New Graphics - Blender ".blend" thread (Works In Progress)

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Varivar
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Re: New Graphics - Blender ".blend" thread

Post by Varivar » 20 Mar 2009 18:54

habell wrote:I know that. But the company colors do not work from that file. At least, not for me anyway.
I've updated the mask-files so they do work ;)
They worked fine for me. Only the white cc looked weird, but that should be fixed in the latest 32bpp patch (I haven't tried it yet).

I'm working on another industry building, the goods factory. Here's a wip version. It's not finished yet, I have to draw stuff in the space in front of the building. So pls wait with coding. Comments are welcome :)
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WIP version
WIP version
goodsfactory_wip.png (231.35 KiB) Viewed 4726 times

ZxBiohazardZx
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx » 20 Mar 2009 20:17

whats the metal-like structure on the right?

looks awesome btw:)


here is my version 0.6 for the small oil tank-thingy

i know its boring but so are all reference images.....

Image

nothing much to it, i remodelled the stairs a bit so now they are vertical stairs heading towards small platforms, it DOES make the model a bit more detailled, im looking for someone who can make a (overlay?) logo for on these drums breaks the boringness....

hope you all like version 0.6, please comment it:)

edit: in my honest opinion, the sprite is to small to fit the realistic tank, but this is quite good looking...
Attachments
Oil small completed stage v0.6.png
Oil small completed stage v0.6.png (72.59 KiB) Viewed 4668 times

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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 » 20 Mar 2009 22:17

here is my attempt for the food truck (second model).i asked myself if this model should be rendered with a fridge unit or not.
Attachments
Perry_Food_Van.zip
(92.93 KiB) Downloaded 150 times
3145_z0.png
3145_z0.png (9.28 KiB) Viewed 4620 times

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CryingCorvus
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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus » 20 Mar 2009 22:34

northstar2 wrote:here is my attempt for the food truck (second model).i asked myself if this model should be rendered with a fridge unit or not.
I think it should :]

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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 » 20 Mar 2009 23:23

i added a fridge unit on top.tell me if you think it's good or if you have other ideas.
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0001.png
0001.png (8.76 KiB) Viewed 4591 times

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Thief^
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Re: New Graphics - Blender ".blend" thread

Post by Thief^ » 21 Mar 2009 00:37

I think it's good :)
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Re: New Graphics - Blender ".blend" thread

Post by Jupix » 21 Mar 2009 06:55

Guys, if I may take this opportunity to remind you of the repo. There seems to be stuff going around and it's not showing in the repo. That's not good :?

If it's because of the site, let me know what the problem is in the respective thread.
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 » 21 Mar 2009 08:29

here is the food truck with the fridge unit but uncoded.
help for coding is welcome(i'm a beginner).
maybe the paper and the goods trucks on previous page could be coded too if they're ok?
:bow: :bow:
Attachments
3145_z0.png
3145_z0.png (8.83 KiB) Viewed 4505 times
perry food truck.zip
(89.58 KiB) Downloaded 138 times

ZxBiohazardZx
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx » 21 Mar 2009 09:11

Jupix wrote:Guys, if I may take this opportunity to remind you of the repo. There seems to be stuff going around and it's not showing in the repo. That's not good :?

If it's because of the site, let me know what the problem is in the respective thread.
i always thought the repro was for finished work, not for WIP....

im only posting WIP for now, ill post the finished stuff on the repro when i get an oppertunity...

(full oil refinery as example...)

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habell
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Re: New Graphics - Blender ".blend" thread

Post by habell » 21 Mar 2009 13:10

northstar2 wrote:the way this game goes is Fascinating.
i am a fan of all the new trucks.
i know that varivar and crying corvus worked hard to create new trucks
and i would like to Participate and bring a small contribution if possible.
i've downloaded varivar trucks blends and asked Authorization to work on them.
i would like to continue with varivar's models missing trucks .for instant i've adapted the paper,livestocks,goods trucks.
With the paper truck there seems to be a problem with the mask files. It looks like they are too small. Just about 1 pixel, but still.
I'll see how I can change this, but mind, I'm no artist. ;)
Attachments
Craighead_Goods_Truck.tar
northstar2 goods truck
(102 KiB) Downloaded 652 times
Moreland_Paper_Truck.tar
northstar2 Paper truck
(135.5 KiB) Downloaded 588 times
Last edited by habell on 21 Mar 2009 16:17, edited 1 time in total.

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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle » 21 Mar 2009 14:14

ZxBiohazardZx wrote: here is my version 0.6 for the small oil tank-thingy

nothing much to it, i remodelled the stairs a bit so now they are vertical stairs heading towards small platforms, it DOES make the model a bit more detailled, im looking for someone who can make a (overlay?) logo for on these drums breaks the boringness....

hope you all like version 0.6, please comment it:)

edit: in my honest opinion, the sprite is to small to fit the realistic tank, but this is quite good looking...
I don't really like the concrete base and the speckled shadows. I don't think it will fit the graphics style of other buildings already made.

You can clearly see the vertical 'lines' of the 'circle polygon'. I'd much rather see the off-positioned sheets of metal riveted to a frame.

How does one continue the stairs around that bump halfway, and why is that bump there at all?
I googled a bit for oil tank images, and all tanks I could find would have winding 'diagonal' stairs with only a few platforms, not vertical like yours (one small example.

I also think the top railing is too busy, it could do with way less vertical bars.

Sorry if I'm sounding harsh, but I just don't really like it.

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Re: New Graphics - Blender ".blend" thread

Post by GeekToo » 21 Mar 2009 14:54

ZxBiohazardZx wrote: i always thought the repro was for finished work, not for WIP....
Actually, if I understand Jupix right, it the other way around. You can use it to upload even unfinished work, so that when you abandon it, the work is still available, and does not have an eternal WIP status
http://wiki.openttd.org/32bit_Graphics_ ... _upload.3F

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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus » 21 Mar 2009 16:19

habell, update for wood trucks ;] now logs looks good enought
Attachments
wood.rar
(515.15 KiB) Downloaded 167 times

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Re: New Graphics - Blender ".blend" thread

Post by Varivar » 21 Mar 2009 18:45

ZxBiohazardZx wrote:whats the metal-like structure on the right?

looks awesome btw:)
Thanks :). The original tile had a small tower on the right, and I wanted to keep it. I thought a metal one would look better, and I'm happy with the result.
here is my version 0.6 for the small oil tank-thingy
I like it, it looks good and the stairs are better than the stairs of the previous version. I only think that the contrast of the different colors is to big (the black stairs vs the white tank). Maybe you can make them grey?
northstar2 wrote:here is the food truck with the fridge unit but uncoded.
I like it, it fits good with the other trucks :).

I finished the complete stage of the goods factory, but I still have to draw construction stages.
Attachments
Final version
Final version
goodsfactory_final_32bpp.png (239.4 KiB) Viewed 4151 times
Goods Factory.zip
Completed stage of the goods factory with mask file. Construction stages are coming soon.
(240.61 KiB) Downloaded 177 times

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Re: New Graphics - Blender ".blend" thread

Post by northstar2 » 21 Mar 2009 19:18

i'm trying to make a model for armoured truck but it's not easy to imagine
how it can look like keeping the style of the other trucks.
Nevertheless i made an attempt.all suggestions are welcome.
Attachments
uhl armoured truck.png
uhl armoured truck.png (17.76 KiB) Viewed 4106 times

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Re: New Graphics - Blender ".blend" thread

Post by Purno » 21 Mar 2009 19:47

Looks awesome!
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Re: New Graphics - Blender ".blend" thread

Post by maquinista » 21 Mar 2009 20:45

Varivar wrote:
ZxBiohazardZx wrote:whats the metal-like structure on the right?

looks awesome btw:)
Thanks :). The original tile had a small tower on the right, and I wanted to keep it. I thought a metal one would look better, and I'm happy with the result.
here is my version 0.6 for the small oil tank-thingy
I like it, it looks good and the stairs are better than the stairs of the previous version. I only think that the contrast of the different colors is to big (the black stairs vs the white tank). Maybe you can make them grey?
northstar2 wrote:here is the food truck with the fridge unit but uncoded.
I like it, it fits good with the other trucks :).

I finished the complete stage of the goods factory, but I still have to draw construction stages.
I like it.
I will code it when the construction stages was finished.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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habell
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Re: New Graphics - Blender ".blend" thread

Post by habell » 22 Mar 2009 09:44

CryingCorvus wrote:habell, update for wood trucks ;] now logs looks good enought
Ok, thanks. I'll code them now.

@northstar2: I like this armored truck. :shock: This is the second version, right? I'm interested how the old en the new ones wil look ;)

[EDIT]
added the food truck
Attachments
perry food truck.tar
northstar2 Food truck
(83 KiB) Downloaded 1465 times

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Re: New Graphics - Blender ".blend" thread

Post by northstar2 » 22 Mar 2009 10:58

here is the file for the uhl armoured truck uncoded.
thanks for coding.
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uhl armoured truck.zip
(107.03 KiB) Downloaded 146 times
0001.png
0001.png (9.47 KiB) Viewed 3761 times

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