OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Red*Star
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star » 28 Feb 2008 11:37

Trond wrote:
RSpeed tycoonfreak wrote:has enybody made a farm replacement yet?
AFAIK no. So feel free to make one :)

Red*Star: Random Oilrigs in my game sounds like something I would like... Nice project, when are you gonna be done :lol:
Waaah! Nonononono... waitamoment... I didn't meant it like that...

I... have to go now... other ... things... todo ... *swush*


:lol:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig

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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry » 28 Feb 2008 13:32

too late, now you will have to do it :P

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CMircea
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea » 28 Feb 2008 18:07

I go away from this forums for a while and look what happens... 20+ pages just here!

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 28 Feb 2008 18:09

Sorry, didn't mean to scare you off...
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware » 28 Feb 2008 18:30

Oil rig looks wonderful Red*Star. Hope you finish it soon.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 29 Feb 2008 18:10

Today, I tried to improve my drawing skills with Zephyris' tutorial [1]
I'm afraid I failed, but see it yourself and tell me what you think if it... I think that with much tweaking, it could be even good :)
Attachments
house.png
house.png (2.83 KiB) Viewed 3668 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 29 Feb 2008 18:23

That's not bad! To improve it I would say you need to emphasise the shading and noise a bit...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 29 Feb 2008 18:27

Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 29 Feb 2008 18:59

You just need slightly more noise! The noise both textures the surfaces and improves the dither on conversion to 8bpp.

Further to my last post here is an updated version... What I have done is:
Increased noise slightly.
Added more shading via black airbrush.
Added shading detail around the edges of the roof and windows - these are key to giving some depth to the object, otherwise it looks like a textured box.
Added the windows in the first construction stage.
Attachments
lordazbuilding.png
lordazbuilding.png (4.77 KiB) Viewed 3581 times

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 29 Feb 2008 19:02

lordazamath wrote:Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
hmm.. And it seems you won't reveal your secrets :D
But now I think it is really starting to look nice...
Now gotta think what building would it be..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 29 Feb 2008 19:30

There really is no secret to my noise! The amount (intensity) is adjusted according to texture and the dither in export to 8bpp. In paint.net
Attachments
noise.png
noise.png (83.82 KiB) Viewed 3540 times

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 29 Feb 2008 19:44

/me knows what to do..
1) Install .net framework and paint.net
2) Draw more things

And I know where should this building be too.. sprite 2095.. A beginning of a new industry. :)
oh.. I'm so smart, am I not?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 29 Feb 2008 20:05

I do recommend paint.net, it is nowhere near as feature rich as the gimp, but it is very very useable, and standard ms clipboard is a bonus too!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 29 Feb 2008 21:24

Im off to the pub, but here are WIP stage 2 and stage 3 sprites for some generic temperate buildings. The stage 3s still need windows...
Attachments
temperate buildings coloured stage 2.png
temperate buildings coloured stage 2.png (14.09 KiB) Viewed 3403 times
temperate buildings coloured stage 3.png
temperate buildings coloured stage 3.png (13.85 KiB) Viewed 3406 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 01 Mar 2008 10:36

So.. for oil refinery, we have this atm :). Zephyris, tweakings of the oil tank are again welcome.. I don't have the construction stages yet as I didn't draw the Zephyris' way.. The little house has the construction stages as presented upwards.
Attachments
o.png
o.png (4.56 KiB) Viewed 3163 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 01 Mar 2008 10:47

BTW, Zephyris, nice houses :)
But I now added cc to Roujin's toyland trees, and I think that I might draw some more..
Attachments
toytrees.png
toytrees.png (1.96 KiB) Viewed 3184 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 01 Mar 2008 11:05

I started working on farm. So far I've got that. I'll change ground later.
Attachments
farm.png
farm.png (2.4 KiB) Viewed 3129 times
Last edited by DeletedUser5 on 01 Mar 2008 11:59, edited 1 time in total.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 01 Mar 2008 11:45

Ive been working some more on the temperate buildings, and here are the houses i have made:
stone (grey), brick (red-brown) or painted (painted) structure
tiles (red), slate (grey) or thatch (rubbish) roofs
Windows could use a bit more shading...

Re: Soeb and Lordaz
Nice! Keep it up :D
Attachments
temperate buildings assembled.png
(111.44 KiB) Downloaded 248 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 01 Mar 2008 12:46

Zephyris wrote:Ive been working some more on the temperate buildings, and here are the houses i have made:
Very nice :D

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 01 Mar 2008 16:11

So... Scale...

Attached are representive buildings from temperate and tropical, and the (potential) graphics replacements. The scale is rubbish.

Take the top right original houses as a reference.
Temperate flats are ~1.5x too big
Temperate office block is the correct scale
Tropical house is ~2.5x too big
Tropical flats are ~2x too big
Tropical office block is the correct scale

Should all climates use the same scale?
Which scale should be used?
Attachments
Scale.png
Scale.png (32.76 KiB) Viewed 2847 times

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