OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Noldo
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Noldo » 20 Jan 2008 22:18

Can anyone explain me why my eyes are trying to tell me that the pieces of track in the fence/foundation-bug picture on the top of the hill are bent downwards in the middle? If I cover the adjacent slopes it looks normal.

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 21 Jan 2008 05:15

Thanks a lot Prissy. I always 'envied' Simutrans brick foundations. :mrgreen: I suppose some more will be needed. If you do not wish to work personally on them, please can you provide the bread (textures) you used, so we can cut them?

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prissi
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by prissi » 21 Jan 2008 11:32

I think these should be all. At least these are all needed without diagonals (which were not part of TTD).

They were not really cut, but you could use the "double" height foundations for cutting strange ones. They were made from a picture as far as I know. I just edited them around the base.

EDIT:
Ok here are the foundations in windows palette.
Attachments
ttd-brickslope.png
ttd-brickslope.png (3.69 KiB) Viewed 8798 times
netur-slope.png
netur-slope.png (3.72 KiB) Viewed 8795 times
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jan 2008 01:29

Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...
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Canal and river graphics preview.png
Canal and river graphics preview.png (84.8 KiB) Viewed 8347 times

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 22 Jan 2008 02:47

Good idea.
Note: As you said shading is not OK. Some banks are very bright. In reality river banks usually are not so bright as sea coasts. (more vegetation, mud...) Now this rivers addition creates some lakes as well. Let us distinguish them from the sea.
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Nickman
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Nickman » 22 Jan 2008 08:23

Zephyris wrote:Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...

Looks really nice. But I would make the river edges a little more rough. They now seem pretty smooth, rivers don't work that way :D. Maybe add som uneven spots in the riverbanks, ad some rochs, a little plant... Problem will be making it better looking withough getting the horrible tiling feeling... So i don' tknow if it is really possible?
I was following the rivers patch a while back and when you maken the sloped tiles, you should make the water more rough, something in between a river and a waterfall :D.

Great work!

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Jan 2008 12:24

Zephyris wrote:and probably some fences.
Looks good to me. I can help with making fences :D

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FooBar
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 22 Jan 2008 12:38

I 2nd Nickman. The canals look very good, but the river graphics are too clean.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Jan 2008 18:31

(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Finnaly. Evrything look better now.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jan 2008 21:22

I made a bad :(.
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I made a bad.png
I made a bad.png (87.25 KiB) Viewed 7566 times

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Jan 2008 21:39

If you have them commented like I had you can add many sets to action A. these aren't all in a row, you know.... :)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jan 2008 21:44

I have worked out the prob now, but it was a bit of a shock to see that happening in-game!

*edit*
newFonts - Newspaper Fonts v0.1
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Newspaper font preview.png
Newspaper font preview.png (49.92 KiB) Viewed 7496 times
OpenGFX_-_newFonts_-_Newspaper_Fonts_v0.1.grf
(11.01 KiB) Downloaded 898 times

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FooBar
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 23 Jan 2008 09:55

Prissi, I like your foundations! :D


Zephyris, i like the Newspaper font, but it feels that it could use a little pixel-tweaking here and there.
- lowercase c at bottom left.
- both p's; the one pixel standing out at the right.
- lowercase q at bottom right.
- percent sign; the two '0's look dissimilar.

And for the bad you made: that's not bad, you just hadn't set the language to English :P

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Thalass
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Thalass » 23 Jan 2008 15:01

Awesome!

Though I think the riverbanks should be the same colour as the cleared soil, or close at least. Would it be possible to have river tiles with random changes, as you have with the grass having rocks or lumps or whatever? It wouldn't be much, but the odd bit of variation would break up the tiling effect nicely, I think.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Eddie » 23 Jan 2008 15:34

I assume that everyone knows about this problem with the shores as it hasn't been brought up since the screenshot went up. It's fixable, right?
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OTTD8bpp.png
OTTD8bpp.png (188.74 KiB) Viewed 7001 times
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Ben_Robbins_
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_Robbins_ » 23 Jan 2008 15:54

It was recently discussed and worked on here
Ben

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 23 Jan 2008 16:07

It works fine for me. Well not at all of course. Only few are showed ( the ones posted in screenshot ), but it's better then nothing.
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Unnamed, 1st Jan 1950.png
Unnamed, 1st Jan 1950.png (22.54 KiB) Viewed 6938 times

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Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox » 23 Jan 2008 16:36

What do you guys mean??

With r11947 and newterrain 0.4 it works :lol:
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It works!
It works.PNG (35.61 KiB) Viewed 6883 times

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 23 Jan 2008 16:46

Look on title screen and you'll what don't work. And also when you'll build railway, shore disappear.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 23 Jan 2008 20:33

Zephyris wrote:I made a bad :(.
Lol... you've actually made Lovecraftian language set for OTTD!

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

Now you should ask yourself: "Do I believe in coincidences?"

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