Moderator: Graphics Moderators
There have been a lot of nice 32bpp graphics posted to the forum, on the wiki and more lately in jupix repository. The organization of the sprites has been improved a lot but can still be improved further. Another disadvantage of the current way the sprites are coded is that they only work as long as you don't use any NewGRFs. Not using any vehicle NewGRFs isn't an option as soon as one wants to play with ECS or FIRS.
This is where OpenGFX+Trains and OpenGFX+Road Vehicles come in. They provide slightly modified versions of the default vehicles that are refitable and can carry all the new cargoes. While the priority is not there, graphics for OpenGFX+Industries, OpenGFX+Landscape and OpenGFX+Airports will also be accepted. Since most 32bpp graphics so far have been made for the baseset, they can easily be adapted to these NewGRFs.
What are we asking for?
32bpp normal zoom level graphics that are released under GPL v2 or a compatible license. They don't have to be coded, that'll be taken care of. If they already are, that's fine. They can be in the default "one sprite per file"-format or you can put multiple sprites in a single file. That is useful so you can take the 8bpp graphics files from those sets, convert the file to 32bpp and draw over the original ones. We do require the original source files. If you've drawn sprites in gimp/photoshop, we require the original gimp / photoshop files. If you've rendered the sprites from a 3d model, we want the .blend files (or the files from whatever program you're using).
Currently we're only looking for the default zoom-level graphics. If you have extra-zoom graphics, feel free to send them along but only if they're also accompanied by default zoom-level graphics.
Preferably post them in the respecitve bug trackers
Alternatively you could also attach them in this thread
What are the advantages?
It will bring a lot more people in contact with those 32bpp sprites. Once those sprites are coded for use with OpenGFX+ projects it'll be very easy to convert them later to a 32bpp baseset.
In small houses I try to modify the sprite if the scale is very different.
The sprites should fit the game. Use the relative sizes of the 8bpp base set sprites as guide.
I'm going to start posting the 32bpp sources to my OpenGFX sprites wherever they are available. I hope these are useful!
Sorry, late reply Thanks for the spritesZephyris wrote:And a few more
I'll try to make sure to at least get some into the next releases of OpenGFX+ Landscape and OpenGFX+ Industries (which seem the obvious candidates here).
In the long run: certainly. For now we'll try to get single NewGRFs with (complete) 32bpp support done, similar to grvts. Being in OpenGFX style, the 32bpp sprites can then be used for a 32bpp version of base graphics, too. After all these NewGRFs and OpenGFX share already some code and more than a few spritesZephyris wrote:Sweet Is the aim to make a complete 32bpp normal zoom set?
Should we get extra-zoom support, I'll, of course, also happily include sprites which support that.
http://www.tt-forums.net/viewtopic.php? ... 24#p985323
Users browsing this forum: No registered users and 9 guests