OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 18 Jul 2008 10:11

Well here is a better preview of the bridges, i'll wait untill word on this other wooden bridge before I release the set...
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bridges preview 2.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware » 18 Jul 2008 11:14

Very nice! :D Much better than the originals, especially the cantilever.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 18 Jul 2008 23:58

Personally I would tweak the yellow pillar of some bridge heads. Too much bright. Seems it is the same with other colors to, but the yellow stands out too much. It is supposed to have some shadow under the head of the bridge.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 10:43

Hmmm, tis true...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mikeyspike » 19 Jul 2008 10:45

I have to say, this project is really looking good.

Keep it up guys!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 19 Jul 2008 11:44

Zephyris: could you show us a preview with high bridges?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 11:46

And I have to say wow, I did not realise we have got that many graphics done already! We are easily over half way, and it all looks like it is going well!

The current big tasks:
GUI
LordAzamath has been doing steady work on this. Support him! Give him little contributions! It is looking very good, and could be finished soon if he gets the support he deserves. See here for the work so far...

Trees
Again this is LordAzamath is the one doing most work on this at the moment. All temperate, arctic and tropical trees are done; the only remaining trees are some Toyland and the cacti. Once these are done then the "New Landscape" GRF is complete... If you want an easy start to sprite drawing then the cacti is probably a good place to start.

Trains
We have a lot of contributions of very good quality graphics, but unfortunately there has been confusion and disorganisation which has lead to the wasting of some graphics. I am looking for someone to adopt the trains and trawl this thread looking for the best of sprites we have available and finalising the set. Hopefully this will be quite an easy job :) If you need any extra train graphics DanMacK is probably the guy to be in touch with, he is an awesome sprite drawing machine!

Road vehicles
All road vehicles are drawn and coded, but look a little plain. It would be great if someone could adopt the road vehicles and add little details to bring the sprites up to scratch. I may be able to help with this.

Infrastructure
This is my project, and I aim to get it to 100% complete soon! By 100% I mean all tracks, bridges, stations, depots, airports, ports, locks, etc. Hopefully it shouldnt take too long...

Industries
Again I would like to keep working on this myself. Its hard work but I think I have the hang of churning out the sprites now!

Toyland
Buttercup and athanasios are slowly but steadily drawing and coding the toyland town buildings... If you want to practice your surreal pixel pushing skills then help these two!

And the future:
Towns towns towns
You will have probably seen my newbuildings, what needs to be done next is the selection of the best and coding of them via simple sprite replacement. If anyone wants to draw modern buildings all help would be greatly appreciated. Don't make the mistake I made, select a building and draw its replacement, then move onto the next. I like my newbuilding sprites, but they are not ideal for this project...

Ships and Planes
Sooo, any takers? This would be a tough task...

Faces
Aaah, the company faces! We have been given permission to convert the 32bpp ones from the blender thread, I have done some work on this but it is tricky... We also only have no african faces...

Anyways thats enough chat from me, why am I typing when I could be drawing! Hopefully this will get people up to date with the thread without having to read pages and pages of talk.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 11:55

Zephyris: could you show us a preview with high bridges?
I'm thinking of changing the cantilever and suspension supports...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 19 Jul 2008 12:57

Zephyris - about ships. It is necessary to classify them, at least a little bit
example:
tankers (capacity a,b ..n)
containers and dry cargo (capacity a,b ..n)
passangers (capacity a,b ..n) and etc.
what about 2 types - sea (100% speed in sea and 20% in canals) and river (and vice versa)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 19 Jul 2008 13:54

lead@inbox wrote:Zephyris - about ships. It is necessary to classify them, at least a little bit
example:
tankers (capacity a,b ..n)
containers and dry cargo (capacity a,b ..n)
passangers (capacity a,b ..n) and etc.
what about 2 types - sea (100% speed in sea and 20% in canals) and river (and vice versa)
That's for OpenGFX+ I presume? :P

Zeph: cantilever supports really need some work...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin » 19 Jul 2008 14:29

exactly.. don't forget that OpenGFX is sprite replacement only. ;) Plus something like you're suggesting with speed on canals/rivers isn't doable by a newGrf at all iirc.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 19 Jul 2008 15:42

I'd be happy to consolidate the trains and see what needs to be done still.

Due to the fact that Arctic and Tropic share the same locos, they would be different in OpenGFX+, but not OpenGFX.

Also, re: ships - There are only 4 spritesets for ships, the tanker, bulk carrier, ferry and hovercraft. ther 2 generations of ships share the same graphics, is this the case for Open GFX as well or do we want different graphics for each?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 19 Jul 2008 18:10

DanMacK wrote: Due to the fact that Arctic and Tropic share the same locos, they would be different in OpenGFX+, but not OpenGFX.
Well action7 (separation per climate basis) is allowed so we could have different sprites anyway :P

Zephyris, ok, I'll complete toyland trees, but dont' think I've been doing something with GUI lately. I've been learning lua :P.So organizing GUI is free to take. I'll make the toyland trees soon I hope..

And what about the mall thingie I gave in this thread? I think that if you shade it a bit better, it would fit to opengfx too..
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 18:33

Well action7 (separation per climate basis) is allowed so we could have different sprites anyway
In the end all that can be directly included is what will fit in the trg*r.grf files, so no action7s to add climate specificity etc. Anything outside of that (rivers, canals, extended coastlines, etc. etc.) has to be a "+" file of some description. Therefore ships only requires 4 sprites! Just hard ones to draw... Having said that (eventually) an extended set of ships in the same style would be excellent.
I'd be happy to consolidate the trains and see what needs to be done still.
Excellent, its a tedious job :)
Zeph: cantilever supports really need some work...
Mmm, its just a pain alignments-wise!
And what about the mall thingie I gave in this thread?
Is on my todo list, I'm just trying to get things moving again before playing with it...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 19 Jul 2008 19:24

Zephyris wrote:
Zeph: cantilever supports really need some work...
Mmm, its just a pain alignments-wise!
I actually had the general look on mind. They seem to be very massive compared to other bridges' supports (pillars?)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 20:30

Ah, I wasnt clear. I was saying yes they do need a redraw, the only hard thing about drawing narrower supports is fighting the offsets!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 19 Jul 2008 20:59

And just to finish today here are the sprites for the paper mill for coding! It's not amazing, I need to get back into the swing of drawing, but should do... It hasn't been checked for action colours so may do with palconverting.
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Paper Mill 8bpp.png
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paper mill preview 2.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 19 Jul 2008 22:11

I always feel like I'm taking advantage of the fact that I browse these forums so frequently, and that I get (the easy) things coded before anyone else has a chance, but here you go...
papermill.grf
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 20 Jul 2008 00:11

Like the paper mill :D Looks awesome people!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 20 Jul 2008 06:51

It is a draft variant. It is published to look - whether I think in a correct direction. There are variants of the paints used in model below
b0000.png
b0000.png (18.75 KiB) Viewed 2551 times
bakewell.png
schema
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pal.png
pal.png (2.91 KiB) Viewed 2561 times

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