OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Trond
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 22 Feb 2008 14:58

Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still there :) They are dark from the roof of the wagons...
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..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Feb 2008 15:02

Yeah you missed: stations for toyland, docks, monorail/maglev depots.
Why there isn't road depot for toyland in pack? It should be there because there was another version of depot for toyland in ttd.

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 15:06

OpenGFX - newIndustries v0.5

Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest

To do:
All others

128 sprites

EDIT: I'll see that other glitch and update the post, not a new one.. Until then don't download it :)
Do download it. Glitch isn't going to be fixed so soon.
Attachments
OpenGFX_-_newIndustries_v0.5.grf
(112.78 KiB) Downloaded 1829 times
Last edited by LordAzamath on 22 Feb 2008 15:39, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 15:15

Trond wrote:Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still there :) They are dark from the roof of the wagons...
confirmed.. Feature confirmed to work with original gfx too. and for all rail types for that direction entrance and NW exit
:roll:
Last edited by LordAzamath on 22 Feb 2008 15:19, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

Trond
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 22 Feb 2008 15:19

Swet, new industries too :) Did you put in forest 0.19 or 0.20? Its not that long since I posted and I cant really see any feedback yet :P

Ah, so that tunnelglitch is not gonna be fixed then? Not that it matters that much, I just have been noticing it lately...
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 15:21

I put in v0.20.. Now I'm going to update all posts too and make an archive so you can download them at once.. The readme will also be included in that archive. And I'll give it to ammler :)
EDIT: I want to inline this image, so I'll upload it here :)
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main.png
main.png (138.2 KiB) Viewed 41497 times
Last edited by LordAzamath on 22 Feb 2008 15:46, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

Trond
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 22 Feb 2008 15:22

You're doing one heck of a job here Lord! :bow:
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 15:51

Ok now.. It should be OK.
Athanasios' toyland depot was just missed unfortunatly. It is certainly going to be in 0.6.
Soeb: can you please update the second post? I'm kinda tired for this kinda thing again :)
You're doing one heck of a job here Lord! :bow:
Thanks..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Feb 2008 16:15

OK. I have some time. You'll see it updated soon.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 16:26

Zephyris, newLandscape is not loadable as static because of rivers.. Don't they have to be in OpenGFX+?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Feb 2008 16:38

Well, did it.
I think rivers are part of game now. And I think trams too, so they should be moved to normal project. If there are tram tracks, trams are part of game. There are rivers now ( without graphics use canals and locks sprites ) so they are part of normal game too.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star » 22 Feb 2008 17:16

Hi guys,

I'm really impressed how this project evolves, and I'd like too ask if there is any need for my company statue and / or my oil rig.

IIRC lordazamath has said the colours of my oil rig are too bright - well, that could be changed. Other persons said to me that it would be too large (I think, the smallness of the ships may be the cause for it to appear much too large), well, that could *partially* be changed. Look at my suggestion. (Btw, I see, this is the wrong version of the oil rig, since I've made a new one with a minor change: there the helipad looks less odd. Still I feel not 100% good with it, if you say you want this gfx then I'll put it here to let you comment it, then we may find what's wrong.)
The company statue may be changed to fit the new base tiles better, I think that's not that much work.

Regards,

Red
Attachments
oilrig.png
oilrig.png (32.68 KiB) Viewed 9112 times
suggestion.png
suggestion.png (24.09 KiB) Viewed 9100 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Feb 2008 17:35

Maybe I can code oil rig. When I get it I'll post it.

@EDIT: However it would be easier for me if I had it cutted into sprites.

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 22 Feb 2008 17:55

We need to standarize the textures for both oil rig and statue, but else they look fine (oil rig DOES need brightness reduced though :D)..
But now I found some time and drew this for arctic, what do you think?
preview.png
preview.png (6.05 KiB) Viewed 9027 times
NEW POST:
And I worked a little bit on desert tiles too.. It's not that good yet, but I'll leave it waiting for cacti. Because there WILL be cacti. But so much of this.. I have no idea what to do for toyland :(
ss.png
ss.png (21.01 KiB) Viewed 8911 times
madis
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 22 Feb 2008 19:52

Desert looks like it's in 2d. For toyland - make terrain and wait for trees and industry.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bubersson » 22 Feb 2008 23:16

Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI ;) ) But to be honest it's third picture when searching "deser" on google, but it may help when drawing ;)
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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry » 23 Feb 2008 01:28

Wow, that certainly looks good though ;-)
Maybe add a little wooden house somewhere (of course redraw it for copyright reasons) and done i'd say *g*

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 23 Feb 2008 01:57

I also believe oil rig should be less bright. And it would be even better with some curves. Just like a "curved" lady! :wink:

These might help:
http://www.maritimereplicas.com/images/ ... lrig17.gif
http://www.abc.net.au/southeastnsw/stor ... 165329.jpg
http://www.airfair-group.com/AIR_Pg_Int ... il_Rig.jpg

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athanasios
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LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 23 Feb 2008 06:29

bubersson wrote:Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI ;) ) But to be honest it's third picture when searching "deser" on google, but it may help when drawing ;)
NICE!! I'll draw a new one for desert using these as reference :)

---New post---
Aghh.. I really need cacti :roll:

Did anyone say cacti?
I agree these aren't so good, but they'll work until we have better ones..
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cacti.png
cacti.png (1.8 KiB) Viewed 8509 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 23 Feb 2008 08:17

Ok, I added the cacti sprites to the landscape grf, and just-in-case ran renum on it... And it gave errors, so I can't publish it yet.
Zephyris:

Code: Select all

Processing file "land.nfo".
Error on sprite 1012.
Processing complete.

Code: Select all

//!!Error (129): Offset 5: Only 0 random bits are available.
 1012 * 39	 02 05 18 80 00 01 10 00 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C
I don't know what you tried to get there, so I can't fix it. :) But I won't release it w/o this fixed I think.. If it isn't very bad bug, then just let me know and I'll release v0.3.1. v0.4 will come when toyland trees are also included.. and/or transmitter

---Yet another new post---
What do you guys think of these?
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ss.png
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uh.png
uh.png (19.04 KiB) Viewed 8445 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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