrl-a)
And drag all the files into your locomotion object folder "D:\Locomotion\ObjData"
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- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
see my manuals.
http://www.tt-forums.net/viewtopic.php?p=353780#353780
http://www.tt-forums.net/viewtopic.php?p=353780#353780
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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I've already red it,chevyrider wrote:see my manuals.
http://www.tt-forums.net/viewtopic.php?p=353780#353780
it says
"Copy a dat file from your objdat folder to the folder locochanger"
Which dat file?
I just try it on all of the dat files,
but sometimes its alert a messagebox that says "the file ____ is not a dat file"(:roll:), weird, even that its extension is .dat,
well lets try it...
Thank you very much
Hmmm...
No change,
I've created a new folder for backups
then I've dragged all the dat files from the ObjDat folder
to the wrapper tool,
It creates new folder named no_breakdowns_no_obsolete,
The I copy all the files in this foleder,
to the original ObjDat folder in Locomotion,
The game behave regularly, with break downs and all:roll:
No change,
I've created a new folder for backups
then I've dragged all the dat files from the ObjDat folder
to the wrapper tool,
It creates new folder named no_breakdowns_no_obsolete,
The I copy all the files in this foleder,
to the original ObjDat folder in Locomotion,
The game behave regularly, with break downs and all:roll:
Ok, It WORKS,
I've started a new game and it is working,
but i'm not sure that it works on all types of vehicles,
well, I've used only three types of vehicles:
242, 280, and the tram that used in 1900,
The 2-8-0 locmotive's reliability gets down,
I didn't notice if it broke down or not,
but should it ork like this?
Thanks A LOT,
It is realy disappointing that it has no intelegent solution
Like in Transport tycoon, which has the hangars.
I've started a new game and it is working,
but i'm not sure that it works on all types of vehicles,
well, I've used only three types of vehicles:
242, 280, and the tram that used in 1900,
The 2-8-0 locmotive's reliability gets down,
I didn't notice if it broke down or not,
but should it ork like this?
Thanks A LOT,
It is realy disappointing that it has no intelegent solution
Like in Transport tycoon, which has the hangars.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Hmm...
I have a problem,
After I convert all the dat files with the Wrapper Tool,
There are steel locomotive, trams and other vehicle which steel
has a reliability, and break down.
I've installed the LocoTool FrontEndII (0.,
and I saw he does'nt recognize or list this vehicles,
Like the 2-8-0 Locomotive, The wrapper tool didn't "fix" it,
and the LocoTool didn't list it.
All the vehicles list in the LocoTool, has reliability "0",
which means, the LocoTool and the Wrapper
recognize only some of the DAT files.
Someone may know what the problem is, and how to fix it?
Thanks.
After I convert all the dat files with the Wrapper Tool,
There are steel locomotive, trams and other vehicle which steel
has a reliability, and break down.
I've installed the LocoTool FrontEndII (0.,
and I saw he does'nt recognize or list this vehicles,
Like the 2-8-0 Locomotive, The wrapper tool didn't "fix" it,
and the LocoTool didn't list it.
All the vehicles list in the LocoTool, has reliability "0",
which means, the LocoTool and the Wrapper
recognize only some of the DAT files.
Someone may know what the problem is, and how to fix it?
Thanks.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
After changing the files with wrapper you have to copy the dat files from the new made by wrapper sub folder no "breakdown", to the objdata folder.
It works only with new bought vehicles.
So the existing ones in your save games aren't changed.
It works only with new bought vehicles.
So the existing ones in your save games aren't changed.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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Yeh, I know, I did this, and it works,chevyrider wrote:After changing the files with wrapper you have to copy the dat files from the new made by wrapper sub folder no "breakdown", to the objdata folder.
It works only with new bought vehicles.
So the existing ones in your save games aren't changed.
I also noticed that just new vehicles are influcted by the wrapper
but some of the vehicles - specific models, like the 2-8-0 locomotive and others,
has no change, and it reliability, still goes down.
The 2-8-0 (Sorry, this is the only loco that i remembers its name) and all
other vehicles that aren't influcted by the wrapper, also not appear
in the LocoTools.
Briefly, the LocoTool and the Wrapper are'nt recognize some of the vehicles in my computer, for some strange reason( )
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
If the game recognizes the 2-8-0-, (i don't know the train), then it's oke and locotool should be capable to change that by hand.
If not, the dat is corrupt and won't start at all.
I've had that sometimes wrapper doesn't change some files if it's done with large quantities at a time.
Selection problem?
Models with a different setup of the XML, made by one person?
If not, the dat is corrupt and won't start at all.
I've had that sometimes wrapper doesn't change some files if it's done with large quantities at a time.
Selection problem?
Models with a different setup of the XML, made by one person?
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Like i said, i don't use locotool for that sort of changes, like no breakdown or obsolete year.Ohad wrote:The problem is that the LocoTool doesn't recognize it,
not all the vehicles appears in the LocoTool
The LocoTool lists something like 110 vehicles, is that all?
I use wrapper instead.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
-
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- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Then the vehicles are currupt.Ohad wrote:But the wrapper tool don't works either,
thats why I've Installed the Loco Tool. Just to check it
It works, but not for al vehicles,
The LocoTool and the Wrapper are not recognizing the same models of vehicles
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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Possible, but it seems strange because the game is original,chevyrider wrote: Then the vehicles are currupt.
and I didn't touch the files of the game,
Maybe I will install it again(?), I hope it will help.
The wrapper says on some Dat file that they are not Dat files ,
really,
Some of the files that I drag into the Wrapper
alerts that there is a problem,
I attach a screenshot of thew msgbox
Maybe you see this problem before?
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