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PostPosted: Sun Jan 20, 2008 10:18 pm 
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Engineer
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Location: Lappeenranta, Finland
Can anyone explain me why my eyes are trying to tell me that the pieces of track in the fence/foundation-bug picture on the top of the hill are bent downwards in the middle? If I cover the adjacent slopes it looks normal.


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PostPosted: Mon Jan 21, 2008 5:15 am 
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Thanks a lot Prissy. I always 'envied' Simutrans brick foundations. :mrgreen: I suppose some more will be needed. If you do not wish to work personally on them, please can you provide the bread (textures) you used, so we can cut them?

regards
athanasios

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PostPosted: Mon Jan 21, 2008 11:32 am 
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I think these should be all. At least these are all needed without diagonals (which were not part of TTD).

They were not really cut, but you could use the "double" height foundations for cutting strange ones. They were made from a picture as far as I know. I just edited them around the base.

EDIT:
Ok here are the foundations in windows palette.


Attachments:
ttd-brickslope.png
ttd-brickslope.png [ 3.69 KiB | Viewed 8711 times ]
netur-slope.png
netur-slope.png [ 3.72 KiB | Viewed 8708 times ]

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I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
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PostPosted: Tue Jan 22, 2008 1:29 am 
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Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...


Attachments:
Canal and river graphics preview.png
Canal and river graphics preview.png [ 84.8 KiB | Viewed 8260 times ]

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GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net
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PostPosted: Tue Jan 22, 2008 2:47 am 
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Good idea.
Note: As you said shading is not OK. Some banks are very bright. In reality river banks usually are not so bright as sea coasts. (more vegetation, mud...) Now this rivers addition creates some lakes as well. Let us distinguish them from the sea.

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PostPosted: Tue Jan 22, 2008 8:23 am 
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Zephyris wrote:
Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...



Looks really nice. But I would make the river edges a little more rough. They now seem pretty smooth, rivers don't work that way :D. Maybe add som uneven spots in the riverbanks, ad some rochs, a little plant... Problem will be making it better looking withough getting the horrible tiling feeling... So i don' tknow if it is really possible?
I was following the rivers patch a while back and when you maken the sloped tiles, you should make the water more rough, something in between a river and a waterfall :D.

Great work!


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PostPosted: Tue Jan 22, 2008 12:24 pm 
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Zephyris wrote:
and probably some fences.

Looks good to me. I can help with making fences :D


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PostPosted: Tue Jan 22, 2008 12:38 pm 
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Location: The Netherlands
I 2nd Nickman. The canals look very good, but the river graphics are too clean.

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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PostPosted: Tue Jan 22, 2008 6:31 pm 
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Quote:
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.

Finnaly. Evrything look better now.


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PostPosted: Tue Jan 22, 2008 9:22 pm 
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I made a bad :(.


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I made a bad.png
I made a bad.png [ 87.25 KiB | Viewed 7479 times ]

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PostPosted: Tue Jan 22, 2008 9:39 pm 
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If you have them commented like I had you can add many sets to action A. these aren't all in a row, you know.... :)

madis

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PostPosted: Tue Jan 22, 2008 9:44 pm 
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I have worked out the prob now, but it was a bit of a shock to see that happening in-game!

*edit*
newFonts - Newspaper Fonts v0.1


Attachments:
Newspaper font preview.png
Newspaper font preview.png [ 49.92 KiB | Viewed 7409 times ]
OpenGFX_-_newFonts_-_Newspaper_Fonts_v0.1.grf [11.01 KiB]
Downloaded 765 times

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PostPosted: Wed Jan 23, 2008 9:55 am 
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Prissi, I like your foundations! :D


Zephyris, i like the Newspaper font, but it feels that it could use a little pixel-tweaking here and there.
- lowercase c at bottom left.
- both p's; the one pixel standing out at the right.
- lowercase q at bottom right.
- percent sign; the two '0's look dissimilar.

And for the bad you made: that's not bad, you just hadn't set the language to English :P

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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PostPosted: Wed Jan 23, 2008 3:01 pm 
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Awesome!

Though I think the riverbanks should be the same colour as the cleared soil, or close at least. Would it be possible to have river tiles with random changes, as you have with the grass having rocks or lumps or whatever? It wouldn't be much, but the odd bit of variation would break up the tiling effect nicely, I think.


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PostPosted: Wed Jan 23, 2008 3:34 pm 
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Location: Essex, UK
I assume that everyone knows about this problem with the shores as it hasn't been brought up since the screenshot went up. It's fixable, right?


Attachments:
OTTD8bpp.png
OTTD8bpp.png [ 188.74 KiB | Viewed 6914 times ]

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PostPosted: Wed Jan 23, 2008 3:54 pm 
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It was recently discussed and worked on here

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PostPosted: Wed Jan 23, 2008 4:07 pm 
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It works fine for me. Well not at all of course. Only few are showed ( the ones posted in screenshot ), but it's better then nothing.


Attachments:
Unnamed, 1st Jan 1950.png
Unnamed, 1st Jan 1950.png [ 22.54 KiB | Viewed 6851 times ]
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PostPosted: Wed Jan 23, 2008 4:36 pm 
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Location: Catch the Fox if you can... 15 years and counting!
What do you guys mean??

With r11947 and newterrain 0.4 it works :lol:


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File comment: It works!
It works.PNG
It works.PNG [ 35.61 KiB | Viewed 6796 times ]
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PostPosted: Wed Jan 23, 2008 4:46 pm 
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Look on title screen and you'll what don't work. And also when you'll build railway, shore disappear.


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PostPosted: Wed Jan 23, 2008 8:33 pm 
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Director
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Zephyris wrote:
I made a bad :(.


Lol... you've actually made Lovecraftian language set for OTTD!

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

Now you should ask yourself: "Do I believe in coincidences?"


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