OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
Roujin: I also favor the existing color scheme, because toyland is poor in sprites and will look monotonous if you make only green trees. Please make full use of the changing colors in trees. Just make sure that there are not many brigh colors that disturb the eye. Trunk could be a bit brighter as Zephyris suggested.
regards
athanasios
regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here are a couple of fixes to previously drawn sprites and a couple of direct replacement locos for the Kelling and the MJS.
The Wood car I posted wasn't loaded in the diagonals and I had a couple of extra black pixels on my F7.
Also, I drew a double end cab unit and a boxcab diesel (modified from Zephyris' goods van ) for the double ended units.
Hope this helps.
Toyland trains next.
The Wood car I posted wasn't loaded in the diagonals and I had a couple of extra black pixels on my F7.
Also, I drew a double end cab unit and a boxcab diesel (modified from Zephyris' goods van ) for the double ended units.
Hope this helps.
Toyland trains next.
- Attachments
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- 3100-F7Revised.png (3.49 KiB) Viewed 6399 times
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- Direct Replacement for Kelling 3100 and MJS1000
- 8BPPTrainReplacement.png (4.13 KiB) Viewed 6399 times
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- Loaded Wood Car
- LoadedWood.png (2.17 KiB) Viewed 6400 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks for the sprites they look really nice... Ill code them tomorrow, as well your updated rail carriages. Keep up nice workDanMacK wrote:Here are a couple of fixes to previously drawn sprites and a couple of direct replacement locos for the Kelling and the MJS.
The Wood car I posted wasn't loaded in the diagonals and I had a couple of extra black pixels on my F7.
Also, I drew a double end cab unit and a boxcab diesel (modified from Zephyris' goods van ) for the double ended units.
Hope this helps.
Toyland trains next.
I`ll decode the 0.2 version then add my lines then recode it as 0.3... Also ill update the wagon graphic with the ones by DanMacK. Would be this way okey for you?7of9 wrote:thgergo wrote:I have coded DanMacK`s arctic Locos, but i have encountered some problems with it:
The Kelling 3100, and the MJS 1000. Those two Locos have 4 views in original TTD, so if I want to add the other full 8 sprites, ill have to use more than an action A spriteswap... Also, supporting the Turner turbo passanger, and mail overrides needs more than replacing the default sprites. So here is my question, should I make them work with more advanced newgrf coding, or the sprites should be redesigned?
Lastly shall I update the "newVehicles - Rail v0.2" grf with DanMacK`s locos, or make a seperate grf file?
If u want, just send me the .nfo (s) and .pcx'es, and ill add them to what i already have made... or i can send u what i have made...
I have used the default carriages to get the corresponding offsets. The "_" y offset, shouldnt be increased, since it appears on the purchase engines window, only the echanced replacement could have seperate graphic for that window...Zephyris wrote: I'm not quite happy with your \ and _ offsets, it looks like they need to be 1 px higher to me, not sure how it compares to the old graphics though, some of them had very interesting alignments!
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nice locos DanMacK.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Edit: New version available, see a bit further down...Zephyris wrote:Buttercup, if you want a real challenge you can try and code my wip river sprites... I have now idea how the images I have done correspond to the sprites in the grf, it would be a lot of chopping and offsetting!
Last edited by buttercup on 12 Feb 2008 13:40, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Noticed another oopsie with the coal cars - Didn't extend the | views like I did on the other cars. Fixed version below. Also noticed I had the stripe on the \ view of the food car too low.
- Attachments
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- FullLengthCoal.png (1.6 KiB) Viewed 6288 times
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- FixedFood.png (1.15 KiB) Viewed 6279 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris wrote:And a gentle reminder, please update the wiki/tracking table as you make more graphics...
I have no idea about the codes at wiki, so please do claim me the forest and buoy if you have the time. Forest gfx by you, and buoy gfx by lepkka
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Cargo Icons
Sorry for doublepost, but wouldnt mix the twoDanMacK wrote:Was just playing around and decided to do up some cargo icons. Didn't see they were claimed yet. All are there except Toyland. The paper, wood and steel are from Zephyris' trains All others drawn by hand.
Enjoy. Toyland will be done later.
I decided I would try to code these, and they look good and all, but... I get into some problems. I'm not sure, but I think my problems may be releated to palette, as some of the icons dont look same in game and outside. Could this be becoz I use the 8bpp palette (same as original gamefiles) and DanMacK painted these in 32bpp? So when I convert them I get some pixels using colors that shouldnt be used for objects?? Like CC or something like that?
If so, how do I fix it? Retouch the odd pixels? Load another palette that will work in game?
I have to say tough, the passenger icon looks very nice in my game
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: [8bpp] Graphics Replacement Project - OpenGFX
Re: Trond
I think you need palconvert to convert the animated colours into the normal colour equivalent...
Palconvert - Palette converter for action colours, converts action colours to normal colours. In the command line:
"palconvert <pcxname>" - converts target PCX action colours to normal colours.
"palconvert <pcxname> -C" - converts target PCX action colours to normal colours, not altering company colours.
Re: DanMacK
Awesome!
Re: Buttercup
I am going to draw some new sloped water tiles, they will be based on these ones provided by leppka - these would make a good placeholder. Is it quite easy to code rivers? You did that really fast! I think I will make the other climate river/canal graphics too, I'm not entirely happy with my artwork but someone else may want to tweak it.
I think you need palconvert to convert the animated colours into the normal colour equivalent...
Palconvert - Palette converter for action colours, converts action colours to normal colours. In the command line:
"palconvert <pcxname>" - converts target PCX action colours to normal colours.
"palconvert <pcxname> -C" - converts target PCX action colours to normal colours, not altering company colours.
Re: DanMacK
Awesome!
Re: Buttercup
I am going to draw some new sloped water tiles, they will be based on these ones provided by leppka - these would make a good placeholder. Is it quite easy to code rivers? You did that really fast! I think I will make the other climate river/canal graphics too, I'm not entirely happy with my artwork but someone else may want to tweak it.
- Attachments
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- slopedwater.png (3.59 KiB) Viewed 6184 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanx Zephyris, I actually tought of that... but then I took a SS of the mail icon ingame and blew it up in PSP and the problem was that the grey colors used in the mail icon doesnt come out very well on the dark grey backround of the station windows, so in fact there where nothing wrong like I first tought its noot easy beeing noob
So I guess I should rather ask DanMacK: you wanne change a bit on the mailicon so it comes out better? If you look at the screenshot in a 500% zoom you will see what I mean I think... (eventough its much more visible ingame...)
EDIT: Done coding all the cargo icons, now would be a good time to do those toyland icons DanMacK And I would probably have to start a toyland game, wich will be my first ever... oh my eyes...
So I guess I should rather ask DanMacK: you wanne change a bit on the mailicon so it comes out better? If you look at the screenshot in a 500% zoom you will see what I mean I think... (eventough its much more visible ingame...)
EDIT: Done coding all the cargo icons, now would be a good time to do those toyland icons DanMacK And I would probably have to start a toyland game, wich will be my first ever... oh my eyes...
- Attachments
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- Image6.png (615 Bytes) Viewed 6166 times
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: [8bpp] Graphics Replacement Project - OpenGFX
New Mail Icon - Revised Will do the Toyland ones tonight
One note regarding generic trams as well. I personally think the Generic Tram Set should serve as a base for release for the advanced graphics. Maybe add an early tram (I can do that )
One note regarding generic trams as well. I personally think the Generic Tram Set should serve as a base for release for the advanced graphics. Maybe add an early tram (I can do that )
- Attachments
-
- NewMailIcon.png (682 Bytes) Viewed 6063 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Great DanMacK!
Here's a fast preview without the toyland icons. Let me know if anything needs fixing or something ^^
Here's a fast preview without the toyland icons. Let me know if anything needs fixing or something ^^
- Attachments
-
- cargo.grf
- (1.68 KiB) Downloaded 1026 times
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: [8bpp] Graphics Replacement Project - OpenGFX
The generic tram set shamelessly copies the original graphics, so use of its graphics should be avoided. The code, however, is definately available.
Re: [8bpp] Graphics Replacement Project - OpenGFX
since rivers are being worked, why don't draw them like small falls instead of only rocks (http://en.wikipedia.org/wiki/Image:Tambo_river.jpg)? it will give to the game a little more eyecandy, also because there are too many rocks on the river, or maybe full falls too, which looks good when the fall is larger than one tile, this intended to be an extension of current slopes, not to replace all them
and another thing, will rivers support different graphics with height difference (like over the snowline)? because we might draw also these kind of rivers: http://en.wikipedia.org/wiki/Image:R%C3 ... onso_2.jpg
and another thing, will rivers support different graphics with height difference (like over the snowline)? because we might draw also these kind of rivers: http://en.wikipedia.org/wiki/Image:R%C3 ... onso_2.jpg
Re: [8bpp] Graphics Replacement Project - OpenGFX
The rivers feature does indeed support this.Wolf01 wrote:and another thing, will rivers support different graphics with height difference (like over the snowline)?
He's like, some kind of OpenTTD developer.
Re: [8bpp] Graphics Replacement Project - OpenGFX
And I will be providing the graphics soon! I would like to make the rivers above the snow line lined with ice, something like this, and make the rivers in the desert lined with grass... It may be a bit of a challenge!
Re: [8bpp] Graphics Replacement Project - OpenGFX
New version:
Perhaps it's a little late to be saying this, but is there any chance the flat water graphics could be made to not flow in a specific direction? It doesn't look right when an isolated patch of water just flows for no particular reason, and it doesn't quite fit with the sloped water tiles either.Re: [8bpp] Graphics Replacement Project - OpenGFX
I'll use the GTS as inspiration then
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Re: buttercup
There is, as far as i know, now way to let the rivers/canals have different flat water graphics to the sea, and there is definately no way for the game to know which way the river would be flowing. You could push for a patch, but to be honest I don't see the devs being very interested in including it in trunk...
Re: DanMacK
When drawing the new tram graphics make them slightly longer, like the trains, so they fit together better when the tram is traveling straight...
There is, as far as i know, now way to let the rivers/canals have different flat water graphics to the sea, and there is definately no way for the game to know which way the river would be flowing. You could push for a patch, but to be honest I don't see the devs being very interested in including it in trunk...
Re: DanMacK
When drawing the new tram graphics make them slightly longer, like the trains, so they fit together better when the tram is traveling straight...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Sorry, what I meant was "would lepkka mind if we edited his flat water sprites so that they don't flow in any particular direction?"Zephyris wrote:Re: buttercup
There is, as far as i know, now way to let the rivers/canals have different flat water graphics to the sea, and there is definately no way for the game to know which way the river would be flowing. You could push for a patch, but to be honest I don't see the devs being very interested in including it in trunk...
That is if there is sufficient interest to do so...
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