OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - OpenGFX
New version of electric sparks. Contains also electric sparks for power plants.
I don't see any comments on road reconstruction so I'll claim it as done.
---------------- removed because I've noticed some bugs in nfo code ----------------
I don't see any comments on road reconstruction so I'll claim it as done.
---------------- removed because I've noticed some bugs in nfo code ----------------
Last edited by DeletedUser5 on 27 Jan 2008 17:31, edited 2 times in total.
- Digitalfox
- Chief Executive
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- Location: Catch the Fox if you can... Almost 20 years and counting!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Once again congratulations to everybody who have commit work to this project of 8bpp replacement..
But please don't let it stop or it may take months again until someone picks it again
But please don't let it stop or it may take months again until someone picks it again
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - OpenGFX
Contains electric sparks for electric engines and power plants and road reconstruction.
- Attachments
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- OpenGFX_-_newEyeCandy_v0.1.grf
- (2.54 KiB) Downloaded 1255 times
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
I hope that doesn't come so quicklyDigitalfox wrote: But please don't let it stop or it may take months again until someone picks it again
As a proof.. I started working on rail depot again.. Pictures soon
Re: [8bpp] Graphics Replacement Project - OpenGFX
I have been very busy recently (interviews ), so just a little treat; US and UK style roads for LH and RH drive ready for coding.
- Attachments
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- Road Tiles 8bpp Extended.png
- (374.83 KiB) Downloaded 369 times
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zeph, I'll do it .. But is it supposed to be an external newgrf? So I can control things with parameters...
In meantime, I've finished architecture of the rail depot.. behold.. Now I believe only texturing is more to do (the hardest part ) madis
EDIT: Zephyris, You did understand that you had lot's of duplicates.. Yes? The tiles which have no sign of junction are same... For example.. madis
In meantime, I've finished architecture of the rail depot.. behold.. Now I believe only texturing is more to do (the hardest part ) madis
EDIT: Zephyris, You did understand that you had lot's of duplicates.. Yes? The tiles which have no sign of junction are same... For example.. madis
Re: [8bpp] Graphics Replacement Project - OpenGFX
yeah, the way i am drawing them its easiest just to keep all the tiles in... really don't need to code all of them!
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
BTW. I just remember I have drawn street lights twice.. (One time for WWOTTDGD party grf) but the other time for this http://www.tt-forums.net/viewtopic.php?f=33&t=35131
If BigBB finishes that patch, then maybe we have streetlights too.. Assuming it'll get to trunk once finished .. I drew them so we've got permission too
madis
EDIT: And I shall not draw more today madis
If BigBB finishes that patch, then maybe we have streetlights too.. Assuming it'll get to trunk once finished .. I drew them so we've got permission too
madis
EDIT: And I shall not draw more today madis
Re: [8bpp] Graphics Replacement Project - OpenGFX
2 days with no posts gentlemen?
Re: [8bpp] Graphics Replacement Project - OpenGFX
It was weekend, let them have their rest.Desolator wrote:2 days with no posts gentlemen?
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Re: [8bpp] Graphics Replacement Project - OpenGFX
I've been playing with the new electric sparks and like them very much!Soeb wrote:Contains electric sparks for electric engines and power plants and road reconstruction.
Will try the road reconstruction. I never use that option (I don't play with AI)
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Pretty bad...Desolator wrote:2 days with no posts gentlemen?
So I converted toyland 4650 and 4674 from 32bpp to 8bpp. Since it is a color reduce don't expect too much. At least they look OK in high resolutions.
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- 4650&4674_preview.png (7.63 KiB) Viewed 8591 times
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- 4650.pcx
- (5.69 KiB) Downloaded 234 times
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- 4674.pcx
- (3.98 KiB) Downloaded 223 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Everything looking good guys I've got a few locos done, mostly were edits of my current and some earlier stuff. The F7s are drawn cmpletely from scratch, so you may notice a few differences from the original mockups. BTW, sorry I can't code these
More on the way soon.
More on the way soon.
- Attachments
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- 8bpplocos-1.png (22.57 KiB) Viewed 8560 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
It's because you didn't give me feedback on the depot:P Making all walls look like the textured one is easy.. But is it the right way? I dunno, if you don't tell me...Desolator wrote:2 days with no posts gentlemen?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Re: DanMacK
I love the trains! I shall code them tonight, unless lordazmath has got there first
I love the trains! I shall code them tonight, unless lordazmath has got there first
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- Tycoon
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- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Get them I hate messing with offsets for small things
Re: [8bpp] Graphics Replacement Project - OpenGFX
Ok, comments on the rail depot.
If it's supposed to be for the normal climates (non-toyland) - isn't it? - I think it has too many different colors.
Currently it has:
- Green on the sides
- a sort of dark brown/red on the windows (those are windows, right?)
- middle brown/red on the back and front
- light brown/red on the roof
- bright blue on the rooftop
I would drop atleast the middle brown/red on the back and front side and make it green like the sides - actually the lower right and upper center sprite in your post have this; only the textured ones have the middle brown/red color there...
Oh and the windows don't look right yet... maybe the color, maybe the number.. try playing around with them a little...
And a question:
Is the blue on the top going to be the cc? Or where will the cc be applied?
If it's supposed to be for the normal climates (non-toyland) - isn't it? - I think it has too many different colors.
Currently it has:
- Green on the sides
- a sort of dark brown/red on the windows (those are windows, right?)
- middle brown/red on the back and front
- light brown/red on the roof
- bright blue on the rooftop
I would drop atleast the middle brown/red on the back and front side and make it green like the sides - actually the lower right and upper center sprite in your post have this; only the textured ones have the middle brown/red color there...
Oh and the windows don't look right yet... maybe the color, maybe the number.. try playing around with them a little...
And a question:
Is the blue on the top going to be the cc? Or where will the cc be applied?
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
The short sides aren't done yetRoujin wrote:Ok, comments on the rail depot.
If it's supposed to be for the normal climates (non-toyland) - isn't it? - I think it has too many different colors.
Currently it has:
- Green on the sides
- a sort of dark brown/red on the windows (those are windows, right?)
- middle brown/red on the back and front
- light brown/red on the roof
- bright blue on the rooftop
I would drop atleast the middle brown/red on the back and front side and make it green like the sides - actually the lower right and upper center sprite in your post have this; only the textured ones have the middle brown/red color there...
Oh and the windows don't look right yet... maybe the color, maybe the number.. try playing around with them a little...
And a question:
Is the blue on the top going to be the cc? Or where will the cc be applied?
The blue on top is cc, because I don't want to make the ring on walls again, and there is no way to apply it in some other way for all the views
The front and back will be the same as other sides.. just they don't get direct light -> darker.
And I think I gotta improve the roof more.. The roofs don't tile.
Re: [8bpp] Graphics Replacement Project - OpenGFX
If we are having newgrf-enabled graphics, then I would like to see engine sheds change design over the years. Early engine sheds (in the UK) were brick, with main doors about 20% taller than engine, with roofline often very high, with large fanned vents to get rid of the steam.
Diesel sheds from 1970s-1990s were more utilitarian - and had lower doorways, and lower roofs as no steam venting was needed. Electric depots of the same era were similar.
Post 1990s, design became more of a factor, and newer sheds could be quite "architected" - or whatever its called. Fancy-like
Diesel sheds from 1970s-1990s were more utilitarian - and had lower doorways, and lower roofs as no steam venting was needed. Electric depots of the same era were similar.
Post 1990s, design became more of a factor, and newer sheds could be quite "architected" - or whatever its called. Fancy-like
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Ok.. I have done enourmous work on extended road tiles code
http://pastebin.com/f76d79fa
I think that you, Zephyris, should add action07 and action10 to road sprites in infrastructure release, which will deactivate that part if Opengfx+ newInfrastructure Combined Roadset is loaded..
Currently grfID is LA24 [4c 41 32 34]
madis
http://pastebin.com/f76d79fa
I think that you, Zephyris, should add action07 and action10 to road sprites in infrastructure release, which will deactivate that part if Opengfx+ newInfrastructure Combined Roadset is loaded..
Currently grfID is LA24 [4c 41 32 34]
madis
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