OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hmm.. Really dunno. I think it's better if everything would be like your first tropical house...
But let's put one thing down now too... Wind is ->->-> like on train smoke, Power station not <-<-<- like on oil rig and small airport flag..
But let's put one thing down now too... Wind is ->->-> like on train smoke, Power station not <-<-<- like on oil rig and small airport flag..
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
My thread.. I may doublepost if I want
I made small airport flags.. Dunno how good they are though...
I made small airport flags.. Dunno how good they are though...
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- flag.gif (793 Bytes) Viewed 6209 times
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks good. But it changes a bit to fast in my opinion.
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
The original does do it too.. And this over here was just gif animation..
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yeah I know. It just seems like the wind is 100kph. If it could be changed somehow. Maybe there should be just like two same sprites not four different.
- athanasios
- Tycoon
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- Joined: 23 Jun 2005 00:09
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Re: [8bpp] Graphics Replacement Project - OpenGFX
lordazamath:
I think white part of tank is missing bright area from sun, like you did in CC part.
Flag is fast and suitable for a ship's flag, but I suppose we don't have animation there.
Soeb:
Very nice, but mirror it. Dark side is opposite way.
Zephyris:
Nice buildings. They could have some more details. Scale? You know my opinion. I will repeat it for the 100th time: 2pixels/meter(height) > ~6 pixels/floor. This for high rise, newer buildings. 7 is OK too. All 1-2 storey houses can have 7 pixels and older buildings 8.
regards
athanasios
I think white part of tank is missing bright area from sun, like you did in CC part.
Flag is fast and suitable for a ship's flag, but I suppose we don't have animation there.
Soeb:
Very nice, but mirror it. Dark side is opposite way.
Zephyris:
Nice buildings. They could have some more details. Scale? You know my opinion. I will repeat it for the 100th time: 2pixels/meter(height) > ~6 pixels/floor. This for high rise, newer buildings. 7 is OK too. All 1-2 storey houses can have 7 pixels and older buildings 8.
regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I was hoping it would be drawn as a windsock - far more appropriate for the airports. But it is a nice flaglordazamath wrote:My thread.. I may doublepost if I want
I made small airport flags.. Dunno how good they are though...
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Well, ok.. I'll make it windsock then
EDIT: What about this windsocket?
EDIT: What about this windsocket?
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- flag.gif (966 Bytes) Viewed 5834 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Mmm, thatll do nicely!
On a side note, how is the coding of trains going? I have seen a lot of sprites posted, but no grf
On a side note, how is the coding of trains going? I have seen a lot of sprites posted, but no grf
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
I for one admit that I haven't written a single byte about the trains yet
Too much work with drawing and preparations for WWOTTDGD/2
Too much work with drawing and preparations for WWOTTDGD/2
Re: [8bpp] Graphics Replacement Project - OpenGFX
just a quick question;
were there any interest in my suggestion regaring ftp-server and such as i posted a 30-40 post earlier?
were there any interest in my suggestion regaring ftp-server and such as i posted a 30-40 post earlier?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Definitely, just today I was sending the 32bpp source files for the terrain graphics to lordazamath!
Re: [8bpp] Graphics Replacement Project - OpenGFX
well, to make it easy for me to update it it will need a pretty good directory structure, and every creator of the newgrf should use this in it's .nfo file...
edit;
I made an example here.
People should point at the valid sprites in the proper directory.
i've made a few categories, and i think it's enough, but feel free to suggest more
the sprites, and also the .nfo-file should point at it in the following location:
sprites/<category>/<nick>/<name>.pcx
or some sub-dir in your nick-folder in that category.
for example if someone is working on buildings, one might want tropic, temperate etc categories, but what you do in that <nick>-category is mainly up to you, it's just to keep it clean.
the ftp is currently not up, but the site can be reached at:
This link
edit;
I made an example here.
People should point at the valid sprites in the proper directory.
i've made a few categories, and i think it's enough, but feel free to suggest more
the sprites, and also the .nfo-file should point at it in the following location:
sprites/<category>/<nick>/<name>.pcx
or some sub-dir in your nick-folder in that category.
for example if someone is working on buildings, one might want tropic, temperate etc categories, but what you do in that <nick>-category is mainly up to you, it's just to keep it clean.
the ftp is currently not up, but the site can be reached at:
This link
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- dirstruct.PNG (8.77 KiB) Viewed 5608 times
Last edited by DJ Nekkid on 02 Mar 2008 14:21, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Just ensure that every .nfo uses a relative path, that way eliminate computer to computer issues.
I see the main advantage of this being the sharing of standard resources (textures, templates, style guidelines, etc.), but a sensible organisation is again vital...
I see the main advantage of this being the sharing of standard resources (textures, templates, style guidelines, etc.), but a sensible organisation is again vital...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Sorry about the double post...
So as anas... so as athian... so as athano... so as *ctrl+c ctrl+v* athanasios suggested here is a generic brick house drawn at a strict 6px per storey scale (2px below window, 3px window, 1px above window). What do you think of this scale? I think I like it...
So as anas... so as athian... so as athano... so as *ctrl+c ctrl+v* athanasios suggested here is a generic brick house drawn at a strict 6px per storey scale (2px below window, 3px window, 1px above window). What do you think of this scale? I think I like it...
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- House 1 6px 8bpp.png (1.69 KiB) Viewed 5612 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
well, the way i thought to do this is that every now and then i copy/paste the content of <some>.nfo into the "main" .nfo, and code it. How often is probably just upto the users of how many new contributions have been made.
i guess i could make a "directory structure.zip" to make sure everything is placed properly... and how to make relative paths in the .nfo, do i have no clue about, do you?
i guess i could make a "directory structure.zip" to make sure everything is placed properly... and how to make relative paths in the .nfo, do i have no clue about, do you?
Re: [8bpp] Graphics Replacement Project - OpenGFX
I liked the house, so I made more anyway Again, like with the last set, these can be recoloured to stone/painted/brick and tiles/slate/thatch/snow with ease...
I realise the roofs have a lot of red in them, its easy to fix!
I realise the roofs have a lot of red in them, its easy to fix!
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- Temperate Houses 6px 8bpp Cropped.png (34.23 KiB) Viewed 5342 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Those look great. They look good with red rooves. Maybe you could do some ones in the style of old stone terraces with slate rooves?
Re: [8bpp] Graphics Replacement Project - OpenGFX
very nice.. but what's with the ones with one white side? Is it supposed to be like that or is it not finished yet? Because I think it looks a bit strange with that one white side
other than that, awesome work, once again
other than that, awesome work, once again
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zhephyris- I really like the houses. One thing i would say is that the windows look a little bit "flat" and too similar. I tweaked a couple to see what you thought. The ones on the right are the ones i did. Also-it seems that in the windows there are some funny colours used- from the water cycle. Only the odd pixel, probably be easy to fix though.
I have also been drawing some buildings recently- although Im not sure whether they would be suitable for this project. I think this small block of flats probably would be though. Let me know what you think (i haven;t drawn the construction stages yet)
I have also been drawing some buildings recently- although Im not sure whether they would be suitable for this project. I think this small block of flats probably would be though. Let me know what you think (i haven;t drawn the construction stages yet)
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- flatsandhouses.png (7.12 KiB) Viewed 5250 times
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