OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

I decided to go back to work on fences. That's what I've got so far:
fence_demo.png
fence_demo.png (977 Bytes) Viewed 7152 times
fence_demo_big.png
fence_demo_big.png (1.1 KiB) Viewed 7149 times
Nice bus station.

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FooBar
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Re: [8bpp] Graphics Replacement Project - Revived

Post by FooBar »

mph wrote:(its a little bit like my railway fences. I've been trying to get round to using a fence like that for a building for ages!)
Yes, your fences inspired me to create these. Plus I always liked the mesh fence in Rollercoaster Tycoon, so I wanted to do one here.

I don't think it's good practice to let the bus station roofs go round the corner, as the originals have that same kind of setup. Same for a possible building. Why would one need a building on a bus stop anyway, when there's already a thing that could be a timetable or a ticket machine :D

The shelters look good on drive-thru stops. At least, the sprites look good. They still have to be coded before I can see them in game; I'm not mocking everything up. :P

I added streetlights to the truck station. I think it looks much better now. A sign would probably do too, but as I already had this one made, I'll show this first. Streetlights also give a bit of height, without obstructing view too much, as opposed to a sign. I think this does just fine.

@Soeb:
Hey, those fences look like mine (which on their turn look like mph's)!
Try adding some more random pixels. They look very clean right now.
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truck-station.png
truck-station.png (2.21 KiB) Viewed 7097 times

Leviath.NL
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Re: [8bpp] Graphics Replacement Project - Revived

Post by Leviath.NL »

Very nice bus and bus-stop and loading-bay FooBar.
But I do think the busstop needs some work on the fence (is it company color?), it looks a bit low.
I also would move one lamppost next to the shed and maybe place some wooded boxes piled up next to the loading area.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

Something like that?:
fence_demo.png
fence_demo.png (1.09 KiB) Viewed 7087 times
fence_demo_big.png
fence_demo_big.png (1.46 KiB) Viewed 7093 times
With lamps it do look better.

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Re: [8bpp] Graphics Replacement Project - Revived

Post by FooBar »

Well, that's a bit too random :)
Try this:
fence.png
fence.png (373 Bytes) Viewed 7015 times
At first, there might not be much difference, but when you look closer, you can see that the graphics aren't a 100% 'clean'. They're a bit weathered, with some pixels a couple of shades (not too much!) off. This gives this a textured look, which you can also see on the truck station: it's not one colour, and it's not a gradient.


EDIT:
How's this for the truck station?
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new-truck-station.png
new-truck-station.png (2.34 KiB) Viewed 7004 times

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Zephyris
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Re: [8bpp] Graphics Replacement Project - Revived

Post by Zephyris »

mmm, nice!

I have been doing some work on the train wagons ready for converting my generic road vehicles - what do people think?

*edit* they are looking quite "flat" in-game, any tips or tricks on improving them?
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Train Wagons.png
Train Wagons.png (6.96 KiB) Viewed 6992 times
Last edited by Zephyris on 08 Jan 2008 16:44, edited 1 time in total.

Leviath.NL
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Re: [8bpp] Graphics Replacement Project - Revived

Post by Leviath.NL »

nice, looks just the way I had it in my mind :).

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

I worked a little more on fences:
fence_demo_big.png
fence_demo_big.png (1.89 KiB) Viewed 6964 times

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Re: [8bpp] Graphics Replacement Project - Revived

Post by AndersI »

Zephyris wrote:The reason the maglev looks underground is because the edge of the platform has a fainter white line than the original. The dimensions of the new platform are the same as the old, but ...
The placement (xrel, yrel) seems to be a bit off. Compare the train position on the monorail (green) in the two parts, and you can see that in the new station the train is driving beside the track. The same goes for maglev, but isn't as visible.

As for platform height, the new station has visual cues that indicate a platform height that is almost double the original (violet).
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Example29.png
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mph
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Re: [8bpp] Graphics Replacement Project - Revived

Post by mph »

I'm not sure how true to the original game you want to be. I think fences like those are more realistic, but i would have thought that for this project your other ones would be more appropriate. If you do want something more like this- you can use my ones. (or edit them if you like). I'm not sure about the company colour posts in yours. I haven't seen them in game though.
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Re: [8bpp] Graphics Replacement Project - Revived

Post by prissi »

Trying to be useful: Some box cars and tanker so far unused may be found http://www.tt-forums.net/viewtopic.php?f=26&t=26573 here.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com

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Re: [8bpp] Graphics Replacement Project - Revived

Post by Ben_K »

...[new industry graphics]...
I've not been entirely sure whether I think they are good or not. Having looked at some screenshots of the new industries, Im not very keen on them. I think there may be a few bits of them that need polishing, however, the biggest thing that I think needs attention is the windows. They don't look very lifelike, more like blue squares stuck on the building.
Zephyris, I'm not sure if they are still WIP but if you want me to have a look at them, drop me a PM.

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Re: [8bpp] Graphics Replacement Project - Revived

Post by Wookie »

For me, Zephyris' wagons are GREAT! :D They look hmmm... clearer than original ones, I can't find the word to express my feelings properly :D

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Re: [8bpp] Graphics Replacement Project - Revived

Post by athanasios »

...
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off_track.png
off_track.png (73.9 KiB) Viewed 6483 times
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rbenevid
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Re: [8bpp] Graphics Replacement Project - Revived

Post by rbenevid »

Zephyris, will the new wagons be compatible with ECS/PBI?

I don't see any problem with them, they look very pretty, at least outside from the game. Do you have a screenshot of them in-game?

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Re: [8bpp] Graphics Replacement Project - Revived

Post by athanasios »

New version of RoadDepots!
Now includes different sprites for Arctic Climate. CC in arctic is all around, to make some people happy! :D
NOTE: The grf will not change the depots in Tropic Climate. This is intentional. :wink:
Also fixed a typo in code of Toyland RoadDepots.

:?: What about Tram depots? Are the addons in OpenTTD extra grf new artwork or copy-paste from TTD sprites?
Attachments
arctic_road_depot.png
arctic_road_depot.png (17.26 KiB) Viewed 6434 times
OpenGFX_RdDep.grf
(8.93 KiB) Downloaded 1204 times
OpenGFX_ToRdDep.grf
(4.56 KiB) Downloaded 985 times
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Re: [8bpp] Graphics Replacement Project - Revived

Post by beeb375 »

This all looks wonderful, great work guys!! Look forward to seeing more of it :D
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Re: [8bpp] Graphics Replacement Project - Revived

Post by Ben_K »

Nice new depots Athanasios, really nice work. :)

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Re: [8bpp] Graphics Replacement Project - Revived

Post by Cookiej »

I'm very much interested in helping to design everything, i also tryed a year ago but then i didn't have enough time, Purno provided me with tutorials and stuff and worked a bit with those :)

now i wanna contribute and i hope someone can gief me something to and point me in the right Direction.

i still have purno at msn i'll contact him thru that also.

Nick

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Re: [8bpp] Graphics Replacement Project - Revived

Post by Cookiej »

NM last post 2 years ago :P

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