OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 04 Feb 2008 22:51

Never mind it is OK.
Now I add another building similar to previous one.
I changed the color from red to brown, in the general efford to make sprites less disturbing to the eye. Removed the pencils and replaced with a metallic chimney. Roof is partially gray to desaturate CC.
Attachments
4644.png
4644.png (1.36 KiB) Viewed 4386 times
4644.pcx
(3.44 KiB) Downloaded 90 times
Last edited by athanasios on 04 Feb 2008 22:57, edited 1 time in total.
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rbenevid
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by rbenevid » 04 Feb 2008 22:56

lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 04 Feb 2008 23:00

No it isn't and I 've seen a rubber plantation with my own eyes. Thanks rbenevid for pointing it.
We 'd better fix it and use palm trees where they belong.
Just another stupidity of TTD that needs to be fixed.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 05 Feb 2008 00:17

Now includes the updated 4659 and the new 4644.
toyland4.png
toyland4.png (30.49 KiB) Viewed 4349 times
athanasios, if you want me to stop, or if you'd rather I sent the grf to you first, let me know :P

Edit: See page 43
Last edited by buttercup on 11 Feb 2008 20:21, edited 1 time in total.

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 05 Feb 2008 01:27

To stop? Why?

You are pretty fast dude! :lol:
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 05 Feb 2008 01:38

athanasios wrote:To stop? Why?

You are pretty fast dude! :lol:
Well I wasn't sure if you actually wanted someone to code the buildings or if you were just showing us your progress.

Would it be better if I waited for more buildings so that I don't keep releasing grfs that only add one new building at a time?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 05 Feb 2008 04:31

rbenevid wrote:
lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
I know.. Before I started I looked to wikipedia myslef too, but I wanted to do ttd-style :D
I can change it any moment, because I've got lot's of Zephyris's sprites in landscape grf :D

madis
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 05 Feb 2008 05:32

buttercup: I cannot promise when I make the next building or other sprite as I am a little busy for 10 or 15 days, so code whenever something is available. I hope other artists won't mind either, since it is a waste to leave work uncoded.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 05 Feb 2008 08:05

All coding help is always appreciated...

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lepkka
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lepkka » 05 Feb 2008 16:46

Zephyris wrote:I currently have no sloped water sprites, I was in touch with lepkka about that and he said he may be able to help, but nothing yet...
I can't find it, all i've found in my messy disk is this
I'll have to draw it again from scratch
Edit: Sloped canals makes no sense!
Attachments
riverflow7.png
riverflow7.png (7.11 KiB) Viewed 3845 times
riverflow4d.gif
riverflow4d.gif (50.4 KiB) Viewed 3821 times
riverflow5d2.gif
riverflow5d2.gif (55.72 KiB) Viewed 3834 times

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CMircea
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea » 06 Feb 2008 00:38

Less and more random rocks.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 06 Feb 2008 01:14

I would quite like to see what it looks like with no rocks...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 06 Feb 2008 10:46

Me too. I'd like to see rivers without any rocks. Maybe one of random sprites should be like that.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin » 06 Feb 2008 11:09

If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lepkka » 06 Feb 2008 11:12

AFAIK random tiles in rivers is not possible ATM

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin » 06 Feb 2008 11:34

with Michael Bluncks river graphics it works. It always has stones on the slopes, but there are 3 or 4 different sprites.

Start the scedit, place a river on a sloped tile and click multiple times on it to test. It will randomly choose a sprite.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 06 Feb 2008 11:37

Random river tile support was introduced into openttd shortly after general rivers support, try the latest nightlies.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 06 Feb 2008 13:39

Here's the last of the Tropic/Arctic locos - the CS4000. It's been drawn similar to a General Electric Dash 8 series, so I'd say have it introduced in or around 1988 or so. The Centennial and the CS4000 have been drawn to 32px long. If anyone thinks this is a problem let me know. They'd only project 2px beyond the stations, and I don't think there'd be much of a difference.

Also attatched is a tender and a couple shots of it with the 2-8-0.

It would be optional to allow compatibility with existing savegames but I think it adds A LOT to the appearance. That's just me though

**EDIT** last 3 cars (Valuables, passenger and mail)
Attachments
CS4000.png
CS4000 - New
CS4000.png (3.45 KiB) Viewed 3226 times
Tender.png
Tender for Wills 2-8-0
Tender.png (3.26 KiB) Viewed 3220 times
PassCars.png
Passenger, Mail and Valuables cars
PassCars.png (3.11 KiB) Viewed 3204 times

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CMircea
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea » 06 Feb 2008 15:14

Roujin wrote:If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.
Yes, but, ships can go down the slopes. Plus you must have less that half a brain to think that a cargo ship could go up a slope like that. Not even a small boat would be able to on the slopes we currently have, as you need enough force to:
  • overcome the gravitational force.
  • overcome the downstream force
  • send the ship upstream
Ain't that a bit too much? You obviously won't see ships with jet engines.

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Cargo Icons

Post by DanMacK » 06 Feb 2008 15:51

Was just playing around and decided to do up some cargo icons. Didn't see they were claimed yet. All are there except Toyland. The paper, wood and steel are from Zephyris' trains :) All others drawn by hand.

Enjoy. Toyland will be done later.
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CargoIcons.png
CargoIcons.png (13.84 KiB) Viewed 3082 times

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