OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Never mind it is OK.
Now I add another building similar to previous one.
I changed the color from red to brown, in the general efford to make sprites less disturbing to the eye. Removed the pencils and replaced with a metallic chimney. Roof is partially gray to desaturate CC.
Attachments
4644.png
4644.png (1.36 KiB) Viewed 6840 times
4644.pcx
(3.44 KiB) Downloaded 180 times
Last edited by athanasios on 04 Feb 2008 22:57, edited 1 time in total.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
rbenevid
Traffic Manager
Traffic Manager
Posts: 192
Joined: 14 Oct 2004 20:08
Location: Brazil

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by rbenevid »

lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

No it isn't and I 've seen a rubber plantation with my own eyes. Thanks rbenevid for pointing it.
We 'd better fix it and use palm trees where they belong.
Just another stupidity of TTD that needs to be fixed.

regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Now includes the updated 4659 and the new 4644.
toyland4.png
toyland4.png (30.49 KiB) Viewed 6803 times
athanasios, if you want me to stop, or if you'd rather I sent the grf to you first, let me know :P

Edit: See page 43
Last edited by buttercup on 11 Feb 2008 20:21, edited 1 time in total.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

To stop? Why?

You are pretty fast dude! :lol:
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

athanasios wrote:To stop? Why?

You are pretty fast dude! :lol:
Well I wasn't sure if you actually wanted someone to code the buildings or if you were just showing us your progress.

Would it be better if I waited for more buildings so that I don't keep releasing grfs that only add one new building at a time?
LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

rbenevid wrote:
lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
I know.. Before I started I looked to wikipedia myslef too, but I wanted to do ttd-style :D
I can change it any moment, because I've got lot's of Zephyris's sprites in landscape grf :D

madis
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

buttercup: I cannot promise when I make the next building or other sprite as I am a little busy for 10 or 15 days, so code whenever something is available. I hope other artists won't mind either, since it is a waste to leave work uncoded.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

All coding help is always appreciated...
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lepkka »

Zephyris wrote:I currently have no sloped water sprites, I was in touch with lepkka about that and he said he may be able to help, but nothing yet...
I can't find it, all i've found in my messy disk is this
I'll have to draw it again from scratch
Edit: Sloped canals makes no sense!
Attachments
riverflow7.png
riverflow7.png (7.11 KiB) Viewed 6299 times
riverflow4d.gif
riverflow4d.gif (50.4 KiB) Viewed 6275 times
riverflow5d2.gif
riverflow5d2.gif (55.72 KiB) Viewed 6288 times
User avatar
CMircea
Chairman
Chairman
Posts: 887
Joined: 29 Dec 2006 14:05

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea »

Less and more random rocks.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I would quite like to see what it looks like with no rocks...
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Me too. I'd like to see rivers without any rocks. Maybe one of random sprites should be like that.
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lepkka »

AFAIK random tiles in rivers is not possible ATM
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

with Michael Bluncks river graphics it works. It always has stones on the slopes, but there are 3 or 4 different sprites.

Start the scedit, place a river on a sloped tile and click multiple times on it to test. It will randomly choose a sprite.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Random river tile support was introduced into openttd shortly after general rivers support, try the latest nightlies.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Here's the last of the Tropic/Arctic locos - the CS4000. It's been drawn similar to a General Electric Dash 8 series, so I'd say have it introduced in or around 1988 or so. The Centennial and the CS4000 have been drawn to 32px long. If anyone thinks this is a problem let me know. They'd only project 2px beyond the stations, and I don't think there'd be much of a difference.

Also attatched is a tender and a couple shots of it with the 2-8-0.

It would be optional to allow compatibility with existing savegames but I think it adds A LOT to the appearance. That's just me though

**EDIT** last 3 cars (Valuables, passenger and mail)
Attachments
CS4000 - New
CS4000 - New
CS4000.png (3.45 KiB) Viewed 5684 times
Tender for Wills 2-8-0
Tender for Wills 2-8-0
Tender.png (3.26 KiB) Viewed 5678 times
Passenger, Mail and Valuables cars
Passenger, Mail and Valuables cars
PassCars.png (3.11 KiB) Viewed 5662 times
User avatar
CMircea
Chairman
Chairman
Posts: 887
Joined: 29 Dec 2006 14:05

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea »

Roujin wrote:If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.
Yes, but, ships can go down the slopes. Plus you must have less that half a brain to think that a cargo ship could go up a slope like that. Not even a small boat would be able to on the slopes we currently have, as you need enough force to:
  • overcome the gravitational force.
  • overcome the downstream force
  • send the ship upstream
Ain't that a bit too much? You obviously won't see ships with jet engines.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Cargo Icons

Post by DanMacK »

Was just playing around and decided to do up some cargo icons. Didn't see they were claimed yet. All are there except Toyland. The paper, wood and steel are from Zephyris' trains :) All others drawn by hand.

Enjoy. Toyland will be done later.
Attachments
CargoIcons.png
CargoIcons.png (13.84 KiB) Viewed 5540 times
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot] and 1 guest