OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Never mind it is OK.
Now I add another building similar to previous one.
I changed the color from red to brown, in the general efford to make sprites less disturbing to the eye. Removed the pencils and replaced with a metallic chimney. Roof is partially gray to desaturate CC.
Now I add another building similar to previous one.
I changed the color from red to brown, in the general efford to make sprites less disturbing to the eye. Removed the pencils and replaced with a metallic chimney. Roof is partially gray to desaturate CC.
- Attachments
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- 4644.png (1.36 KiB) Viewed 6840 times
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- 4644.pcx
- (3.44 KiB) Downloaded 180 times
Last edited by athanasios on 04 Feb 2008 22:57, edited 1 time in total.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
It looks like the original TTD rubber plantation, but....lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01madis
I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)
http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG
Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
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Re: [8bpp] Graphics Replacement Project - OpenGFX
No it isn't and I 've seen a rubber plantation with my own eyes. Thanks rbenevid for pointing it.
We 'd better fix it and use palm trees where they belong.
Just another stupidity of TTD that needs to be fixed.
regards
athanasios
We 'd better fix it and use palm trees where they belong.
Just another stupidity of TTD that needs to be fixed.
regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Now includes the updated 4659 and the new 4644.
Edit: See page 43
athanasios, if you want me to stop, or if you'd rather I sent the grf to you first, let me know Edit: See page 43
Last edited by buttercup on 11 Feb 2008 20:21, edited 1 time in total.
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
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Re: [8bpp] Graphics Replacement Project - OpenGFX
To stop? Why?
You are pretty fast dude!
You are pretty fast dude!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Well I wasn't sure if you actually wanted someone to code the buildings or if you were just showing us your progress.athanasios wrote:To stop? Why?
You are pretty fast dude!
Would it be better if I waited for more buildings so that I don't keep releasing grfs that only add one new building at a time?
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
I know.. Before I started I looked to wikipedia myslef too, but I wanted to do ttd-stylerbenevid wrote:It looks like the original TTD rubber plantation, but....lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01madis
I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)
http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG
Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
I can change it any moment, because I've got lot's of Zephyris's sprites in landscape grf
madis
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
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Re: [8bpp] Graphics Replacement Project - OpenGFX
buttercup: I cannot promise when I make the next building or other sprite as I am a little busy for 10 or 15 days, so code whenever something is available. I hope other artists won't mind either, since it is a waste to leave work uncoded.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
All coding help is always appreciated...
Re: [8bpp] Graphics Replacement Project - OpenGFX
I can't find it, all i've found in my messy disk is thisZephyris wrote:I currently have no sloped water sprites, I was in touch with lepkka about that and he said he may be able to help, but nothing yet...
I'll have to draw it again from scratch
Edit: Sloped canals makes no sense!
- Attachments
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- riverflow7.png (7.11 KiB) Viewed 6299 times
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- riverflow4d.gif (50.4 KiB) Viewed 6275 times
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- riverflow5d2.gif (55.72 KiB) Viewed 6288 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Less and more random rocks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I would quite like to see what it looks like with no rocks...
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - OpenGFX
Me too. I'd like to see rivers without any rocks. Maybe one of random sprites should be like that.
Re: [8bpp] Graphics Replacement Project - OpenGFX
If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.
The existing river graphics by Michael Blunck have stones aswell and I think they look good.
The existing river graphics by Michael Blunck have stones aswell and I think they look good.
Re: [8bpp] Graphics Replacement Project - OpenGFX
AFAIK random tiles in rivers is not possible ATM
Re: [8bpp] Graphics Replacement Project - OpenGFX
with Michael Bluncks river graphics it works. It always has stones on the slopes, but there are 3 or 4 different sprites.
Start the scedit, place a river on a sloped tile and click multiple times on it to test. It will randomly choose a sprite.
Start the scedit, place a river on a sloped tile and click multiple times on it to test. It will randomly choose a sprite.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Random river tile support was introduced into openttd shortly after general rivers support, try the latest nightlies.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here's the last of the Tropic/Arctic locos - the CS4000. It's been drawn similar to a General Electric Dash 8 series, so I'd say have it introduced in or around 1988 or so. The Centennial and the CS4000 have been drawn to 32px long. If anyone thinks this is a problem let me know. They'd only project 2px beyond the stations, and I don't think there'd be much of a difference.
Also attatched is a tender and a couple shots of it with the 2-8-0.
It would be optional to allow compatibility with existing savegames but I think it adds A LOT to the appearance. That's just me though
**EDIT** last 3 cars (Valuables, passenger and mail)
Also attatched is a tender and a couple shots of it with the 2-8-0.
It would be optional to allow compatibility with existing savegames but I think it adds A LOT to the appearance. That's just me though
**EDIT** last 3 cars (Valuables, passenger and mail)
- Attachments
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- CS4000 - New
- CS4000.png (3.45 KiB) Viewed 5684 times
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- Tender for Wills 2-8-0
- Tender.png (3.26 KiB) Viewed 5678 times
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- Passenger, Mail and Valuables cars
- PassCars.png (3.11 KiB) Viewed 5662 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yes, but, ships can go down the slopes. Plus you must have less that half a brain to think that a cargo ship could go up a slope like that. Not even a small boat would be able to on the slopes we currently have, as you need enough force to:Roujin wrote:If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.
The existing river graphics by Michael Blunck have stones aswell and I think they look good.
- overcome the gravitational force.
- overcome the downstream force
- send the ship upstream
Cargo Icons
Was just playing around and decided to do up some cargo icons. Didn't see they were claimed yet. All are there except Toyland. The paper, wood and steel are from Zephyris' trains All others drawn by hand.
Enjoy. Toyland will be done later.
Enjoy. Toyland will be done later.
- Attachments
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- CargoIcons.png (13.84 KiB) Viewed 5540 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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