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Not the end of the world, but a little frustrating
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
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Not sure whether to post the updated grf straight away though since it is a relatively minor change. Has anyone found any other bugs/quirks that might need fixing?
Just letting you know so we don't have any funky gaps
- Chief Executive
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- Location: Catch the Fox if you can... 15 years and counting!
Wow, looks really nicebuttercup wrote:Trains are more or less done. I can post a beta grf for people to play around with (read: do the mind numbing task of picking out minute offset errors for me) if anyone wants...LordAzamath, I missed your post but it made little difference since I could just use the same offsets for (nearly) all vehicles.
- Transport Coordinator
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- Location: Minnesota, USA
The sprites in the purchase GUI are one pixel too high; I didn't like the way the original trains sometimes looked as though their wheels were below the level of the rails in the horizontal views. I am not aware of a way to have different sprites for the purchase GUI using ActionA/Action7. The TTDPatch Wiki entry for Action5 mentions GUI sprites but I'm not sure if that's what I'm looking for.
Also, for the shorter vehicles, I couldn't decide how close they should be to the trailing wagon(s) so they will probably need adjusting.
Possibly some others I've forgotten about.
That's because you need to look harder at Action3. Or, if you want to make your code more convoluted than necessary, inspect VariationalAction2 instead.buttercup wrote:The sprites in the purchase GUI are one pixel too high; I didn't like the way the original trains sometimes looked as though their wheels were below the level of the rails in the horizontal views. I am not aware of a way to have different sprites for the purchase GUI using ActionA/Action7. The TTDPatch Wiki entry for Action5 mentions GUI sprites but I'm not sure if that's what I'm looking for.
But yes, using different sprites in the purchase window does require breaking static restrictions.
the sprite file is pretty much a mess right now, but it's usable and understandable. Also with wagons for a +set. It lack doors tho, i could add that if needed.
also with wagons for a +set. I also made a doubledecker wagons from someones request, but they are really ugly. I have an idea for them tho, if needed
- chimera.png (8.51 KiB) Viewed 4986 times
- pcx-file with proper windows palette
- (23.75 KiB) Downloaded 87 times
**Note** I noticed the train cars overlap in the depot menu and train list but are fien in-game, any way to remedy that? aside from that, everything looks great.
Also, I drew up some more "North American" looking cars for the arctic paper, food and livestock cars.
- ArcticRev.png (6.77 KiB) Viewed 4510 times
- A4Revised.png (3.09 KiB) Viewed 4376 times
Mind if I forward these to the 2ccSet coder, since we might be able to use them there too. Most wagons we have now are drawn by Europeans, so they also got an European look. American wagons are just a bit different, so it'd be nice to have those too.DanMacK wrote:
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Go ahead and post the new landscape grf with those changes, I would be happy to split the "water features" into a new grf although I don't see it as particularly necessary...Before I post the updated landscape grf (if LordAzamath is okay with the changes I made), I wondered if it might be a good idea to remove the rivers at the same time and create a new 'water features' grf that would include all the rivers, canals/locks and the aqueducts Zephyris recently drew.
Feel free to modify any of my sprites as you code them, you have made them look better!... so I widened the spacing a little and moved them further out (see the screenshot). It isn't much of a change but I just thought I should mention it.
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