Too many elevated tracks
Posted: 13 Sep 2004 22:28
The idea of having bridges that can be built on more than one level is a good idea but the problem now is it is just far too easy to build your entire track or road above ground to save time. This is what all the AI opponents are doing. They even built bridges across vast spans of ocean to connect up with distant islands.
All these elevated tracks give the impression in some areas of the map of a big fat spaghetti bowl!
A possible solution to the problem when a fourth coming patch is released, is to limit the amount of squares a player can build an elevated route when passing through a local authority. Some local authorises for instance, could by quite hostile in this area in the name of visual pollution!
After all, in the real world, we would not see elevated tracks running for miles through the countryside…
All these elevated tracks give the impression in some areas of the map of a big fat spaghetti bowl!
A possible solution to the problem when a fourth coming patch is released, is to limit the amount of squares a player can build an elevated route when passing through a local authority. Some local authorises for instance, could by quite hostile in this area in the name of visual pollution!
After all, in the real world, we would not see elevated tracks running for miles through the countryside…