OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Mr. X
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 24 Feb 2008 20:05

I made a new transmitter. :)

Any toughts? :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 20:06

Better. Similar to the original but hundred times better.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 24 Feb 2008 20:07

That transmitter looks certainly very good :).. Only things again are those... "dots". They seem like some alien's eyes to me :D But if I may I'll take a look on those plate, the ret is superb
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 24 Feb 2008 20:16

Oh wow, thanks! :D

Yes if you want you may adjust the image. :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 25 Feb 2008 03:17

Mr. X: Better than original!
Soeb: Your B. Farm replacement is suitable for original terrain but very bright for new terrain. Also take into consideration that cargo battery sprite is already done. Either change that, or yours.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 25 Feb 2008 08:19

Started making the arctic forest industry... I need someone to put some snow on these logs please... I just cannot make it look decent :/ they are going on snowtile in arctic, so gotta match zephyris' snowtile somehow... Any volunteers?
snow_plx.pcx
(3.89 KiB) Downloaded 137 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Tengawa » 25 Feb 2008 09:03

Long time lurker of this forum. I had to ask something about your project. Hmm...how does it work :lol:

I tried loading it in the latest nightly and the latest beta (using the grf ingame) but it didn't show. I was hoping to play with the new GUI since I saw how :bow: it is.

Oh well...please provide some answers...I'm waiting ^^

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 25 Feb 2008 09:53

Tengawa wrote:Long time lurker of this forum. I had to ask something about your project. Hmm...how does it work :lol:

I tried loading it in the latest nightly and the latest beta (using the grf ingame) but it didn't show. I was hoping to play with the new GUI since I saw how :bow: it is.

Oh well...please provide some answers...I'm waiting ^^
The GUI isnt totally finnished yet, so the cursors are not included at this stage.

Heres a howto get the rest showing up: http://wiki.openttd.org/index.php/NewGRF_FAQ
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno » 25 Feb 2008 11:52

my try
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naamloos.PNG
naamloos.PNG (4.77 KiB) Viewed 3869 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 25 Feb 2008 15:06

It somewhat disturbs that the plates are facing both the same way and just ahead... Maybe (don't look at shading :D) something like this...
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tr.png
tr.png (1.5 KiB) Viewed 3723 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 25 Feb 2008 16:45

Hmmm... I think the dishes with an angle to the sides are good. :D
Those of Purno looks also good. I used my dishes design based off the original ones (not copied just used it for the colour tone etc.). :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno » 25 Feb 2008 17:07

I tried mine to shade correctly.

Btw, shouldn't transmitters be white to reflect signals?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 25 Feb 2008 17:15

The original sprites used black dishes. :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 25 Feb 2008 17:26

They need to be "white" in the region of the spectrum they are detecting - which is why telescopes use mirrors and radio antenna use metal dishes...

Nice work on the sprite tho, looking good! :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by richk67 » 25 Feb 2008 17:58

Microwave comms dishes normally have a weather covering... these days. I cant vouch for what microwave dish had 20, 30 years ago. I suspect probably uncovered dishes, as most MW comms then was military rather than civilian.

I think this new antenna looks great, but there could be quite a variety of styles (MW comms, radio antennas, TV transmitters, etc.) and selected at random in the advanced graphics set.

From my airports POV, I think the default tower should have a metal flared girder construction similar to the RKO logo. Any takers? This suits early years, but for later years, Im not sure what antenna complex an airport should have. ISTR most just have twig/whip antennas attached to the top of the control tower.

Any ideas? BenK?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by uzurpator » 25 Feb 2008 19:14

basic for Millenium Z1 (tropic)
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z1.gif
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star » 25 Feb 2008 20:59

lordazamath wrote:We need to standarize the textures for both oil rig and statue, but else they look fine (oil rig DOES need brightness reduced though :D)..
Well *are* there currently any "standard" textures for the 8bpp revival project? I think of concrete esp.
(Btw, what's so wrong with the grass ground for the statue :?: It should even be codable with ground, if you change xrel/yrel.)

athanasios wrote:I also believe oil rig should be less bright. And it would be even better with some curves. Just like a "curved" lady! :wink:

These might help:
http://www.maritimereplicas.com/images/ ... lrig17.gif
http://www.abc.net.au/southeastnsw/stor ... 165329.jpg
http://www.airfair-group.com/AIR_Pg_Int ... il_Rig.jpg

regards
athanasios

I've appended the picture I used as guideline draft. Source was "the internet" ^^ (I don't find it again ...).

Anyway, I plan to rework the whole oil rig in the next days, if I find some time. Gotta show you the results when I'm ready :))
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oil_rig.jpg
oil_rig.jpg (8.89 KiB) Viewed 3279 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 25 Feb 2008 21:14

red*star, there isn't any standard texture yet, but it all is the same, because Zephyris always does them... He said he just applies a texture, but he hasn't given us any yet :D
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bubersson » 25 Feb 2008 22:08

I'm sorry to say that but I have to left (for now) my cursors/GUI work, because there still exists things like life...
Here I'm attaching what I've done so far. I hope it will at least help someone to make cursors look better ;)
There's also a testing grf for you all, but there's only few sprites replaced (Trond has my big thanks for fastly coding it)
I have to thank all of you for your replies and help. (I've done what Zephyris had said and everytime it surprised me how better it looked. Thanks lordazamath and others for theirs GUI icons ;) )

I hope I'll find some time to draw something again...

btw: to the transmitter, maybe the antenae could be something like those on my tower: http://forum.tycoonez.com/files/zizka2_165.png (originally drawn by Zimmlock)
Attachments
cursorsGUIbub.png
my playground. it doesn't include all GUI/cursors sprites
(91.51 KiB) Downloaded 88 times
arrow.grf
Small testing replacement coded by Trond.
(13.79 KiB) Downloaded 108 times
doneCursors.png
I hope these ones are almost done.
doneCursors.png (23.39 KiB) Viewed 3180 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 25 Feb 2008 22:45

Gave it another try. :)

First dish is still forward but much lighter. And the second one I copied from Lordazamaths design. :)
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Transmitter3.PNG
Transmitter3.PNG (5.66 KiB) Viewed 3134 times
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