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PostPosted: Tue Mar 24, 2009 6:14 pm 
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Australian ranch, or Welsh hill farm?
Maybe it could be climate related?


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PostPosted: Tue Mar 24, 2009 6:29 pm 
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Cows from ISR. Drawn by Sanchimaru I do believe.
Attachment:
moo.png
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Found via the amazing and too-oft overlooked forum search function :)

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PostPosted: Tue Mar 24, 2009 6:54 pm 
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hows this? Its quite hard to get the texturing looking good on the big areas..


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AluminiumMill2 8bpp.png
AluminiumMill2 8bpp.png [ 11.62 KiB | Viewed 4187 times ]

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PostPosted: Tue Mar 24, 2009 7:49 pm 
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Looks good, although the contrast between the dirt and the clean areas on the roof could have been less visible/weaker on the first pic.

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PostPosted: Tue Mar 24, 2009 8:49 pm 
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Zephyris wrote:
hows this? Its quite hard to get the texturing looking good on the big areas..

I like it. Looks okay in game (comped). It is tricky with such a large flat space on that big minerals shed, but I think you've made it work.

My only other thought was colour - some of the source photos have blue or light green smelter buildings. I'm thinking about our discussion on how to make industries visually distinctive...

cheers,

Andy

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PostPosted: Tue Mar 24, 2009 9:03 pm 
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andythenorth wrote:
I'm thinking about our discussion on how to make industries visually distinctive...

cheers,

Andy


That mineral extractor monster thing is already distinctive enough by its shape and size, the gray works for it just fine.


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PostPosted: Tue Mar 24, 2009 9:50 pm 
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CommanderZ wrote:
Quote:
Australian ranch, or Welsh hill farm?
Maybe it could be climate related?

Outback station (ranch) in tropic, stone hill farm/croft in temperate and arctic?
http://davidwallphoto.com/images/%7BEB3 ... BBA%7D.jpg

http://www.greenlandexpedition.com/gree ... saq002.jpg

Hmm, you're a demanding audience. No promises, but I do want to draw an Australian thing with a wind pump and tin sheds, and it might look odd anywhere but tropic, so we might end up with two types of sheep farm.

On the other hand there are 34 industries left to draw - maybe there's a way to make one thing that looks good in all climates...

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PostPosted: Tue Mar 24, 2009 9:59 pm 
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Quote:
Maybe it could be climate related?


Don't get me wrong, I am suggesting, not demanding :lol:

This gotta be EPIC set for sure, be there climate-related graphics or not ;)


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PostPosted: Tue Mar 24, 2009 10:05 pm 
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CommanderZ wrote:
Don't get me wrong, I am suggesting, not demanding :lol:

Yeah, I figured that ;)
------

Moo! Dairy farm attached (photoshop format). This has the cows from ISR in the file, but I haven't done anything with them. They need putting in some cattle pens, or waiting at a field gate or something. I'm not sure.

Partly I don't have much inspiration around animals in the game.
Partly I'm hoping someone volunteers to code custom fields viewtopic.php?f=32&t=42440 :o

If anyone wants to have a go at doing some sprites for fields/pens with cows, feel free - if we don't like it, trust us we'll be honest :lol: PM me if you want source photos for inspiration (I can't post here for copyright reasons).

cheers,

Andy


Attachments:
dairy_farm.psd.zip [23.32 KiB]
Downloaded 45 times

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

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PostPosted: Wed Mar 25, 2009 3:34 pm 
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Made a page that shows examples of industry graphics all in one place.

http://tt-foundry.com/sets/FIRS/schema/graphics

This page is *not* canonical, there are missing elements from some of the graphics. However it is nice to see progress, and we can turn it into a guide for players when the set is done.

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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PostPosted: Sun Mar 29, 2009 10:15 am 
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Working on a textile mill. This is the boilerhouse. Some 19th century textile mills had *huge* chimneys.
Attachment:
textile_mill.png
textile_mill.png [ 1.94 KiB | Viewed 3453 times ]

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PostPosted: Sun Mar 29, 2009 11:53 am 
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Great work, all it needs now is a little Fred Dibnah at the top of the chimney on some scaffold... :lol:

Will this be a typical Lancashire-style mill?


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PostPosted: Sun Mar 29, 2009 2:28 pm 
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Jim Yates wrote:
Great work, all it needs now is a little Fred Dibnah at the top of the chimney on some scaffold... :lol:
Will this be a typical Lancashire-style mill?

It's based on Lister Mills, Bradford. So the wrong side of the border for Fred...

Lister Mills aerial view
http://www.yourlocalweb.co.uk/images/pictures/06/07/listers-mill-59292.jpg
http://www.archnewsnow.com/features/images/Feature0057_01x.jpg

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PostPosted: Sun Mar 29, 2009 8:24 pm 
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I finished the textile mill, but Photoshop ate my file :roll: :shock: :evil: ;(

Back to the drawing board (quite literally).

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PostPosted: Sun Mar 29, 2009 9:44 pm 
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andythenorth wrote:
... but Photoshop ate my file ...
Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up! Back up!
:wink:

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PostPosted: Mon Mar 30, 2009 2:39 pm 
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andythenorth wrote:
Made a page that shows examples of industry graphics all in one place.

http://tt-foundry.com/sets/FIRS/schema/graphics

This page is *not* canonical, there are missing elements from some of the graphics. However it is nice to see progress, and we can turn it into a guide for players when the set is done.



Do you have any plans for your wholesale market? Perhaps contact SAC for her Ikea-store-sprites?

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PostPosted: Mon Mar 30, 2009 5:12 pm 
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DJ Nekkid wrote:
Do you have any plans for your wholesale market? Perhaps contact SAC for her Ikea-store-sprites?

http://en.wikipedia.org/wiki/Crawford_Market

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PostPosted: Sat Apr 04, 2009 8:42 am 
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andythenorth wrote:
I finished the textile mill, but Photoshop ate my file :roll: :shock: :evil: ;(

...so I've drawn it again. Fortunately this is a really simple building :)
As usual there are various blocks which can be arranged to create different layouts.
Attachment:
textile_mill.png
textile_mill.png [ 7.31 KiB | Viewed 2347 times ]
Attachment:
textile_mill_2.png
textile_mill_2.png [ 8.75 KiB | Viewed 2355 times ]
Attachment:
textile_mill_3.png
textile_mill_3.png [ 6.29 KiB | Viewed 2359 times ]

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
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PostPosted: Sat Apr 04, 2009 8:49 am 
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Textile mill photoshop file. Based on Listers Mill, Bradford, UK


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textile_mill.psd.zip [37.62 KiB]
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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)
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PostPosted: Sat Apr 04, 2009 4:20 pm 
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Working on a bakery....
Attachment:
bakery.png
bakery.png [ 2.67 KiB | Viewed 2189 times ]

Update...
Attachment:
bakery_2.png
bakery_2.png [ 2.95 KiB | Viewed 2152 times ]

More...
Attachment:
bakery_3.png
bakery_3.png [ 3.73 KiB | Viewed 2137 times ]

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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