Request: 32bpp (normal zoom) graphics for OpenGFX+ projects
Moderator: Graphics Moderators
Request: 32bpp (normal zoom) graphics for OpenGFX+ projects
Reason for this request
There have been a lot of nice 32bpp graphics posted to the forum, on the wiki and more lately in jupix repository. The organization of the sprites has been improved a lot but can still be improved further. Another disadvantage of the current way the sprites are coded is that they only work as long as you don't use any NewGRFs. Not using any vehicle NewGRFs isn't an option as soon as one wants to play with ECS or FIRS.
This is where OpenGFX+Trains and OpenGFX+Road Vehicles come in. They provide slightly modified versions of the default vehicles that are refitable and can carry all the new cargoes. While the priority is not there, graphics for OpenGFX+Industries, OpenGFX+Landscape and OpenGFX+Airports will also be accepted. Since most 32bpp graphics so far have been made for the baseset, they can easily be adapted to these NewGRFs.
What are we asking for?
32bpp normal zoom level graphics that are released under GPL v2 or a compatible license. They don't have to be coded, that'll be taken care of. If they already are, that's fine. They can be in the default "one sprite per file"-format or you can put multiple sprites in a single file. That is useful so you can take the 8bpp graphics files from those sets, convert the file to 32bpp and draw over the original ones. We do require the original source files. If you've drawn sprites in gimp/photoshop, we require the original gimp / photoshop files. If you've rendered the sprites from a 3d model, we want the .blend files (or the files from whatever program you're using).
Currently we're only looking for the default zoom-level graphics. If you have extra-zoom graphics, feel free to send them along but only if they're also accompanied by default zoom-level graphics.
Preferably post them in the respecitve bug trackers
OpenGFX+Trains
OpenGFX+RoadVehicles
OpenGFX+Industries
OpenGFX+Landscape
OpenGFX+Airports
Alternatively you could also attach them in this thread
What are the advantages?
It will bring a lot more people in contact with those 32bpp sprites. Once those sprites are coded for use with OpenGFX+ projects it'll be very easy to convert them later to a 32bpp baseset.
There have been a lot of nice 32bpp graphics posted to the forum, on the wiki and more lately in jupix repository. The organization of the sprites has been improved a lot but can still be improved further. Another disadvantage of the current way the sprites are coded is that they only work as long as you don't use any NewGRFs. Not using any vehicle NewGRFs isn't an option as soon as one wants to play with ECS or FIRS.
This is where OpenGFX+Trains and OpenGFX+Road Vehicles come in. They provide slightly modified versions of the default vehicles that are refitable and can carry all the new cargoes. While the priority is not there, graphics for OpenGFX+Industries, OpenGFX+Landscape and OpenGFX+Airports will also be accepted. Since most 32bpp graphics so far have been made for the baseset, they can easily be adapted to these NewGRFs.
What are we asking for?
32bpp normal zoom level graphics that are released under GPL v2 or a compatible license. They don't have to be coded, that'll be taken care of. If they already are, that's fine. They can be in the default "one sprite per file"-format or you can put multiple sprites in a single file. That is useful so you can take the 8bpp graphics files from those sets, convert the file to 32bpp and draw over the original ones. We do require the original source files. If you've drawn sprites in gimp/photoshop, we require the original gimp / photoshop files. If you've rendered the sprites from a 3d model, we want the .blend files (or the files from whatever program you're using).
Currently we're only looking for the default zoom-level graphics. If you have extra-zoom graphics, feel free to send them along but only if they're also accompanied by default zoom-level graphics.
Preferably post them in the respecitve bug trackers
OpenGFX+Trains
OpenGFX+RoadVehicles
OpenGFX+Industries
OpenGFX+Landscape
OpenGFX+Airports
Alternatively you could also attach them in this thread
What are the advantages?
It will bring a lot more people in contact with those 32bpp sprites. Once those sprites are coded for use with OpenGFX+ projects it'll be very easy to convert them later to a 32bpp baseset.
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
Is it a good idea to set some standards for consistency? I'm mainly talking about lighting, shadow (or: lack thereof) and scale. Consistency in OpenGFX seemed to be achieved because Zephyris made a large part of the graphics and/or reviewed other peoples sprites. Ofcourse very many other people contributed, the point of this post is not to negate their efforts, but to add to the organization of this project. In the 32bpp sprites there seems to be more inconsistency in these things. Many sprites are beautiful on their own but some are darker, in some the door is bigger, etc. (IIRC).
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
The problem of scale is that some big buildings have a different scale than small buildings.
In small houses I try to modify the sprite if the scale is very different.
In small houses I try to modify the sprite if the scale is very different.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
I don't think scale or light direction need discussion. The light direction more or less is about 5:30 on the clock and the scale / size of the vehicles is also given by the current vehicle sizes. Consistency among different features is not feasible. Among a single feature also not required in a strict sense. Important is only that it looks good - which will require to sometimes disrespect a consistent scale, also when only considering vehicles.
The sprites should fit the game. Use the relative sizes of the 8bpp base set sprites as guide.
The sprites should fit the game. Use the relative sizes of the 8bpp base set sprites as guide.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
'lo guys
I'm going to start posting the 32bpp sources to my OpenGFX sprites wherever they are available. I hope these are useful!
I'm going to start posting the 32bpp sources to my OpenGFX sprites wherever they are available. I hope these are useful!
- Attachments
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- Ground tiles 32bpp 16-12-07.zip
- (2.16 MiB) Downloaded 225 times
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- 32bppInfrastructure_17.10.2011.zip
- (2.28 MiB) Downloaded 209 times
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- 32bppExplosions_17.10.2011.zip
- (126.95 KiB) Downloaded 177 times
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
And some more
- Attachments
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- 32bppIndustries_17.11.2011.zip
- (586.96 KiB) Downloaded 206 times
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- 32bppLandscape_17.10.2011.zip
- (343.65 KiB) Downloaded 181 times
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- 32bppOther_17.10.2011.zip
- (420.36 KiB) Downloaded 184 times
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
And a few more
- Attachments
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- 32bppTownBuildings1_17.10.2011.zip
- (242.7 KiB) Downloaded 212 times
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- 32bppTownBuildings2_17.10.2011.zip
- (30.42 KiB) Downloaded 175 times
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- 32bppTownBuildings3_17.10.2011.zip
- (107.26 KiB) Downloaded 188 times
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
Sorry, late reply Thanks for the spritesZephyris wrote:And a few more
I'll try to make sure to at least get some into the next releases of OpenGFX+ Landscape and OpenGFX+ Industries (which seem the obvious candidates here).
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
Sweet Is the aim to make a complete 32bpp normal zoom set?
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
In the long run: certainly. For now we'll try to get single NewGRFs with (complete) 32bpp support done, similar to grvts. Being in OpenGFX style, the 32bpp sprites can then be used for a 32bpp version of base graphics, too. After all these NewGRFs and OpenGFX share already some code and more than a few spritesZephyris wrote:Sweet Is the aim to make a complete 32bpp normal zoom set?
Should we get extra-zoom support, I'll, of course, also happily include sprites which support that.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Request: 32bpp (normal zoom) graphics for OpenGFX+ proje
As I have mentioned in another post, please feel free to use my models as you see fit for the OpenGFX+ trains project.
http://www.tt-forums.net/viewtopic.php? ... 24#p985323
http://www.tt-forums.net/viewtopic.php? ... 24#p985323
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